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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIListContainer.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIListContainer.cpp')
-rw-r--r--xbmc/guilib/GUIListContainer.cpp299
1 files changed, 299 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIListContainer.cpp b/xbmc/guilib/GUIListContainer.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIListContainer.h"
+
+#include "GUIListItemLayout.h"
+#include "GUIMessage.h"
+#include "input/Key.h"
+#include "utils/StringUtils.h"
+
+CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height, ORIENTATION orientation, const CScroller& scroller, int preloadItems)
+ : CGUIBaseContainer(parentID, controlID, posX, posY, width, height, orientation, scroller, preloadItems)
+{
+ ControlType = GUICONTAINER_LIST;
+ m_type = VIEW_TYPE_LIST;
+}
+
+CGUIListContainer::CGUIListContainer(const CGUIListContainer& other) : CGUIBaseContainer(other)
+{
+}
+
+CGUIListContainer::~CGUIListContainer(void) = default;
+
+bool CGUIListContainer::OnAction(const CAction &action)
+{
+ switch (action.GetID())
+ {
+ case ACTION_PAGE_UP:
+ {
+ if (GetOffset() == 0)
+ { // already on the first page, so move to the first item
+ SetCursor(0);
+ }
+ else
+ { // scroll up to the previous page
+ Scroll( -m_itemsPerPage);
+ }
+ return true;
+ }
+ break;
+ case ACTION_PAGE_DOWN:
+ {
+ if (GetOffset() == (int)m_items.size() - m_itemsPerPage || (int)m_items.size() < m_itemsPerPage)
+ { // already at the last page, so move to the last item.
+ SetCursor(m_items.size() - GetOffset() - 1);
+ }
+ else
+ { // scroll down to the next page
+ Scroll(m_itemsPerPage);
+ }
+ return true;
+ }
+ break;
+ // smooth scrolling (for analog controls)
+ case ACTION_SCROLL_UP:
+ {
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
+ bool handled = false;
+ while (m_analogScrollCount > 0.4f)
+ {
+ handled = true;
+ m_analogScrollCount -= 0.4f;
+ if (GetOffset() > 0 && GetCursor() <= m_itemsPerPage / 2)
+ {
+ Scroll(-1);
+ }
+ else if (GetCursor() > 0)
+ {
+ SetCursor(GetCursor() - 1);
+ }
+ }
+ return handled;
+ }
+ break;
+ case ACTION_SCROLL_DOWN:
+ {
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
+ bool handled = false;
+ while (m_analogScrollCount > 0.4f)
+ {
+ handled = true;
+ m_analogScrollCount -= 0.4f;
+ if (GetOffset() + m_itemsPerPage < (int)m_items.size() && GetCursor() >= m_itemsPerPage / 2)
+ {
+ Scroll(1);
+ }
+ else if (GetCursor() < m_itemsPerPage - 1 && GetOffset() + GetCursor() < (int)m_items.size() - 1)
+ {
+ SetCursor(GetCursor() + 1);
+ }
+ }
+ return handled;
+ }
+ break;
+ }
+ return CGUIBaseContainer::OnAction(action);
+}
+
+bool CGUIListContainer::OnMessage(CGUIMessage& message)
+{
+ if (message.GetControlId() == GetID() )
+ {
+ if (message.GetMessage() == GUI_MSG_LABEL_RESET)
+ {
+ SetCursor(0);
+ SetOffset(0);
+ m_scroller.SetValue(0);
+ }
+ }
+ return CGUIBaseContainer::OnMessage(message);
+}
+
+bool CGUIListContainer::MoveUp(bool wrapAround)
+{
+ if (GetCursor() > 0)
+ {
+ SetCursor(GetCursor() - 1);
+ }
+ else if (GetCursor() == 0 && GetOffset())
+ {
+ ScrollToOffset(GetOffset() - 1);
+ }
+ else if (wrapAround)
+ {
+ if (!m_items.empty())
+ { // move 2 last item in list, and set our container moving up
+ int offset = m_items.size() - m_itemsPerPage;
+ if (offset < 0) offset = 0;
+ SetCursor(m_items.size() - offset - 1);
+ ScrollToOffset(offset);
+ SetContainerMoving(-1);
+ }
+ }
+ else
+ return false;
+ return true;
+}
+
+bool CGUIListContainer::MoveDown(bool wrapAround)
+{
+ if (GetOffset() + GetCursor() + 1 < (int)m_items.size())
+ {
+ if (GetCursor() + 1 < m_itemsPerPage)
+ {
+ SetCursor(GetCursor() + 1);
+ }
+ else
+ {
+ ScrollToOffset(GetOffset() + 1);
+ }
+ }
+ else if(wrapAround)
+ { // move first item in list, and set our container moving in the "down" direction
+ SetCursor(0);
+ ScrollToOffset(0);
+ SetContainerMoving(1);
+ }
+ else
+ return false;
+ return true;
+}
+
+// scrolls the said amount
+void CGUIListContainer::Scroll(int amount)
+{
+ // increase or decrease the offset
+ int offset = GetOffset() + amount;
