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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUITextLayout.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUITextLayout.cpp')
-rw-r--r-- | xbmc/guilib/GUITextLayout.cpp | 736 |
1 files changed, 736 insertions, 0 deletions
diff --git a/xbmc/guilib/GUITextLayout.cpp b/xbmc/guilib/GUITextLayout.cpp new file mode 100644 index 0000000..5058853 --- /dev/null +++ b/xbmc/guilib/GUITextLayout.cpp @@ -0,0 +1,736 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUITextLayout.h" + +#include "GUIColorManager.h" +#include "GUIComponent.h" +#include "GUIControl.h" +#include "GUIFont.h" +#include "utils/CharsetConverter.h" +#include "utils/StringUtils.h" + +CGUIString::CGUIString(iString start, iString end, bool carriageReturn) +{ + m_text.assign(start, end); + m_carriageReturn = carriageReturn; +} + +std::string CGUIString::GetAsString() const +{ + std::string text; + for (unsigned int i = 0; i < m_text.size(); i++) + text += (char)(m_text[i] & 0xff); + return text; +} + +CGUITextLayout::CGUITextLayout(CGUIFont *font, bool wrap, float fHeight, CGUIFont *borderFont) +{ + m_varFont = m_font = font; + m_borderFont = borderFont; + m_textColor = 0; + m_wrap = wrap; + m_maxHeight = fHeight; + m_textWidth = 0; + m_textHeight = 0; + m_lastUpdateW = false; +} + +void CGUITextLayout::SetWrap(bool bWrap) +{ + m_wrap = bWrap; +} + +void CGUITextLayout::Render(float x, + float y, + float angle, + UTILS::COLOR::Color color, + UTILS::COLOR::Color shadowColor, + uint32_t alignment, + float maxWidth, + bool solid) +{ + if (!m_font) + return; + + // set the main text color + if (m_colors.size()) + m_colors[0] = color; + + // render the text at the required location, angle, and size + if (angle) + { + static const float degrees_to_radians = 0.01745329252f; + CServiceBroker::GetWinSystem()->GetGfxContext().AddTransform(TransformMatrix::CreateZRotation(angle * degrees_to_radians, x, y, CServiceBroker::GetWinSystem()->GetGfxContext().GetScalingPixelRatio())); + } + // center our text vertically + if (alignment & XBFONT_CENTER_Y) + { + y -= m_font->GetTextHeight(m_lines.size()) * 0.5f; + alignment &= ~XBFONT_CENTER_Y; + } + m_font->Begin(); + for (const auto& string : m_lines) + { + uint32_t align = alignment; + if (align & XBFONT_JUSTIFIED && string.m_carriageReturn) + align &= ~XBFONT_JUSTIFIED; + if (solid) + m_font->DrawText(x, y, m_colors[0], shadowColor, string.m_text, align, maxWidth); + else + m_font->DrawText(x, y, m_colors, shadowColor, string.m_text, align, maxWidth); + y += m_font->GetLineHeight(); + } + m_font->End(); + if (angle) + CServiceBroker::GetWinSystem()->GetGfxContext().RemoveTransform(); +} + +bool CGUITextLayout::UpdateScrollinfo(CScrollInfo &scrollInfo) +{ + if (!m_font) + return false; + if (m_lines.empty()) + return false; + + return m_font->UpdateScrollInfo(m_lines[0].m_text, scrollInfo); +} + + +void CGUITextLayout::RenderScrolling(float x, + float y, + float angle, + UTILS::COLOR::Color color, + UTILS::COLOR::Color shadowColor, + uint32_t alignment, + float maxWidth, + const CScrollInfo& scrollInfo) +{ + if (!m_font) + return; + + // set the main text color + if (m_colors.size()) + m_colors[0] = color; + + // render the text at the required location, angle, and size + if (angle) + { + static const float degrees_to_radians = 0.01745329252f; + CServiceBroker::GetWinSystem()->GetGfxContext().AddTransform(TransformMatrix::CreateZRotation(angle * degrees_to_radians, x, y, CServiceBroker::GetWinSystem()->GetGfxContext().GetScalingPixelRatio())); + } + // center our text vertically + if (alignment & XBFONT_CENTER_Y) + { + y -= m_font->GetTextHeight(m_lines.size()) * 