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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/input/joysticks/DriverPrimitive.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
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Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/*
+ * Copyright (C) 2014-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "JoystickTypes.h"
+#include "input/keyboard/KeyboardTypes.h"
+#include "input/mouse/MouseTypes.h"
+
+#include <stdint.h>
+
+namespace KODI
+{
+namespace JOYSTICK
+{
+/*!
+ * \ingroup joystick
+ * \brief Basic driver element associated with input events
+ *
+ * Driver input (bools, floats and enums) is split into primitives that better
+ * map to the physical features on a joystick.
+ *
+ * A bool obviously only maps to a single feature, so it is a driver
+ * primitive. Here, these are called "buttons".
+ *
+ * A hat enum encodes the state of the four hat directions. Each direction
+ * can map to a different feature, so a hat enum consists of four driver
+ * primitives called "hat directions".
+ *
+ * A float is a little trickier. Trivially, it can map to an analog stick or
+ * trigger. However, DirectInput combines two triggers onto a single axis.
+ * Therefore, the axis is split into two primitives called "semiaxes".
+ *
+ * The type determines the fields in use:
+ *
+ * Button:
+ * - driver index
+ *
+ * Hat direction:
+ * - driver index
+ * - hat direction (up/right/down/left)
+ *
+ * Semiaxis:
+ * - driver index
+ * - center (-1, 0 or 1)
+ * - semiaxis direction (positive/negative)
+ * - range (1 or 2)
+ *
+ * Motor:
+ * - driver index
+ *
+ * Key:
+ * - keycode
+ *
+ * Mouse button:
+ * - driver index
+ *
+ * Relative pointer:
+ * - pointer direction
+ *
+ * For more info, see "Chapter 2. Joystick drivers" in the documentation
+ * thread: http://forum.kodi.tv/showthread.php?tid=257764
+ */
+class CDriverPrimitive
+{
+public:
+ /*!
+ * \brief Construct an invalid driver primitive
+ */
+ CDriverPrimitive(void);
+
+ /*!
+ * \brief Construct a driver primitive representing a button or motor
+ */
+ CDriverPrimitive(PRIMITIVE_TYPE type, unsigned int index);
+
+ /*!
+ * \brief Construct a driver primitive representing one of the four
+ * direction arrows on a dpad
+ */
+ CDriverPrimitive(unsigned int hatIndex, HAT_DIRECTION direction);
+
+ /*!
+ * \brief Construct a driver primitive representing the positive or negative
+ * half of an axis
+ */
+ CDriverPrimitive(unsigned int axisIndex,
+ int center,
+ SEMIAXIS_DIRECTION direction,
+ unsigned int range);
+
+ /*!
+ * \brief Construct a driver primitive representing a key on a keyboard
+ */
+ CDriverPrimitive(KEYBOARD::KeySymbol keycode);
+
+ /*!
+ * \brief Construct a driver primitive representing a mouse button
+ */
+ CDriverPrimitive(MOUSE::BUTTON_ID index);
+
+ /*!
+ * \brief Construct a driver primitive representing a relative pointer
+ */
+ CDriverPrimitive(RELATIVE_POINTER_DIRECTION direction);
+
+ bool operator==(const CDriverPrimitive& rhs) const;
+ bool operator<(const CDriverPrimitive& rhs) const;
+
+ bool operator!=(const CDriverPrimitive& rhs) const { return !operator==(rhs); }
+ bool operator>(const CDriverPrimitive& rhs) const { return !(operator<(rhs) || operator==(rhs)); }
+ bool operator<=(const CDriverPrimitive& rhs) const { return operator<(rhs) || operator==(rhs); }
+ bool operator>=(const CDriverPrimitive& rhs) const { return !operator<(rhs); }
+
+ /*!
+ * \brief The type of driver primitive
+ */
+ PRIMITIVE_TYPE Type(void) const { return m_type; }
+
+ /*!
+ * \brief The index used by the joystick driver
+ *
+ * Valid for:
+ * - buttons
+ * - hats
+ * - semiaxes
+ * - motors
+ */
+ unsigned int Index(void) const { return m_driverIndex; }
+
+ /*!
+ * \brief The direction arrow (valid for hat directions)
+ */
+ HAT_DIRECTION HatDirection(void) const { return m_hatDirection; }
+
+ /*!
+ * \brief The location of the zero point of the semiaxis
+ */
+ int Center() const { return m_center; }
+
+ /*!
+ * \brief The semiaxis direction (valid for semiaxes)
+ */
+ SEMIAXIS_DIRECTION SemiAxisDirection(void) const { return m_semiAxisDirection; }
+
+ /*!
+ * \brief The distance between the center and the farthest valid value (valid for semiaxes)
+ */
+ unsigned int Range() const { return m_range; }
+
+ /*!
+ * \brief The keyboard symbol (valid for keys)
+ */
+ KEYBOARD::KeySymbol Keycode() const { return m_keycode; }
+
+ /*!
+ * \brief The mouse button ID (valid for mouse buttons)
+ */
+ MOUSE::BUTTON_ID MouseButton() const { return static_cast<MOUSE::BUTTON_ID>(m_driverIndex); }
+
+ /*!
+ * \brief The relative pointer direction (valid for relative pointers)
+ */
+ RELATIVE_POINTER_DIRECTION PointerDirection() const { return m_pointerDirection; }
+
+ /*!
+ * \brief Test if an driver primitive is valid
+ *
+ * A driver primitive is valid if it has a known type and:
+ *
+ * 1) for hats, it is a cardinal direction
+ * 2) for semi-axes, it is a positive or negative direction
+ * 3) for keys, the keycode is non-empty
+ */
+ bool IsValid(void) const;
+
+ /*!
+ * \brief Convert primitive to a string suitable for logging
+ *
+ * \return The primitive as described by a short string, or empty if invalid
+ */
+ std::string ToString() const;
+
+private:
+ PRIMITIVE_TYPE m_type = PRIMITIVE_TYPE::UNKNOWN;
+ unsigned int m_driverIndex = 0;
+ HAT_DIRECTION m_hatDirection = HAT_DIRECTION::NONE;
+ int m_center = 0;
+ SEMIAXIS_DIRECTION m_semiAxisDirection = SEMIAXIS_DIRECTION::ZERO;
+ unsigned int m_range = 1;
+ KEYBOARD::KeySymbol m_keycode = XBMCK_UNKNOWN;
+ RELATIVE_POINTER_DIRECTION m_pointerDirection = RELATIVE_POINTER_DIRECTION::NONE;
+};
+} // namespace JOYSTICK
+} // namespace KODI