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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIMoverControl.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/guilib/GUIMoverControl.cpp | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIMoverControl.cpp b/xbmc/guilib/GUIMoverControl.cpp new file mode 100644 index 0000000..bb2c00f --- /dev/null +++ b/xbmc/guilib/GUIMoverControl.cpp @@ -0,0 +1,254 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIMoverControl.h" + +#include "GUIMessage.h" +#include "input/Key.h" +#include "input/mouse/MouseStat.h" +#include "utils/TimeUtils.h" + +using namespace UTILS; + +CGUIMoverControl::CGUIMoverControl(int parentID, + int controlID, + float posX, + float posY, + float width, + float height, + const CTextureInfo& textureFocus, + const CTextureInfo& textureNoFocus, + UTILS::MOVING_SPEED::MapEventConfig& movingSpeedCfg) + : CGUIControl(parentID, controlID, posX, posY, width, height), + m_imgFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureFocus)), + m_imgNoFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureNoFocus)) +{ + m_frameCounter = 0; + m_movingSpeed.AddEventMapConfig(movingSpeedCfg); + m_fAnalogSpeed = 2.0f; //! @todo implement correct analog speed + ControlType = GUICONTROL_MOVER; + SetLimits(0, 0, 720, 576); // defaults + SetLocation(0, 0, false); // defaults +} + +CGUIMoverControl::CGUIMoverControl(const CGUIMoverControl& control) + : CGUIControl(control), + m_imgFocus(control.m_imgFocus->Clone()), + m_imgNoFocus(control.m_imgNoFocus->Clone()), + m_frameCounter(control.m_frameCounter), + m_movingSpeed(control.m_movingSpeed), + m_fAnalogSpeed(control.m_fAnalogSpeed), + m_iX1(control.m_iX1), + m_iX2(control.m_iX2), + m_iY1(control.m_iY1), + m_iY2(control.m_iY2), + m_iLocationX(control.m_iLocationX), + m_iLocationY(control.m_iLocationY) +{ +} + +void CGUIMoverControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) +{ + if (m_bInvalidated) + { + m_imgFocus->SetWidth(m_width); + m_imgFocus->SetHeight(m_height); + + m_imgNoFocus->SetWidth(m_width); + m_imgNoFocus->SetHeight(m_height); + } + if (HasFocus()) + { + unsigned int alphaCounter = m_frameCounter + 2; + unsigned int alphaChannel; + if ((alphaCounter % 128) >= 64) + alphaChannel = alphaCounter % 64; + else + alphaChannel = 63 - (alphaCounter % 64); + + alphaChannel += 192; + if (SetAlpha( (unsigned char)alphaChannel )) + MarkDirtyRegion(); + m_imgFocus->SetVisible(true); + m_imgNoFocus->SetVisible(false); + m_frameCounter++; + } + else + { + if (SetAlpha(0xff)) + MarkDirtyRegion(); + m_imgFocus->SetVisible(false); + m_imgNoFocus->SetVisible(true); + } + m_imgFocus->Process(currentTime); + m_imgNoFocus->Process(currentTime); + + CGUIControl::Process(currentTime, dirtyregions); +} + +void CGUIMoverControl::Render() +{ + // render both so the visibility settings cause the frame counter to resetcorrectly + m_imgFocus->Render(); + m_imgNoFocus->Render(); + CGUIControl::Render(); +} + +bool CGUIMoverControl::OnAction(const CAction &action) +{ + if (action.GetID() == ACTION_SELECT_ITEM) + { + // button selected - send message to parent + CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID()); + SendWindowMessage(message); + return true; + } + if (action.GetID() == ACTION_ANALOG_MOVE) + { + // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) + // Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1))); + // else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) + // Move((int)(m_fAnalogSpeed*action.GetAmount()), 0); + // else // ALLOWED_DIRECTIONS_ALL + Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1))); + return true; + } + // base class + return CGUIControl::OnAction(action); +} + +void