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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIRangesControl.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIRangesControl.cpp')
-rw-r--r--xbmc/guilib/GUIRangesControl.cpp414
1 files changed, 414 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIRangesControl.cpp b/xbmc/guilib/GUIRangesControl.cpp
new file mode 100644
index 0000000..6abfbd1
--- /dev/null
+++ b/xbmc/guilib/GUIRangesControl.cpp
@@ -0,0 +1,414 @@
+/*
+ * Copyright (C) 2019 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIRangesControl.h"
+
+#include "GUIInfoManager.h"
+#include "ServiceBroker.h"
+#include "utils/StringUtils.h"
+#include "utils/log.h"
+
+#include <cmath>
+
+CGUIRangesControl::CGUIRange::CGUIRange(float fPosX,
+ float fPosY,
+ float fWidth,
+ float fHeight,
+ const CTextureInfo& lowerTextureInfo,
+ const CTextureInfo& fillTextureInfo,
+ const CTextureInfo& upperTextureInfo,
+ const std::pair<float, float>& percentages)
+ : m_guiLowerTexture(CGUITexture::CreateTexture(fPosX, fPosY, fWidth, fHeight, lowerTextureInfo)),
+ m_guiFillTexture(CGUITexture::CreateTexture(fPosX, fPosY, fWidth, fHeight, fillTextureInfo)),
+ m_guiUpperTexture(CGUITexture::CreateTexture(fPosX, fPosY, fWidth, fHeight, upperTextureInfo)),
+ m_percentValues(percentages)
+{
+}
+
+CGUIRangesControl::CGUIRange::CGUIRange(const CGUIRange& range)
+ : m_guiLowerTexture(range.m_guiLowerTexture->Clone()),
+ m_guiFillTexture(range.m_guiFillTexture->Clone()),
+ m_guiUpperTexture(range.m_guiUpperTexture->Clone()),
+ m_percentValues(range.m_percentValues)
+{
+}
+
+void CGUIRangesControl::CGUIRange::AllocResources()
+{
+ m_guiFillTexture->AllocResources();
+ m_guiUpperTexture->AllocResources();
+ m_guiLowerTexture->AllocResources();
+
+ m_guiFillTexture->SetHeight(20);
+ m_guiUpperTexture->SetHeight(20);
+ m_guiLowerTexture->SetHeight(20);
+}
+
+void CGUIRangesControl::CGUIRange::FreeResources(bool bImmediately)
+{
+ m_guiFillTexture->FreeResources(bImmediately);
+ m_guiUpperTexture->FreeResources(bImmediately);
+ m_guiLowerTexture->FreeResources(bImmediately);
+}
+
+void CGUIRangesControl::CGUIRange::DynamicResourceAlloc(bool bOnOff)
+{
+ m_guiFillTexture->DynamicResourceAlloc(bOnOff);
+ m_guiUpperTexture->DynamicResourceAlloc(bOnOff);
+ m_guiLowerTexture->DynamicResourceAlloc(bOnOff);
+}
+
+void CGUIRangesControl::CGUIRange::SetInvalid()
+{
+ m_guiFillTexture->SetInvalid();
+ m_guiUpperTexture->SetInvalid();
+ m_guiLowerTexture->SetInvalid();
+}
+
+bool CGUIRangesControl::CGUIRange::SetDiffuseColor(const KODI::GUILIB::GUIINFO::CGUIInfoColor& color)
+{
+ bool bChanged = false;
+ bChanged |= m_guiFillTexture->SetDiffuseColor(color);
+ bChanged |= m_guiUpperTexture->SetDiffuseColor(color);
+ bChanged |= m_guiLowerTexture->SetDiffuseColor(color);
+ return bChanged;
+}
+
+bool CGUIRangesControl::CGUIRange::Process(unsigned int currentTime)
+{
+ bool bChanged = false;
+ bChanged |= m_guiFillTexture->Process(currentTime);
