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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIMoverControl.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--xbmc/guilib/GUIMoverControl.cpp254
1 files changed, 254 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIMoverControl.cpp b/xbmc/guilib/GUIMoverControl.cpp
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+++ b/xbmc/guilib/GUIMoverControl.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIMoverControl.h"
+
+#include "GUIMessage.h"
+#include "input/Key.h"
+#include "input/mouse/MouseStat.h"
+#include "utils/TimeUtils.h"
+
+using namespace UTILS;
+
+CGUIMoverControl::CGUIMoverControl(int parentID,
+ int controlID,
+ float posX,
+ float posY,
+ float width,
+ float height,
+ const CTextureInfo& textureFocus,
+ const CTextureInfo& textureNoFocus,
+ UTILS::MOVING_SPEED::MapEventConfig& movingSpeedCfg)
+ : CGUIControl(parentID, controlID, posX, posY, width, height),
+ m_imgFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureFocus)),
+ m_imgNoFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureNoFocus))
+{
+ m_frameCounter = 0;
+ m_movingSpeed.AddEventMapConfig(movingSpeedCfg);
+ m_fAnalogSpeed = 2.0f; //! @todo implement correct analog speed
+ ControlType = GUICONTROL_MOVER;
+ SetLimits(0, 0, 720, 576); // defaults
+ SetLocation(0, 0, false); // defaults
+}
+
+CGUIMoverControl::CGUIMoverControl(const CGUIMoverControl& control)
+ : CGUIControl(control),
+ m_imgFocus(control.m_imgFocus->Clone()),
+ m_imgNoFocus(control.m_imgNoFocus->Clone()),
+ m_frameCounter(control.m_frameCounter),
+ m_movingSpeed(control.m_movingSpeed),
+ m_fAnalogSpeed(control.m_fAnalogSpeed),
+ m_iX1(control.m_iX1),
+ m_iX2(control.m_iX2),
+ m_iY1(control.m_iY1),
+ m_iY2(control.m_iY2),
+ m_iLocationX(control.m_iLocationX),
+ m_iLocationY(control.m_iLocationY)
+{
+}
+
+void CGUIMoverControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
+{
+ if (m_bInvalidated)
+ {
+ m_imgFocus->SetWidth(m_width);
+ m_imgFocus->SetHeight(m_height);
+
+ m_imgNoFocus->SetWidth(m_width);
+ m_imgNoFocus->SetHeight(m_height);
+ }
+ if (HasFocus())
+ {
+ unsigned int alphaCounter = m_frameCounter + 2;
+ unsigned int alphaChannel;
+ if ((alphaCounter % 128) >= 64)
+ alphaChannel = alphaCounter % 64;
+ else
+ alphaChannel = 63 - (alphaCounter % 64);
+
+ alphaChannel += 192;
+ if (SetAlpha( (unsigned char)alphaChannel ))
+ MarkDirtyRegion();
+ m_imgFocus->SetVisible(true);
+ m_imgNoFocus->SetVisible(false);
+ m_frameCounter++;
+ }
+ else
+ {
+ if (SetAlpha(0xff))
+ MarkDirtyRegion();
+ m_imgFocus->SetVisible(false);
+ m_imgNoFocus->SetVisible(true);
+ }
+ m_imgFocus->Process(currentTime);
+ m_imgNoFocus->Process(currentTime);
+
+ CGUIControl::Process(currentTime, dirtyregions);
+}
+
+void CGUIMoverControl::Render()
+{
+ // render both so the visibility settings cause the frame counter to resetcorrectly
+ m_imgFocus->Render();
+ m_imgNoFocus->Render();
+ CGUIControl::Render();
+}
+
+bool CGUIMoverControl::OnAction(const CAction &action)
+{
+ if (action.GetID() == ACTION_SELECT_ITEM)
+ {
+ // button selected - send message to parent
+ CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID());
+ SendWindowMessage(message);
+ return true;
+ }
+ if (action.GetID() == ACTION_ANALOG_MOVE)
+ {
+ // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN)
+ // Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1)));
+ // else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT)
+ // Move((int)(m_fAnalogSpeed*action.GetAmount()), 0);
+ // else // ALLOWED_DIRECTIONS_ALL
+ Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1)));
+ return true;
+ }
+ // base class
+ return CGUIControl::OnAction(action);