0.5f; + alignment &= ~XBFONT_CENTER_Y; + } + m_font->Begin(); + // NOTE: This workaround is needed as otherwise multi-line text that scrolls + // will scroll in proportion to the number of lines. Ideally we should + // do the DrawScrollingText calculation here. This probably won't make + // any difference to the smoothness of scrolling though which will be + // jumpy with this sort of thing. It's not exactly a well used situation + // though, so this hack is probably OK. + for (const auto& string : m_lines) + { + m_font->DrawScrollingText(x, y, m_colors, shadowColor, string.m_text, alignment, maxWidth, scrollInfo); + y += m_font->GetLineHeight(); + } + m_font->End(); + if (angle) + CServiceBroker::GetWinSystem()->GetGfxContext().RemoveTransform(); +} + +void CGUITextLayout::RenderOutline(float x, + float y, + UTILS::COLOR::Color color, + UTILS::COLOR::Color outlineColor, + uint32_t alignment, + float maxWidth) +{ + if (!m_font) + return; + + // set the outline color + std::vector<UTILS::COLOR::Color> outlineColors; + if (m_colors.size()) + outlineColors.push_back(outlineColor); + + // center our text vertically + if (alignment & XBFONT_CENTER_Y) + { + y -= m_font->GetTextHeight(m_lines.size()) * 0.5f; + alignment &= ~XBFONT_CENTER_Y; + } + if (m_borderFont) + { + // adjust so the baselines of the fonts align + float by = y + m_font->GetTextBaseLine() - m_borderFont->GetTextBaseLine(); + m_borderFont->Begin(); + for (const auto& string : m_lines) + { + uint32_t align = alignment; + if (align & XBFONT_JUSTIFIED && string.m_carriageReturn) + align &= ~XBFONT_JUSTIFIED; + // text centered horizontally must be computed using the original font, not the bordered + // font, as the bordered font will be wider, and thus will end up uncentered. + //! @todo We should really have a better way to handle text extent - at the moment we assume + //! that text is rendered from a posx, posy, width, and height which isn't enough to + //! accurately position text. We need a vertical and horizontal offset of the baseline + //! and cursor as well. + float bx = x; + if (align & XBFONT_CENTER_X) + { + bx -= m_font->GetTextWidth(string.m_text) * 0.5f; + align &= ~XBFONT_CENTER_X; + } + + // don't pass maxWidth through to the renderer for the same reason above: it will cause clipping + // on the left. + m_borderFont->DrawText(bx, by, outlineColors, 0, string.m_text, align, 0); + by += m_borderFont->GetLineHeight(); + } + m_borderFont->End(); + } + + // set the main text color + if (m_colors.size()) + m_colors[0] = color; + + m_font->Begin(); + for (const auto& string : m_lines) + { + uint32_t align = alignment; + if (align & XBFONT_JUSTIFIED && string.m_carriageReturn) + align &= ~XBFONT_JUSTIFIED; + + // don't pass maxWidth through to the renderer for the reason above. + m_font->DrawText(x, y, m_colors, 0, string.m_text, align, 0); + y += m_font->GetLineHeight(); + } + m_font->End(); +} + +bool CGUITextLayout::Update(const std::string &text, float maxWidth, bool forceUpdate /*= false*/, bool forceLTRReadingOrder /*= false*/) +{ + if (text == m_lastUtf8Text && !forceUpdate && !m_lastUpdateW) + return false; + + m_lastUtf8Text = text; + m_lastUpdateW = false; + std::wstring utf16; + g_charsetConverter.utf8ToW(text, utf16, false); + UpdateCommon(utf16, maxWidth, forceLTRReadingOrder); + return true; +} + +bool CGUITextLayout::UpdateW(const std::wstring &text, float maxWidth /*= 0*/, bool forceUpdate /*= false*/, bool forceLTRReadingOrder /*= false*/) +{ + if (text == m_lastText && !forceUpdate && m_lastUpdateW) + return false; + + m_lastText = text; + m_lastUpdateW = true; + UpdateCommon(text, maxWidth, forceLTRReadingOrder); + return