+ bChanged |= m_guiUpperTexture->Process(currentTime);
+ bChanged |= m_guiLowerTexture->Process(currentTime);
+ return bChanged;
+}
+
+void CGUIRangesControl::CGUIRange::Render()
+{
+ if (m_guiLowerTexture->GetFileName().empty() && m_guiUpperTexture->GetFileName().empty())
+ {
+ if (m_guiFillTexture->GetWidth() > 0)
+ m_guiFillTexture->Render();
+ }
+ else
+ {
+ m_guiLowerTexture->Render();
+
+ if (m_guiFillTexture->GetWidth() > 0)
+ m_guiFillTexture->Render();
+
+ m_guiUpperTexture->Render();
+ }
+}
+
+bool CGUIRangesControl::CGUIRange::UpdateLayout(float fBackgroundTextureHeight,
+ float fPosX, float fPosY, float fWidth,
+ float fScaleX, float fScaleY)
+{
+ bool bChanged = false;
+
+ if (m_guiLowerTexture->GetFileName().empty() && m_guiUpperTexture->GetFileName().empty())
+ {
+ // rendering without left and right image - fill the mid image completely
+ float width = (m_percentValues.second - m_percentValues.first) * fWidth * 0.01f;
+ float offsetX = m_percentValues.first * fWidth * 0.01f;
+ float offsetY = std::fabs(fScaleY * 0.5f *
+ (m_guiFillTexture->GetTextureHeight() - fBackgroundTextureHeight));
+ bChanged |= m_guiFillTexture->SetPosition(fPosX + (offsetX > 0 ? offsetX : 0),
+ fPosY + (offsetY > 0 ? offsetY : 0));
+ bChanged |= m_guiFillTexture->SetHeight(fScaleY * m_guiFillTexture->GetTextureHeight());
+ bChanged |= m_guiFillTexture->SetWidth(width);
+ }
+ else
+ {
+ float offsetX =
+ m_percentValues.first * fWidth * 0.01f - m_guiLowerTexture->GetTextureWidth() * 0.5f;
+ float offsetY = std::fabs(fScaleY * 0.5f *
+ (m_guiLowerTexture->GetTextureHeight() - fBackgroundTextureHeight));
+ bChanged |= m_guiLowerTexture->SetPosition(fPosX + (offsetX > 0 ? offsetX : 0),
+ fPosY + (offsetY > 0 ? offsetY : 0));
+ bChanged |= m_guiLowerTexture->SetHeight(fScaleY * m_guiLowerTexture->GetTextureHeight());
+ bChanged |= m_guiLowerTexture->SetWidth(m_percentValues.first == 0.0f
+ ? m_guiLowerTexture->GetTextureWidth() * 0.5f
+ : m_guiLowerTexture->GetTextureWidth());
+
+ if (m_percentValues.first != m_percentValues.second)
+ {
+ float width = (m_percentValues.second - m_percentValues.first) * fWidth * 0.01f -
+ m_guiLowerTexture->GetTextureWidth() * 0.5f -
+ m_guiUpperTexture->GetTextureWidth() * 0.5f;
+
+ offsetX += m_guiLowerTexture->GetTextureWidth();
+ offsetY = std::fabs(fScaleY * 0.5f *
+ (m_guiFillTexture->GetTextureHeight() - fBackgroundTextureHeight));
+ bChanged |=
+ m_guiFillTexture->SetPosition(fPosX + offsetX, fPosY + (offsetY > 0 ? offsetY : 0));
+ bChanged |= m_guiFillTexture->SetHeight(fScaleY * m_guiFillTexture->GetTextureHeight());
+ bChanged |= m_guiFillTexture->SetWidth(width);
+
+ offsetX += width;
+ offsetY = std::fabs(fScaleY * 0.5f *
+ (m_guiUpperTexture->GetTextureHeight() - fBackgroundTextureHeight));
+ bChanged |=
+ m_guiUpperTexture->SetPosition(fPosX + offsetX, fPosY + (offsetY > 0 ? offsetY : 0));
+ bChanged |= m_guiUpperTexture->SetHeight(fScaleY * m_guiUpperTexture->GetTextureHeight());
+ bChanged |= m_guiUpperTexture->SetWidth(m_percentValues.first == 100.0f
