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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUITextureGL.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUITextureGL.h')
-rw-r--r--xbmc/guilib/GUITextureGL.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/xbmc/guilib/GUITextureGL.h b/xbmc/guilib/GUITextureGL.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "GUITexture.h"
+#include "utils/ColorUtils.h"
+
+#include <array>
+
+#include "system_gl.h"
+
+class CRenderSystemGL;
+
+class CGUITextureGL : public CGUITexture
+{
+public:
+ static void Register();
+ static CGUITexture* CreateTexture(
+ float posX, float posY, float width, float height, const CTextureInfo& texture);
+
+ static void DrawQuad(const CRect& coords,
+ UTILS::COLOR::Color color,
+ CTexture* texture = nullptr,
+ const CRect* texCoords = nullptr);
+
+ CGUITextureGL(float posX, float posY, float width, float height, const CTextureInfo& texture);
+ ~CGUITextureGL() override = default;
+
+ CGUITextureGL* Clone() const override;
+
+protected:
+ void Begin(UTILS::COLOR::Color color) override;
+ void Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation) override;
+ void End() override;
+
+private:
+ CGUITextureGL(const CGUITextureGL& texture) = default;
+
+ std::array<GLubyte, 4> m_col;
+
+ struct PackedVertex
+ {
+ float x, y, z;
+ float u1, v1;
+ float u2, v2;
+ };
+
+ std::vector<PackedVertex> m_packedVertices;
+ std::vector<GLushort> m_idx;
+ CRenderSystemGL *m_renderSystem;
+};
+