true; +} + +void CGUITextLayout::UpdateCommon(const std::wstring &text, float maxWidth, bool forceLTRReadingOrder) +{ + // parse the text for style information + vecText parsedText; + std::vector<UTILS::COLOR::Color> colors; + ParseText(text, m_font ? m_font->GetStyle() : 0, m_textColor, colors, parsedText); + + // and update + UpdateStyled(parsedText, colors, maxWidth, forceLTRReadingOrder); +} + +void CGUITextLayout::UpdateStyled(const vecText& text, + const std::vector<UTILS::COLOR::Color>& colors, + float maxWidth, + bool forceLTRReadingOrder) +{ + // empty out our previous string + m_lines.clear(); + m_colors = colors; + + // if we need to wrap the text, then do so + if (m_wrap && maxWidth > 0) + WrapText(text, maxWidth); + else + LineBreakText(text, m_lines); + + // remove any trailing blank lines + while (!m_lines.empty() && m_lines.back().m_text.empty()) + m_lines.pop_back(); + + BidiTransform(m_lines, forceLTRReadingOrder); + + // and cache the width and height for later reading + CalcTextExtent(); +} + +// BidiTransform is used to handle RTL text flipping in the string +void CGUITextLayout::BidiTransform(std::vector<CGUIString>& lines, bool forceLTRReadingOrder) +{ + for (unsigned int i = 0; i < lines.size(); i++) + { + CGUIString& line = lines[i]; + unsigned int lineLength = line.m_text.size(); + std::wstring logicalText; + vecText style; + + logicalText.reserve(lineLength); + style.reserve(lineLength); + + // Separate the text and style for the input styled text + for (const auto& it : line.m_text) + { + logicalText.push_back((wchar_t)(it & 0xffff)); + style.push_back(it & 0xffff0000); + } + + // Allocate memory for visual to logical map and call bidi + int* visualToLogicalMap = new (std::nothrow) int[lineLength + 1](); + std::wstring visualText = BidiFlip(logicalText, forceLTRReadingOrder, visualToLogicalMap); + + vecText styledVisualText; + styledVisualText.reserve(lineLength); + + // If memory allocation failed, fallback to text with no styling + if (!visualToLogicalMap) + { + for (unsigned int j = 0; j < visualText.size(); j++) + { + styledVisualText.push_back(visualText[j]); + } + } + else + { + for (unsigned int j = 0; j < visualText.size(); j++) + { + styledVisualText.push_back(style[visualToLogicalMap[j]] | visualText[j]); + } + } + + delete[] visualToLogicalMap; + + // replace the original line with the processed one + lines[i] = CGUIString(styledVisualText.begin(), styledVisualText.end(), line.m_carriageReturn); + } +} + +std::wstring CGUITextLayout::BidiFlip(const std::wstring& text, + bool forceLTRReadingOrder, + int* visualToLogicalMap /*= nullptr*/) +{ + std::wstring visualText; + std::u32string utf32logical; + std::u32string utf32visual; + + // Convert to utf32, call bidi then convert the result back to utf16 + g_charsetConverter.wToUtf32(text, utf32logical); + g_charsetConverter.utf32logicalToVisualBiDi(utf32logical, utf32visual, forceLTRReadingOrder, + false, + visualToLogicalMap); + g_charsetConverter.utf32ToW(utf32visual, visualText); + + return visualText; +} + +void CGUITextLayout::Filter(std::string &text) +{ + std::wstring utf16; + g_charsetConverter.utf8ToW(text, utf16, false); + std::vector<UTILS::COLOR::Color> colors; + vecText parsedText; + ParseText(utf16, 0, 0xffffffff, colors, parsedText); + utf16.clear(); + for (unsigned int i = 0; i < parsedText.size(); i++) + utf16 += (wchar_t)(0xffff & parsedText[i]); + g_charsetConverter.wToUTF8(utf16, text); +} + +void CGUITextLayout::ParseText(const std::wstring& text, + uint32_t defaultStyle, + UTILS::COLOR::Color defaultColor, + std::vector<UTILS::COLOR::Color>& colors, + vecText& parsedText) +{ + // run through the string, searching