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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUISettingsSliderControl.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUISettingsSliderControl.cpp')
-rw-r--r-- | xbmc/guilib/GUISettingsSliderControl.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/xbmc/guilib/GUISettingsSliderControl.cpp b/xbmc/guilib/GUISettingsSliderControl.cpp new file mode 100644 index 0000000..7c275ab --- /dev/null +++ b/xbmc/guilib/GUISettingsSliderControl.cpp @@ -0,0 +1,169 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUISettingsSliderControl.h" + +#include "input/Key.h" + +CGUISettingsSliderControl::CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType) + : CGUISliderControl(parentID, controlID, posX, posY, sliderWidth, sliderHeight, backGroundTexture, nibTexture,nibTextureFocus, iType, HORIZONTAL) + , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) + , m_label(posX, posY, width, height, labelInfo) +{ + m_label.SetAlign((labelInfo.align & XBFONT_CENTER_Y) | XBFONT_RIGHT); + ControlType = GUICONTROL_SETTINGS_SLIDER; + m_active = false; +} + +CGUISettingsSliderControl::CGUISettingsSliderControl(const CGUISettingsSliderControl& control) + : CGUISliderControl(control), + m_buttonControl(control.m_buttonControl), + m_label(control.m_label), + m_active(control.m_active) +{ +} + +void CGUISettingsSliderControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) +{ + if (m_bInvalidated) + { + float sliderPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - m_width - m_buttonControl.GetLabelInfo().offsetX; + float sliderPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - m_height) * 0.5f; + CGUISliderControl::SetPosition(sliderPosX, sliderPosY); + } + m_buttonControl.SetFocus(HasFocus()); + m_buttonControl.SetPulseOnSelect(m_pulseOnSelect); + m_buttonControl.SetEnabled(m_enabled); + m_buttonControl.DoProcess(currentTime, dirtyregions); + ProcessText(); + CGUISliderControl::Process(currentTime, dirtyregions); +} + +void CGUISettingsSliderControl::Render() +{ + m_buttonControl.Render(); + CGUISliderControl::Render(); + m_label.Render(); +} + +void CGUISettingsSliderControl::ProcessText() +{ + bool changed = false; + + changed |= m_label.SetMaxRect(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition(), m_posX - m_buttonControl.GetXPosition(), m_buttonControl.GetHeight()); + changed |= m_label.SetText(CGUISliderControl::GetDescription()); + if (IsDisabled()) + changed |= m_label.SetColor(CGUILabel::COLOR_DISABLED); + else if (HasFocus()) + changed |= m_label.SetColor(CGUILabel::COLOR_FOCUSED); + else + changed |= m_label.SetColor(CGUILabel::COLOR_TEXT); + + if (changed) + MarkDirtyRegion(); +} + +bool CGUISettingsSliderControl::OnAction(const CAction &action) +{ + // intercept ACTION_SELECT_ITEM because onclick functionality is different from base class + if (action.GetID() == ACTION_SELECT_ITEM) + { + if (!IsActive()) + m_active = true; + // switch between the two sliders + else if (m_rangeSelection && m_currentSelector == RangeSelectorLower) + SwitchRangeSelector(); + else + { + m_active = false; + if (m_rangeSelection) + SwitchRangeSelector(); + } + return true; + } + return CGUISliderControl::OnAction(action); +} + +void CGUISettingsSliderControl::OnUnFocus() +{ + m_active = false; +} + +EVENT_RESULT CGUISettingsSliderControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event) +{ + SetActive(); + return CGUISliderControl::OnMouseEvent(point, event); +} + +void CGUISettingsSliderControl::SetActive() +{ + m_active = true; +} + +void CGUISettingsSliderControl::FreeResources(bool immediately) +{ + CGUISliderControl::FreeResources(immediately); + m_buttonControl.FreeResources(immediately); +} + +void CGUISettingsSliderControl::DynamicResourceAlloc(bool bOnOff) +{ + CGUISliderControl::DynamicResourceAlloc(bOnOff); + m_buttonControl.DynamicResourceAlloc(bOnOff); +} + +void CGUISettingsSliderControl::AllocResources() +{ + CGUISliderControl::AllocResources(); + m_buttonControl.AllocResources(); +} + +void CGUISettingsSliderControl::SetInvalid() +{ + CGUISliderControl::SetInvalid(); + m_buttonControl.SetInvalid(); +} + +void CGUISettingsSliderControl::SetPosition(float posX, float posY) +{ + m_buttonControl.SetPosition(posX, posY); + CGUISliderControl::SetInvalid(); +} + +void CGUISettingsSliderControl::SetWidth(float width) +{ + m_buttonControl.SetWidth(width); + CGUISliderControl::SetInvalid(); +} + +void CGUISettingsSliderControl::SetHeight(float height) +{ + m_buttonControl.SetHeight(height); + CGUISliderControl::SetInvalid(); +} + +void CGUISettingsSliderControl::SetEnabled(bool bEnable) +{ + CGUISliderControl::SetEnabled(bEnable); + m_buttonControl.SetEnabled(bEnable); +} + +std::string CGUISettingsSliderControl::GetDescription() const +{ + return m_buttonControl.GetDescription() + " " + CGUISliderControl::GetDescription(); +} + +bool CGUISettingsSliderControl::UpdateColors(const CGUIListItem* item) +{ + bool changed = CGUISliderControl::UpdateColors(nullptr); + changed |= m_buttonControl.SetColorDiffuse(m_diffuseColor); + changed |= m_buttonControl.UpdateColors(nullptr); + changed |= m_label.UpdateColors(); + + return changed; +} |