CGUIMoverControl::OnUp() +{ + // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; + Move(0, -static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::UP))); +} + +void CGUIMoverControl::OnDown() +{ + // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return; + Move(0, static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::DOWN))); +} + +void CGUIMoverControl::OnLeft() +{ + // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; + Move(-static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::LEFT)), 0); +} + +void CGUIMoverControl::OnRight() +{ + // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return; + Move(static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::RIGHT)), 0); +} + +EVENT_RESULT CGUIMoverControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event) +{ + if (event.m_id == ACTION_MOUSE_DRAG || event.m_id == ACTION_MOUSE_DRAG_END) + { + if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG) + { // grab exclusive access + CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID()); + SendWindowMessage(msg); + } + else if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG_END) + { // release exclusive access + CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID()); + SendWindowMessage(msg); + } + Move((int)event.m_offsetX, (int)event.m_offsetY); + return EVENT_RESULT_HANDLED; + } + return EVENT_RESULT_UNHANDLED; +} + +void CGUIMoverControl::AllocResources() +{ + CGUIControl::AllocResources(); + m_frameCounter = 0; + m_imgFocus->AllocResources(); + m_imgNoFocus->AllocResources(); + float width = m_width ? m_width : m_imgFocus->GetWidth(); + float height = m_height ? m_height : m_imgFocus->GetHeight(); + SetWidth(width); + SetHeight(height); +} + +void CGUIMoverControl::FreeResources(bool immediately) +{ + CGUIControl::FreeResources(immediately); + m_imgFocus->FreeResources(immediately); + m_imgNoFocus->FreeResources(immediately); +} + +void CGUIMoverControl::DynamicResourceAlloc(bool bOnOff) +{ + CGUIControl::DynamicResourceAlloc(bOnOff); + m_imgFocus->DynamicResourceAlloc(bOnOff); + m_imgNoFocus->DynamicResourceAlloc(bOnOff); +} + +void CGUIMoverControl::SetInvalid() +{ + CGUIControl::SetInvalid(); + m_imgFocus->SetInvalid(); + m_imgNoFocus->SetInvalid(); +} + +void CGUIMoverControl::Move(int iX, int iY) +{ + if (!m_enabled) + return; + + int iLocX = m_iLocationX + iX; + int iLocY = m_iLocationY + iY; + // check if we are within the bounds + if (iLocX < m_iX1) iLocX = m_iX1; + if (iLocY < m_iY1) iLocY = m_iY1; + if (iLocX > m_iX2) iLocX = m_iX2; + if (iLocY > m_iY2) iLocY = m_iY2; + // ok, now set the location of the mover + SetLocation(iLocX, iLocY); +} + +void CGUIMoverControl::SetLocation(int iLocX, int iLocY, bool bSetPosition) +{ + if (bSetPosition) SetPosition(GetXPosition() + iLocX - m_iLocationX, GetYPosition() + iLocY - m_iLocationY); + m_iLocationX = iLocX; + m_iLocationY = iLocY; +} + +void CGUIMoverControl::SetPosition(float posX, float posY) +{ + CGUIControl::SetPosition(posX, posY); + m_imgFocus->SetPosition(posX, posY); + m_imgNoFocus->SetPosition(posX, posY); +} + +bool CGUIMoverControl::SetAlpha(unsigned char alpha) +{ + bool changed = m_imgFocus->SetAlpha(alpha); + changed |= m_imgNoFocus->SetAlpha(alpha); + return changed; +} + +bool CGUIMoverControl::UpdateColors(const CGUIListItem* item) +{ + bool changed = CGUIControl::UpdateColors(nullptr); + changed |= m_imgFocus->SetDiffuseColor(m_diffuseColor); + changed |= m_imgNoFocus->SetDiffuseColor(m_diffuseColor); + + return changed; +} + +void CGUIMoverControl::SetLimits(int iX1, int iY1, int iX2, int iY2) +{ + m_iX1 = iX1; + m_iY1 = iY1; + m_iX2 = iX2; + m_iY2 = iY2; +} |