for: + // [B] or [/B] -> toggle bold on and off + // [I] or [/I] -> toggle italics on and off + // [COLOR ffab007f] or [/COLOR] -> toggle color on and off + // [CAPS <option>] or [/CAPS] -> toggle capatilization on and off + // [TABS] tab amount [/TABS] -> add tabulator space in view + + uint32_t currentStyle = defaultStyle; // start with the default font's style + UTILS::COLOR::Color currentColor = 0; + + colors.push_back(defaultColor); + std::stack<UTILS::COLOR::Color> colorStack; + colorStack.push(0); + + // these aren't independent, but that's probably not too much of an issue + // eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case) + // but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't + + int startPos = 0; + size_t pos = text.find(L'['); + while (pos != std::string::npos && pos + 1 < text.size()) + { + uint32_t newStyle = 0; + UTILS::COLOR::Color newColor = currentColor; + bool colorTagChange = false; + bool newLine = false; + int tabs = 0; + // have a [ - check if it's an ON or OFF switch + bool on(true); + size_t endPos = pos++; // finish of string + if (text[pos] == L'/') + { + on = false; + pos++; + } + // check for each type + if (text.compare(pos, 2, L"B]") == 0) + { // bold - finish the current text block and assign the bold state + pos += 2; + if ((on && text.find(L"[/B]",pos) != std::string::npos) || // check for a matching end point + (!on && (currentStyle & FONT_STYLE_BOLD))) // or matching start point + newStyle = FONT_STYLE_BOLD; + } + else if (text.compare(pos, 2, L"I]") == 0) + { // italics + pos += 2; + if ((on && text.find(L"[/I]", pos) != std::string::npos) || // check for a matching end point + (!on && (currentStyle & FONT_STYLE_ITALICS))) // or matching start point + newStyle = FONT_STYLE_ITALICS; + } + else if (text.compare(pos, 10, L"UPPERCASE]") == 0) + { + pos += 10; + if ((on && text.find(L"[/UPPERCASE]", pos) != std::string::npos) || // check for a matching end point + (!on && (currentStyle & FONT_STYLE_UPPERCASE))) // or matching start point + newStyle = FONT_STYLE_UPPERCASE; + } + else if (text.compare(pos, 10, L"LOWERCASE]") == 0) + { + pos += 10; + if ((on && text.find(L"[/LOWERCASE]", pos) != std::string::npos) || // check for a matching end point + (!on && (currentStyle & FONT_STYLE_LOWERCASE))) // or matching start point + newStyle = FONT_STYLE_LOWERCASE; + } + else if (text.compare(pos, 11, L"CAPITALIZE]") == 0) + { + pos += 11; + if ((on && text.find(L"[/CAPITALIZE]", pos) != std::string::npos) || // check for a matching end point + (!on && (currentStyle & FONT_STYLE_CAPITALIZE))) // or matching start point + newStyle = FONT_STYLE_CAPITALIZE; + } + else if (text.compare(pos, 6, L"LIGHT]") == 0) + { + pos += 6; + if ((on && text.find(L"[/LIGHT]", pos) != std::string::npos) || + (!on && (currentStyle & FONT_STYLE_LIGHT))) + newStyle = FONT_STYLE_LIGHT; + } + else if (text.compare(pos, 5, L"TABS]") == 0 && on) + { + pos += 5; + const size_t end = text.find(L"[/TABS]", pos); + if (end != std::string::npos) + { + std::string t; + g_charsetConverter.wToUTF8(text.substr(pos), t); + tabs = atoi(t.c_str()); + pos = end + 7; + } + } + else if (text.compare(pos, 3, L"CR]") == 0 && on) + { + newLine = true; + pos += 3; + } + else if (text.compare(pos,5, L"COLOR") == 0) + { // color + size_t finish = text.find(L']', pos + 5); + if (on && finish != std::string::npos && text.find(L"[/COLOR]",finish) != std::string::npos) + { + std::string t; + g_charsetConverter.wToUTF8(text.substr(pos + 5, finish - pos - 5), t); + UTILS::COLOR::Color color = CServiceBroker::GetGUI()->GetColorManager().GetColor(t); + const auto& it = std::find(colors.begin(), colors.end(), color); + if (it == colors.end()) + { // create new color + if (colors.size() <= 0xFF) + { + newColor = colors.size(); + colors.push_back(color); + } + else // we have only 8 bits for color index, fallback to first color if reach max. + newColor = 0; + } + else + // reuse existing color + newColor = it - colors.begin(); + colorStack.push(newColor); + colorTagChange = true; + } + else if (!on && finish == pos + 5 && colorStack.size() > 1) + { // revert to previous color + colorStack.pop(); + newColor = colorStack.top(); + colorTagChange = true; + } + if (finish != std::string::npos) + pos = finish + 1; + } + + if (newStyle || colorTagChange || newLine || tabs) + { // we have a new style or a new color, so format up the previous segment + std::wstring subText = text.substr(startPos, endPos - startPos); + if (currentStyle & FONT_STYLE_UPPERCASE) + StringUtils::ToUpper(subText); + if (currentStyle & FONT_STYLE_LOWERCASE) + StringUtils::ToLower(subText); + if (currentStyle & FONT_STYLE_CAPITALIZE) + StringUtils::ToCapitalize(subText); + AppendToUTF32(subText, ((currentStyle & FONT_STYLE_MASK) << 24) | (currentColor << 16), parsedText); + if (newLine) + parsedText.push_back(L'\n'); + for (int i = 0; i < tabs; ++i) + parsedText.push_back(L'\t'); + + // and switch to the new style + startPos = pos; + currentColor = newColor; + if (on) + currentStyle |= newStyle; + else + currentStyle &= ~newStyle; + } + pos = text.find(L'[', pos); + } + // now grab the remainder of the string + std::wstring subText = text.substr(startPos); + if (currentStyle & FONT_STYLE_UPPERCASE) + StringUtils::ToUpper(subText); + if (currentStyle & FONT_STYLE_LOWERCASE) + StringUtils::ToLower(subText); + if (currentStyle & FONT_STYLE_CAPITALIZE) + StringUtils::ToCapitalize(subText); + AppendToUTF32(subText, ((currentStyle & FONT_STYLE_MASK) << 24) | (currentColor << 16), parsedText); +} + +void CGUITextLayout::SetMaxHeight(float fHeight) +{ + m_maxHeight = fHeight; +} + +void CGUITextLayout::WrapText(const vecText &text, float maxWidth) +{ + if (!m_font) + return; + + int nMaxLines = (m_maxHeight > 0 && m_font->GetLineHeight() > 0)?(int)ceilf(m_maxHeight / m_font->GetLineHeight()):-1; + + m_lines.clear(); + + std::vector<CGUIString> lines; + LineBreakText(text, lines); + + for (unsigned int i = 0; i < lines.size(); i++) + { + const CGUIString &line = lines[i]; + vecText::const_iterator lastSpace = line.m_text.begin(); + vecText::const_iterator pos = line.m_text.begin(); + unsigned int lastSpaceInLine = 0; + vecText curLine; + while (pos != line.m_text.end()) + { + // Get the current letter in the string + character_t letter = *pos; + // check for a space + if (CanWrapAtLetter(letter)) + { + float width = m_font->GetTextWidth(curLine); + if (width > maxWidth) + { + if (lastSpace != line.m_text.begin() && lastSpaceInLine > 0) + { + CGUIString string(curLine.begin(), curLine.begin() + lastSpaceInLine, false); + m_lines.push_back(string); + // check for exceeding our number of lines + if (nMaxLines > 0 && m_lines.size() >= (size_t)nMaxLines) + return; + // skip over spaces + pos = lastSpace; + while (pos != line.m_text.end() && IsSpace(*pos)) + ++pos; + curLine.clear(); + lastSpaceInLine = 0; + lastSpace = line.m_text.begin(); + continue; + } + } + lastSpace = pos; + lastSpaceInLine = curLine.size(); + } + curLine.push_back(letter); + ++pos; + } + // now add whatever we have left to the string + float width = m_font->GetTextWidth(curLine); + if (width > maxWidth) + { + // too long - put up to the last space on if we can + remove it from what's left. + if (lastSpace != line.m_text.begin() && lastSpaceInLine > 0) + { + CGUIString