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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/input/CustomControllerTranslator.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/input/CustomControllerTranslator.h')
-rw-r--r--xbmc/input/CustomControllerTranslator.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/xbmc/input/CustomControllerTranslator.h b/xbmc/input/CustomControllerTranslator.h
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "IButtonMapper.h"
+
+#include <map>
+#include <string>
+
+class TiXmlNode;
+
+class CCustomControllerTranslator : public IButtonMapper
+{
+public:
+ CCustomControllerTranslator() = default;
+
+ // implementation of IButtonMapper
+ void MapActions(int windowID, const TiXmlNode* pDevice) override;
+ void Clear() override;
+
+ bool TranslateCustomControllerString(int windowId,
+ const std::string& controllerName,
+ int buttonId,
+ int& action,
+ std::string& strAction);
+
+private:
+ bool TranslateString(int windowId,
+ const std::string& controllerName,
+ int buttonId,
+ unsigned int& actionId,
+ std::string& strAction);
+
+ // Maps button id to action
+ using CustomControllerButtonMap = std::map<int, std::string>;
+
+ // Maps window id to controller button map
+ using CustomControllerWindowMap = std::map<int, CustomControllerButtonMap>;
+
+ // Maps custom controller name to controller Window map
+ std::map<std::string, CustomControllerWindowMap> m_customControllersMap;
+};