+}
+
+void CGUIMoverControl::OnUp()
+{
+ // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return;
+ Move(0, -static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::UP)));
+}
+
+void CGUIMoverControl::OnDown()
+{
+ // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return;
+ Move(0, static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::DOWN)));
+}
+
+void CGUIMoverControl::OnLeft()
+{
+ // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return;
+ Move(-static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::LEFT)), 0);
+}
+
+void CGUIMoverControl::OnRight()
+{
+ // if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return;
+ Move(static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::RIGHT)), 0);
+}
+
+EVENT_RESULT CGUIMoverControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
+{
+ if (event.m_id == ACTION_MOUSE_DRAG || event.m_id == ACTION_MOUSE_DRAG_END)
+ {
+ if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG)
+ { // grab exclusive access
+ CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID());
+ SendWindowMessage(msg);
+ }
+ else if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG_END)
+ { // release exclusive access
+ CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID());
+ SendWindowMessage(msg);
+ }
+ Move((int)event.m_offsetX, (int)event.m_offsetY);
+ return EVENT_RESULT_HANDLED;
+ }
+ return EVENT_RESULT_UNHANDLED;
+}
+
+void CGUIMoverControl::AllocResources()
+{
+ CGUIControl::AllocResources();
+ m_frameCounter = 0;
+ m_imgFocus->AllocResources();
+ m_imgNoFocus->AllocResources();
+ float width = m_width ? m_width : m_imgFocus->GetWidth();
+ float height = m_height ? m_height : m_imgFocus->GetHeight();
+ SetWidth(width);
+ SetHeight(height);
+}
+
+void CGUIMoverControl::FreeResources(bool immediately)
+{
+ CGUIControl::FreeResources(immediately);
+ m_imgFocus->FreeResources(immediately);
+ m_imgNoFocus->FreeResources(immediately);
+}
+
+void CGUIMoverControl::DynamicResourceAlloc(bool bOnOff)
+{
+ CGUIControl::DynamicResourceAlloc(bOnOff);
+ m_imgFocus->DynamicResourceAlloc(bOnOff);
+ m_imgNoFocus->DynamicResourceAlloc(bOnOff);
+}
+
+void CGUIMoverControl::SetInvalid()
+{
+ CGUIControl::SetInvalid();
+ m_imgFocus->SetInvalid();
+ m_imgNoFocus->SetInvalid();
+}
+
+void CGUIMoverControl::Move(int iX, int iY)
+{
+ if (!m_enabled)
+ return;
+
+ int iLocX = m_iLocationX + iX;
+ int iLocY = m_iLocationY + iY;
+ // check if we are within the bounds
+ if (iLocX < m_iX1) iLocX = m_iX1;
+ if (iLocY < m_iY1) iLocY = m_iY1;
+ if (iLocX > m_iX2) iLocX = m_iX2;
+ if (iLocY > m_iY2) iLocY = m_iY2;
+ // ok, now set the location of the mover
+ SetLocation(iLocX, iLocY);
+}
+
+void CGUIMoverControl::SetLocation(int iLocX, int iLocY, bool bSetPosition)
+{
+ if (bSetPosition) SetPosition(GetXPosition() + iLocX - m_iLocationX, GetYPosition() + iLocY - m_iLocationY);
+ m_iLocationX = iLocX;
+ m_iLocationY = iLocY;
+}
+
+void CGUIMoverControl::SetPosition(float posX, float posY)
+{
+ CGUIControl::SetPosition(posX, posY);
+ m_imgFocus->SetPosition(posX, posY);
+ m_imgNoFocus->SetPosition(posX, posY);
+}
+
+bool CGUIMoverControl::SetAlpha(unsigned char alpha)
+{
+ bool changed = m_imgFocus->SetAlpha(alpha);
+ changed |= m_imgNoFocus->SetAlpha(alpha);
+ return changed;
+}
+
+bool CGUIMoverControl::UpdateColors(const CGUIListItem* item)
+{
+ bool changed = CGUIControl::UpdateColors(nullptr);
+ changed |= m_imgFocus->SetDiffuseColor(m_diffuseColor);
+ changed |= m_imgNoFocus->SetDiffuseColor(m_diffuseColor);
+
+ return changed;
+}
+
+void CGUIMoverControl::SetLimits(int iX1, int iY1, int iX2, int iY2)
+{
+ m_iX1 = iX1;
+ m_iY1 = iY1;
+ m_iX2 = iX2;
+ m_iY2 = iY2;
+}