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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/input/InputTranslator.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/input/InputTranslator.h')
-rw-r--r-- | xbmc/input/InputTranslator.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/xbmc/input/InputTranslator.h b/xbmc/input/InputTranslator.h new file mode 100644 index 0000000..70047f5 --- /dev/null +++ b/xbmc/input/InputTranslator.h @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "InputTypes.h" + +namespace KODI +{ +namespace INPUT +{ +class CInputTranslator +{ +public: + /*! + * \brief Get the closest cardinal direction to the given vector + * + * This function assumes a right-handed cartesian coordinate system; positive + * X is right, positive Y is up. + * + * Ties are resolved in the clockwise direction: (0.5, 0.5) will resolve to + * RIGHT. + * + * \param x The x component of the vector + * \param y The y component of the vector + * + * \return The closest cardinal direction (up, down, right or left), or + * CARDINAL_DIRECTION::NONE if x and y are both 0 + */ + static CARDINAL_DIRECTION VectorToCardinalDirection(float x, float y); + + /*! + * \brief Get the closest cardinal or intercardinal direction to the given + * vector + * + * This function assumes a right-handed cartesian coordinate system; positive + * X is right, positive Y is up. + * + * Ties are resolved in the clockwise direction. + * + * \param x The x component of the vector + * \param y The y component of the vector + * + * \return The closest intercardinal direction, or + * INTERCARDINAL_DIRECTION::NONE if x and y are both 0 + */ + static INTERCARDINAL_DIRECTION VectorToIntercardinalDirection(float x, float y); +}; +} // namespace INPUT +} // namespace KODI |