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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIKeyboardFactory.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIKeyboardFactory.cpp')
-rw-r--r--xbmc/guilib/GUIKeyboardFactory.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIKeyboardFactory.cpp b/xbmc/guilib/GUIKeyboardFactory.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "ServiceBroker.h"
+#include "GUIComponent.h"
+#include "messaging/ApplicationMessenger.h"
+#include "LocalizeStrings.h"
+#include "GUIKeyboardFactory.h"
+#include "GUIUserMessages.h"
+#include "GUIWindowManager.h"
+#include "messaging/helpers/DialogOKHelper.h"
+#include "settings/Settings.h"
+#include "settings/SettingsComponent.h"
+#include "utils/Digest.h"
+#include "utils/StringUtils.h"
+#include "utils/Variant.h"
+
+#include "dialogs/GUIDialogKeyboardGeneric.h"
+#if defined(TARGET_DARWIN_EMBEDDED)
+#include "dialogs/GUIDialogKeyboardTouch.h"
+
+#include "platform/darwin/ios-common/DarwinEmbedKeyboard.h"
+#endif
+
+using namespace KODI::MESSAGING;
+using KODI::UTILITY::CDigest;
+
+CGUIKeyboard *CGUIKeyboardFactory::g_activeKeyboard = NULL;
+FILTERING CGUIKeyboardFactory::m_filtering = FILTERING_NONE;
+
+CGUIKeyboardFactory::CGUIKeyboardFactory(void) = default;
+
+CGUIKeyboardFactory::~CGUIKeyboardFactory(void) = default;
+
+void CGUIKeyboardFactory::keyTypedCB(CGUIKeyboard *ref, const std::string &typedString)
+{
+ if(ref)
+ {
+ // send our search message in safe way (only the active window needs it)
+ CGUIMessage message(GUI_MSG_NOTIFY_ALL, ref->GetWindowId(), 0);
+ switch(m_filtering)
+ {
+ case FILTERING_SEARCH:
+ message.SetParam1(GUI_MSG_SEARCH_UPDATE);
+ message.SetStringParam(typedString);
+ CServiceBroker::GetAppMessenger()->SendGUIMessage(
+ message, CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow());
+ break;
+ case FILTERING_CURRENT:
+ message.SetParam1(GUI_MSG_FILTER_ITEMS);
+ message.SetStringParam(typedString);
+ CServiceBroker::GetAppMessenger()->SendGUIMessage(message);
+ break;
+ case FILTERING_NONE:
+ break;
+ }
+ ref->resetAutoCloseTimer();
+ }
+}
+
+bool CGUIKeyboardFactory::SendTextToActiveKeyboard(const std::string &aTextString, bool closeKeyboard /* = false */)
+{
+ if (!g_activeKeyboard)
+ return false;
+ return g_activeKeyboard->SetTextToKeyboard(aTextString, closeKeyboard);
+}
+
+
+// Show keyboard with initial value (aTextString) and replace with result string.
+// Returns: true - successful display and input (empty result may return true or false depending on parameter)
+// false - unsuccessful display of the keyboard or cancelled editing
+bool CGUIKeyboardFactory::ShowAndGetInput(std::string& aTextString,
+ const CVariant& heading,
+ bool allowEmptyResult,
+ bool hiddenInput /* = false */,
+ unsigned int autoCloseMs /* = 0 */)
+{
+ bool confirmed = false;
+ //heading can be a string or a localization id
+ std::string headingStr;
+ if (heading.isString())
+ headingStr = heading.asString();
+ else if (heading.isInteger() && heading.asInteger())
+ headingStr = g_localizeStrings.Get((uint32_t)heading.asInteger());
+
+ bool useKodiKeyboard = true;
+#if defined(TARGET_DARWIN_EMBEDDED)
+#if defined(TARGET_DARWIN_TVOS)
+ useKodiKeyboard = CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(
+ CSettings::SETTING_INPUT_TVOSUSEKODIKEYBOARD);
+#else
+ useKodiKeyboard = CDarwinEmbedKeyboard::hasExternalKeyboard();
+#endif // defined(TARGET_DARWIN_TVOS)
+#endif
+
+ auto& winManager = CServiceBroker::GetGUI()->GetWindowManager();
+ CGUIKeyboard* kb = nullptr;
+ if (useKodiKeyboard)
+ kb = winManager.GetWindow<CGUIDialogKeyboardGeneric>(WINDOW_DIALOG_KEYBOARD);
+#if defined(TARGET_DARWIN_EMBEDDED)
+ else
+ kb = winManager.GetWindow<CGUIDialogKeyboardTouch>(WINDOW_DIALOG_KEYBOARD_TOUCH);
+#endif // defined(TARGET_DARWIN_EMBEDDED)
+
+ if (kb)
+ {
+ g_activeKeyboard = kb;
+ kb->startAutoCloseTimer(autoCloseMs);
+ confirmed = kb->ShowAndGetInput(keyTypedCB, aTextString, aTextString, headingStr, hiddenInput);
+ g_activeKeyboard = NULL;
+ }
+
+ if (confirmed)
+ {
+ if (!allowEmptyResult && aTextString.empty())
+ confirmed = false;
+ }
+
+ return confirmed;
+}
+
+bool CGUIKeyboardFactory::ShowAndGetInput(std::string& aTextString, bool allowEmptyResult, unsigned int autoCloseMs /* = 0 */)
+{
+ return ShowAndGetInput(aTextString, CVariant{""}, allowEmptyResult, false, autoCloseMs);
+}
+
+// Shows keyboard and prompts for a password.