+ ? m_guiUpperTexture->GetTextureWidth() * 0.5f
+ : m_guiUpperTexture->GetTextureWidth());
+ }
+ else
+ {
+ // render only lower texture if range is zero
+ bChanged |= m_guiFillTexture->SetVisible(false);
+ bChanged |= m_guiUpperTexture->SetVisible(false);
+ }
+ }
+ return bChanged;
+}
+
+CGUIRangesControl::CGUIRangesControl(int iParentID,
+ int iControlID,
+ float fPosX,
+ float fPosY,
+ float fWidth,
+ float fHeight,
+ const CTextureInfo& backGroundTextureInfo,
+ const CTextureInfo& lowerTextureInfo,
+ const CTextureInfo& fillTextureInfo,
+ const CTextureInfo& upperTextureInfo,
+ const CTextureInfo& overlayTextureInfo,
+ int iInfo)
+ : CGUIControl(iParentID, iControlID, fPosX, fPosY, fWidth, fHeight),
+ m_guiBackground(
+ CGUITexture::CreateTexture(fPosX, fPosY, fWidth, fHeight, backGroundTextureInfo)),
+ m_guiOverlay(CGUITexture::CreateTexture(fPosX, fPosY, fWidth, fHeight, overlayTextureInfo)),
+ m_guiLowerTextureInfo(lowerTextureInfo),
+ m_guiFillTextureInfo(fillTextureInfo),
+ m_guiUpperTextureInfo(upperTextureInfo),
+ m_iInfoCode(iInfo)
+{
+ ControlType = GUICONTROL_RANGES;
+}
+
+CGUIRangesControl::CGUIRangesControl(const CGUIRangesControl& control)
+ : CGUIControl(control),
+ m_guiBackground(control.m_guiBackground->Clone()),
+ m_guiOverlay(control.m_guiOverlay->Clone()),
+ m_guiLowerTextureInfo(control.m_guiLowerTextureInfo),
+ m_guiFillTextureInfo(control.m_guiFillTextureInfo),
+ m_guiUpperTextureInfo(control.m_guiUpperTextureInfo),
+ m_ranges(control.m_ranges),
+ m_iInfoCode(control.m_iInfoCode),
+ m_prevRanges(control.m_prevRanges)
+{
+}
+
+void CGUIRangesControl::SetPosition(float fPosX, float fPosY)
+{
+ // everything is positioned based on the background image position
+ CGUIControl::SetPosition(fPosX, fPosY);
+ m_guiBackground->SetPosition(fPosX, fPosY);
+}
+
+void CGUIRangesControl::Process(unsigned int iCurrentTime, CDirtyRegionList& dirtyregions)
+{
+ bool bChanged = false;
+
+ if (!IsDisabled())
+ bChanged |= UpdateLayout();
+
+ bChanged |= m_guiBackground->Process(iCurrentTime);
+ bChanged |= m_guiOverlay->Process(iCurrentTime);
+
+ for (auto& range : m_ranges)
+ bChanged |= range.Process(iCurrentTime);
+
+ if (bChanged)
+ MarkDirtyRegion();
+
+ CGUIControl::Process(iCurrentTime, dirtyregions);
+}
+
+void CGUIRangesControl::Render()
+{
+ if (!IsDisabled())
+ {
+ m_guiBackground->Render();
+
+ for (auto& range : m_ranges)
+ range.Render();
+
+ m_guiOverlay->Render();
+ }
+
+ CGUIControl::Render();
+}
+
+
+bool CGUIRangesControl::CanFocus() const
+{
+ return false;
+}
+
+
+void CGUIRangesControl::SetRanges(const std::vector<std::pair<float, float>>& ranges)
+{
+ ClearRanges();
+ for (const auto& range : ranges)
+ m_ranges.emplace_back(CGUIRange(m_posX, m_posY, m_width, m_height,
+ m_guiLowerTextureInfo, m_guiFillTextureInfo, m_guiUpperTextureInfo, range));
+
+ for (auto& range : m_ranges)
+ range.AllocResources(); // note: we need to alloc the instance actually inserted into the vector; hence the second loop.