+ if (offset > (int)m_items.size() - m_itemsPerPage)
+ {
+ offset = m_items.size() - m_itemsPerPage;
+ }
+ if (offset < 0) offset = 0;
+ ScrollToOffset(offset);
+}
+
+void CGUIListContainer::ValidateOffset()
+{
+ if (!m_layout) return;
+ // first thing is we check the range of our offset
+ // don't validate offset if we are scrolling in case the tween image exceed <0, 1> range
+ int minOffset, maxOffset;
+ GetOffsetRange(minOffset, maxOffset);
+ if (GetOffset() > maxOffset || (!m_scroller.IsScrolling() && m_scroller.GetValue() > maxOffset * m_layout->Size(m_orientation)))
+ {
+ SetOffset(std::max(0, maxOffset));
+ m_scroller.SetValue(GetOffset() * m_layout->Size(m_orientation));
+ }
+ if (GetOffset() < 0 || (!m_scroller.IsScrolling() && m_scroller.GetValue() < 0))
+ {
+ SetOffset(0);
+ m_scroller.SetValue(0);
+ }
+}
+
+void CGUIListContainer::SetCursor(int cursor)
+{
+ if (cursor > m_itemsPerPage - 1) cursor = m_itemsPerPage - 1;
+ if (cursor < 0) cursor = 0;
+ if (!m_wasReset)
+ SetContainerMoving(cursor - GetCursor());
+ CGUIBaseContainer::SetCursor(cursor);
+}
+
+void CGUIListContainer::SelectItem(int item)
+{
+ // Check that our offset is valid
+ ValidateOffset();
+ // only select an item if it's in a valid range
+ if (item >= 0 && item < (int)m_items.size())
+ {
+ // Select the item requested
+ if (item >= GetOffset() && item < GetOffset() + m_itemsPerPage)
+ { // the item is on the current page, so don't change it.
+ SetCursor(item - GetOffset());
+ }
+ else if (item < GetOffset())
+ { // item is on a previous page - make it the first item on the page
+ SetCursor(0);
+ ScrollToOffset(item);
+ }
+ else // (item >= GetOffset()+m_itemsPerPage)
+ { // item is on a later page - make it the last item on the page
+ SetCursor(m_itemsPerPage - 1);
+ ScrollToOffset(item - GetCursor());
+ }
+ }
+}
+
+int CGUIListContainer::GetCursorFromPoint(const CPoint &point, CPoint *itemPoint) const
+{
+ if (!m_focusedLayout || !m_layout)
+ return -1;
+
+ int row = 0;
+ float pos = (m_orientation == VERTICAL) ? point.y : point.x;
+ while (row < m_itemsPerPage + 1) // 1 more to ensure we get the (possible) half item at the end.
+ {
+ const CGUIListItemLayout *layout = (row == GetCursor()) ? m_focusedLayout : m_layout;
+ if (pos < layout->Size(m_orientation) && row + GetOffset() < (int)m_items.size())
+ { // found correct "row" -> check horizontal
+ if (!InsideLayout(layout, point))
+ return -1;
+
+ if (itemPoint)
+ *itemPoint = m_orientation == VERTICAL ? CPoint(point.x, pos) : CPoint(pos, point.y);
+ return row;
+ }
+ row++;
+ pos -= layout->Size(m_orientation);
+ }
+ return -1;
+}
+
+bool CGUIListContainer::SelectItemFromPoint(const CPoint &point)
+{
+ CPoint itemPoint;
+ int row = GetCursorFromPoint(point, &itemPoint);
+ if (row < 0)
+ return false;
+
+ SetCursor(row);
+ CGUIListItemLayout *focusedLayout = GetFocusedLayout();
+ if (focusedLayout)
+ focusedLayout->SelectItemFromPoint(itemPoint);
+ return true;
+}
+
+//#ifdef GUILIB_PYTHON_COMPATIBILITY
+CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height,
+ const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2,
+ const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus,
+ float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems)
+: CGUIBaseContainer(parentID, controlID, posX, posY, width, height, VERTICAL, 200, 0)
+{
+ m_layouts.emplace_back();
+ m_layouts.back().CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, "", "");
+ std::string condition = StringUtils::Format("control.hasfocus({})", controlID);
+ std::string condition2 = "!" + condition;
+ m_focusedLayouts.emplace_back();
+ m_focusedLayouts.back().CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, condition2, condition);
+ m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems);
+ ControlType = GUICONTAINER_LIST;
+}
+//#endif
+
+bool CGUIListContainer::HasNextPage() const
+{
+ return (GetOffset() != (int)m_items.size() - m_itemsPerPage && (int)m_items.size() >= m_itemsPerPage);
+}
+
+bool CGUIListContainer::HasPreviousPage() const
+{
+ return (GetOffset() > 0);
+}