+// Differs from ShowAndVerifyNewPassword() in that no second verification is necessary.
+bool CGUIKeyboardFactory::ShowAndGetNewPassword(std::string& newPassword,
+ const CVariant& heading,
+ bool allowEmpty,
+ unsigned int autoCloseMs /* = 0 */)
+{
+ return ShowAndGetInput(newPassword, heading, allowEmpty, true, autoCloseMs);
+}
+
+// Shows keyboard and prompts for a password.
+// Differs from ShowAndVerifyNewPassword() in that no second verification is necessary.
+bool CGUIKeyboardFactory::ShowAndGetNewPassword(std::string& newPassword, unsigned int autoCloseMs /* = 0 */)
+{
+ return ShowAndGetNewPassword(newPassword, 12340, false, autoCloseMs);
+}
+
+bool CGUIKeyboardFactory::ShowAndGetFilter(std::string &filter, bool searching, unsigned int autoCloseMs /* = 0 */)
+{
+ m_filtering = searching ? FILTERING_SEARCH : FILTERING_CURRENT;
+ bool ret = ShowAndGetInput(filter, searching ? 16017 : 16028, true, false, autoCloseMs);
+ m_filtering = FILTERING_NONE;
+ return ret;
+}
+
+
+// \brief Show keyboard twice to get and confirm a user-entered password string.
+// \param newPassword Overwritten with user input if return=true.
+// \param heading Heading to display
+// \param allowEmpty Whether a blank password is valid or not.
+// \return true if successful display and user input entry/re-entry. false if unsuccessful display, no user input, or canceled editing.
+bool CGUIKeyboardFactory::ShowAndVerifyNewPassword(std::string& newPassword,
+ const CVariant& heading,
+ bool allowEmpty,
+ unsigned int autoCloseMs /* = 0 */)
+{
+ // Prompt user for password input
+ std::string userInput;
+ if (!ShowAndGetInput(userInput, heading, allowEmpty, true, autoCloseMs))
+ { // user cancelled, or invalid input
+ return false;
+ }
+ // success - verify the password
+ std::string checkInput;
+ if (!ShowAndGetInput(checkInput, 12341, allowEmpty, true, autoCloseMs))
+ { // user cancelled, or invalid input
+ return false;
+ }
+ // check the password
+ if (checkInput == userInput)
+ {
+ newPassword = CDigest::Calculate(CDigest::Type::MD5, userInput);
+ return true;
+ }
+ HELPERS::ShowOKDialogText(CVariant{12341}, CVariant{12344});
+ return false;
+}
+
+// \brief Show keyboard twice to get and confirm a user-entered password string.
+// \param strNewPassword Overwritten with user input if return=true.
+// \return true if successful display and user input entry/re-entry. false if unsuccessful display, no user input, or canceled editing.
+bool CGUIKeyboardFactory::ShowAndVerifyNewPassword(std::string& newPassword, unsigned int autoCloseMs /* = 0 */)
+{
+ const std::string& heading = g_localizeStrings.Get(12340);
+ return ShowAndVerifyNewPassword(newPassword, heading, false, autoCloseMs);
+}
+
+// \brief Show keyboard and verify user input against strPassword.
+// \param strPassword Value to compare against user input.
+// \param dlgHeading String shown on dialog title. Converts to localized string if contains a positive integer.
+// \param iRetries If greater than 0, shows "Incorrect password, %d retries left" on dialog line 2, else line 2 is blank.
+// \return 0 if successful display and user input. 1 if unsuccessful input. -1 if no user input or canceled editing.
+int CGUIKeyboardFactory::ShowAndVerifyPassword(std::string& strPassword, const std::string& strHeading, int iRetries, unsigned int autoCloseMs /* = 0 */)
+{
+ std::string strHeadingTemp;
+ if (1 > iRetries && strHeading.size())
+ strHeadingTemp = strHeading;
+ else
+ strHeadingTemp =
+ StringUtils::Format("{} - {} {}", g_localizeStrings.Get(12326),
+ CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(
+ CSettings::SETTING_MASTERLOCK_MAXRETRIES) -
+ iRetries,
+ g_localizeStrings.Get(12343));
+
+ std::string strUserInput;
+ //! @todo GUI Setting to enable disable this feature y/n?
+ if (!ShowAndGetInput(strUserInput, strHeadingTemp, false, true, autoCloseMs)) //bool hiddenInput = false/true ?
+ return -1; // user canceled out
+
+ if (!strPassword.empty())
+ {
+ std::string md5pword2 = CDigest::Calculate(CDigest::Type::MD5, strUserInput);
+ if (StringUtils::EqualsNoCase(strPassword, md5pword2))
+ return 0; // user entered correct password
+ else return 1; // user must have entered an incorrect password
+ }
+ else
+ {
+ if (!strUserInput.empty())
+ {
+ strPassword = CDigest::Calculate(CDigest::Type::MD5, strUserInput);
+ return 0; // user entered correct password
+ }
+ else return 1;
+ }
+}
+