string(curLine.begin(), curLine.begin() + lastSpaceInLine, false); + m_lines.push_back(string); + // check for exceeding our number of lines + if (nMaxLines > 0 && m_lines.size() >= (size_t)nMaxLines) + return; + curLine.erase(curLine.begin(), curLine.begin() + lastSpaceInLine); + while (curLine.size() && IsSpace(curLine.at(0))) + curLine.erase(curLine.begin()); + } + } + CGUIString string(curLine.begin(), curLine.end(), true); + m_lines.push_back(string); + // check for exceeding our number of lines + if (nMaxLines > 0 && m_lines.size() >= (size_t)nMaxLines) + return; + } +} + +void CGUITextLayout::LineBreakText(const vecText &text, std::vector<CGUIString> &lines) +{ + int nMaxLines = (m_maxHeight > 0 && m_font && m_font->GetLineHeight() > 0)?(int)ceilf(m_maxHeight / m_font->GetLineHeight()):-1; + vecText::const_iterator lineStart = text.begin(); + vecText::const_iterator pos = text.begin(); + while (pos != text.end() && (nMaxLines <= 0 || lines.size() < (size_t)nMaxLines)) + { + // Get the current letter in the string + character_t letter = *pos; + + // Handle the newline character + if ((letter & 0xffff) == L'\n' ) + { // push back everything up till now + CGUIString string(lineStart, pos, true); + lines.push_back(string); + lineStart = pos + 1; + } + ++pos; + } + // handle the last line if non-empty + if (lineStart < text.end() && (nMaxLines <= 0 || lines.size() < (size_t)nMaxLines)) + { + CGUIString string(lineStart, text.end(), true); + lines.push_back(string); + } +} + +void CGUITextLayout::GetTextExtent(float &width, float &height) const +{ + width = m_textWidth; + height = m_textHeight; +} + +void CGUITextLayout::CalcTextExtent() +{ + m_textWidth = 0; + m_textHeight = 0; + if (!m_font) return; + + for (const auto& string : m_lines) + { + float w = m_font->GetTextWidth(string.m_text); + if (w > m_textWidth) + m_textWidth = w; + } + m_textHeight = m_font->GetTextHeight(m_lines.size()); +} + +unsigned int CGUITextLayout::GetTextLength() const +{ + unsigned int length = 0; + for (const auto& string : m_lines) + length += string.m_text.size(); + return length; +} + +void CGUITextLayout::GetFirstText(vecText &text) const +{ + text.clear(); + if (m_lines.size()) + text = m_lines[0].m_text; +} + +float CGUITextLayout::GetTextWidth(const std::wstring &text) const +{ + // NOTE: Assumes a single line of text + if (!m_font) return 0; + vecText utf32; + AppendToUTF32(text, (m_font->GetStyle() & FONT_STYLE_MASK) << 24, utf32); + return m_font->GetTextWidth(utf32); +} + +std::string CGUITextLayout::GetText() const +{ + if (m_lastUpdateW) + { + std::string utf8; + g_charsetConverter.wToUTF8(m_lastText, utf8); + return utf8; + } + return m_lastUtf8Text; +} + +void CGUITextLayout::DrawText(CGUIFont* font, + float x, + float y, + UTILS::COLOR::Color color, + UTILS::COLOR::Color shadowColor, + const std::string& text, + uint32_t align) +{ + if (!font) return; + vecText utf32; + AppendToUTF32(text, 0, utf32); + font->DrawText(x, y, color, shadowColor, utf32, align, 0); +} + +void CGUITextLayout::AppendToUTF32(const std::wstring &utf16, character_t colStyle, vecText &utf32) +{ + // NOTE: Assumes a single line of text + utf32.reserve(utf32.size() + utf16.size()); + for (unsigned int i = 0; i < utf16.size(); i++) + utf32.push_back(utf16[i] | colStyle); +} + +void CGUITextLayout::AppendToUTF32(const std::string &utf8, character_t colStyle, vecText &utf32) +{ + std::wstring utf16; + // no need to bidiflip here - it's done in BidiTransform above + g_charsetConverter.utf8ToW(utf8, utf16, false); + AppendToUTF32(utf16, colStyle, utf32); +} + +void CGUITextLayout::Reset() +{ + m_lines.clear(); + m_lastText.clear(); + m_lastUtf8Text.clear(); + m_textWidth = m_textHeight = 0; +} + + |