+}
+
+void CGUIRangesControl::ClearRanges()
+{
+ for (auto& range : m_ranges)
+ range.FreeResources(true);
+
+ m_ranges.clear();
+ m_prevRanges.clear();
+}
+
+void CGUIRangesControl::FreeResources(bool bImmediately /* = false */)
+{
+ CGUIControl::FreeResources(bImmediately);
+
+ m_guiBackground->FreeResources(bImmediately);
+ m_guiOverlay->FreeResources(bImmediately);
+
+ for (auto& range : m_ranges)
+ range.FreeResources(bImmediately);
+}
+
+void CGUIRangesControl::DynamicResourceAlloc(bool bOnOff)
+{
+ CGUIControl::DynamicResourceAlloc(bOnOff);
+
+ m_guiBackground->DynamicResourceAlloc(bOnOff);
+ m_guiOverlay->DynamicResourceAlloc(bOnOff);
+
+ for (auto& range : m_ranges)
+ range.DynamicResourceAlloc(bOnOff);
+}
+
+void CGUIRangesControl::AllocResources()
+{
+ CGUIControl::AllocResources();
+
+ m_guiBackground->AllocResources();
+ m_guiOverlay->AllocResources();
+
+ m_guiBackground->SetHeight(25);
+ m_guiOverlay->SetHeight(20);
+
+ for (auto& range : m_ranges)
+ range.AllocResources();
+}
+
+void CGUIRangesControl::SetInvalid()
+{
+ CGUIControl::SetInvalid();
+
+ m_guiBackground->SetInvalid();
+ m_guiOverlay->SetInvalid();
+
+ for (auto& range : m_ranges)
+ range.SetInvalid();
+}
+
+bool CGUIRangesControl::UpdateColors(const CGUIListItem* item)
+{
+ bool bChanged = CGUIControl::UpdateColors(nullptr);
+
+ bChanged |= m_guiBackground->SetDiffuseColor(m_diffuseColor);
+ bChanged |= m_guiOverlay->SetDiffuseColor(m_diffuseColor);
+
+ for (auto& range : m_ranges)
+ bChanged |= range.SetDiffuseColor(m_diffuseColor);
+
+ return bChanged;
+}
+
+bool CGUIRangesControl::UpdateLayout()
+{
+ bool bChanged = false;
+
+ if (m_width == 0)
+ m_width = m_guiBackground->GetTextureWidth();
+
+ if (m_height == 0)
+ m_height = m_guiBackground->GetTextureHeight();
+
+ bChanged |= m_guiBackground->SetHeight(m_height);
+ bChanged |= m_guiBackground->SetWidth(m_width);
+
+ float fScaleX =
+ m_guiBackground->GetTextureWidth() ? m_width / m_guiBackground->GetTextureWidth() : 1.0f;
+ float fScaleY =
+ m_guiBackground->GetTextureHeight() ? m_height / m_guiBackground->GetTextureHeight() : 1.0f;
+
+ float posX = m_guiBackground->GetXPosition();
+ float posY = m_guiBackground->GetYPosition();
+
+ for (auto& range : m_ranges)
+ bChanged |= range.UpdateLayout(m_guiBackground->GetTextureHeight(), posX, posY, m_width,
+ fScaleX, fScaleY);
+
+ float offset = std::fabs(
+ fScaleY * 0.5f * (m_guiOverlay->GetTextureHeight() - m_guiBackground->GetTextureHeight()));
+ if (offset > 0) // Center texture to the background if necessary
+ bChanged |= m_guiOverlay->SetPosition(m_guiBackground->GetXPosition(),
+ m_guiBackground->GetYPosition() + offset);
+ else
+ bChanged |=
+ m_guiOverlay->SetPosition(m_guiBackground->GetXPosition(), m_guiBackground->GetYPosition());
+
+ bChanged |= m_guiOverlay->SetHeight(fScaleY * m_guiOverlay->GetTextureHeight());
+ bChanged |= m_guiOverlay->SetWidth(fScaleX * m_guiOverlay->GetTextureWidth());
+
+ return bChanged;
+}
+
+void CGUIRangesControl::UpdateInfo(const CGUIListItem* item /* = nullptr */)
+{
+ if (!IsDisabled() && m_iInfoCode)
+ {
+ const std::string value = CServiceBroker::GetGUI()->GetInfoManager().GetLabel(m_iInfoCode, m_parentID);
+ if (value != m_prevRanges)
+ {
+ std::vector<std::pair<float, float>> ranges;
+
+ // Parse csv string into ranges...
+ const std::vector<std::string> values = StringUtils::Split(value, ',');
+
+ // we must have an even number of values
+ if (values.size() % 2 == 0)
+ {
+ for (auto it = values.begin(); it != values.end();)
+ {
+ float first = std::stof(*it, nullptr);
+ ++it;
+ float second = std::stof(*it, nullptr);
+ ++it;
+
+ if (first <= second)
+ ranges.emplace_back(std::make_pair(first, second));
+ else
+ CLog::Log(LOGERROR, "CGUIRangesControl::UpdateInfo - malformed ranges csv string (end element must be larger or equal than start element)");
+ }
+ }
+ else
+ CLog::Log(LOGERROR, "CGUIRangesControl::UpdateInfo - malformed ranges csv string (string must contain even number of elements)");
+
+ SetRanges(ranges);
+ m_prevRanges = value;
+ }
+ }
+}