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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/Texture.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/Texture.h')
-rw-r--r--xbmc/guilib/Texture.h144
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diff --git a/xbmc/guilib/Texture.h b/xbmc/guilib/Texture.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "guilib/TextureFormats.h"
+
+#include <cstddef>
+#include <memory>
+#include <string>
+
+class IImage;
+
+
+#pragma pack(1)
+struct COLOR {unsigned char b,g,r,x;}; // Windows GDI expects 4bytes per color
+#pragma pack()
+
+enum class TEXTURE_SCALING
+{
+ LINEAR,
+ NEAREST,
+};
+
+/*!
+\ingroup textures
+\brief Base texture class, subclasses of which depend on the render spec (DX, GL etc.)
+*/
+class CTexture
+{
+
+public:
+ CTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_A8R8G8B8);
+ virtual ~CTexture();
+
+ static std::unique_ptr<CTexture> CreateTexture(unsigned int width = 0,
+ unsigned int height = 0,
+ unsigned int format = XB_FMT_A8R8G8B8);
+
+ /*! \brief Load a texture from a file
+ Loads a texture from a file, restricting in size if needed based on maxHeight and maxWidth.
+ Note that these are the ideal size to load at - the returned texture may be smaller or larger than these.
+ \param texturePath the path of the texture to load.
+ \param idealWidth the ideal width of the texture (defaults to 0, no ideal width).
+ \param idealHeight the ideal height of the texture (defaults to 0, no ideal height).
+ \param strMimeType mimetype of the given texture if available (defaults to empty)
+ \return a CTexture std::unique_ptr to the created texture - nullptr if the texture failed to load.
+ */
+ static std::unique_ptr<CTexture> LoadFromFile(const std::string& texturePath,
+ unsigned int idealWidth = 0,
+ unsigned int idealHeight = 0,
+ bool requirePixels = false,
+ const std::string& strMimeType = "");
+
+ /*! \brief Load a texture from a file in memory
+ Loads a texture from a file in memory, restricting in size if needed based on maxHeight and maxWidth.
+ Note that these are the ideal size to load at - the returned texture may be smaller or larger than these.
+ \param buffer the memory buffer holding the file.
+ \param bufferSize the size of buffer.
+ \param mimeType the mime type of the file in buffer.
+ \param idealWidth the ideal width of the texture (defaults to 0, no ideal width).
+ \param idealHeight the ideal height of the texture (defaults to 0, no ideal height).
+ \return a CTexture std::unique_ptr to the created texture - nullptr if the texture failed to load.
+ */
+ static std::unique_ptr<CTexture> LoadFromFileInMemory(unsigned char* buffer,
+ size_t bufferSize,
+ const std::string& mimeType,
+ unsigned int idealWidth = 0,
+ unsigned int idealHeight = 0);
+
+ bool LoadFromMemory(unsigned int width, unsigned int height, unsigned int pitch, unsigned int format, bool hasAlpha, const unsigned char* pixels);
+ bool LoadPaletted(unsigned int width, unsigned int height, unsigned int pitch, unsigned int format, const unsigned char *pixels, const COLOR *palette);
+
+ bool HasAlpha() const;
+
+ void SetMipmapping();
+ bool IsMipmapped() const;
+ void SetScalingMethod(TEXTURE_SCALING scalingMethod) { m_scalingMethod = scalingMethod; }
+ TEXTURE_SCALING GetScalingMethod() const { return m_scalingMethod; }
+ void SetCacheMemory(bool bCacheMemory) { m_bCacheMemory = bCacheMemory; }
+ bool GetCacheMemory() const { return m_bCacheMemory; }
+
+ virtual void CreateTextureObject() = 0;
+ virtual void DestroyTextureObject() = 0;
+ virtual void LoadToGPU() = 0;
+ virtual void BindToUnit(unsigned int unit) = 0;
+
+ unsigned char* GetPixels() const { return m_pixels; }
+ unsigned int GetPitch() const { return GetPitch(m_textureWidth); }
+ unsigned int GetRows() const { return GetRows(m_textureHeight); }
+ unsigned int GetTextureWidth() const { return m_textureWidth; }
+ unsigned int GetTextureHeight() const { return m_textureHeight; }
+ unsigned int GetWidth() const { return m_imageWidth; }
+ unsigned int GetHeight() const { return m_imageHeight; }
+ /*! \brief return the original width of the image, before scaling/cropping */
+ unsigned int GetOriginalWidth() const { return m_originalWidth; }
+ /*! \brief return the original height of the image, before scaling/cropping */
+ unsigned int GetOriginalHeight() const { return m_originalHeight; }
+
+ int GetOrientation() const { return m_orientation; }
+ void SetOrientation(int orientation) { m_orientation = orientation; }
+
+ void Update(unsigned int width, unsigned int height, unsigned int pitch, unsigned int format, const unsigned char *pixels, bool loadToGPU);
+ void Allocate(unsigned int width, unsigned int height, unsigned int format);
+ void ClampToEdge();
+
+ static unsigned int PadPow2(unsigned int x);
+ static bool SwapBlueRed(unsigned char *pixels, unsigned int height, unsigned int pitch, unsigned int elements = 4, unsigned int offset=0);
+
+private:
+ // no copy constructor
+ CTexture(const CTexture& copy) = delete;
+
+protected:
+ bool LoadFromFileInMem(unsigned char* buffer, size_t size, const std::string& mimeType,
+ unsigned int maxWidth, unsigned int maxHeight);
+ bool LoadFromFileInternal(const std::string& texturePath, unsigned int maxWidth, unsigned int maxHeight, bool requirePixels, const std::string& strMimeType = "");
+ bool LoadIImage(IImage* pImage, unsigned char* buffer, unsigned int bufSize, unsigned int width, unsigned int height);
+ // helpers for computation of texture parameters for compressed textures
+ unsigned int GetPitch(unsigned int width) const;
+ unsigned int GetRows(unsigned int height) const;
+ unsigned int GetBlockSize() const;
+
+ unsigned int m_imageWidth;
+ unsigned int m_imageHeight;
+ unsigned int m_textureWidth;
+ unsigned int m_textureHeight;
+ unsigned int m_originalWidth; ///< original image width before scaling or cropping
+ unsigned int m_originalHeight; ///< original image height before scaling or cropping
+
+ unsigned char* m_pixels;
+ bool m_loadedToGPU;
+ unsigned int m_format;
+ int m_orientation;
+ bool m_hasAlpha = true ;
+ bool m_mipmapping = false ;
+ TEXTURE_SCALING m_scalingMethod = TEXTURE_SCALING::LINEAR;
+ bool m_bCacheMemory = false;
+};