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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/interfaces/builtins/GUIBuiltins.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIBuiltins.h"
+
+#include "ServiceBroker.h"
+#include "Util.h"
+#include "application/ApplicationComponents.h"
+#include "application/ApplicationPowerHandling.h"
+#include "dialogs/GUIDialogKaiToast.h"
+#include "dialogs/GUIDialogNumeric.h"
+#include "filesystem/Directory.h"
+#include "guilib/GUIComponent.h"
+#include "guilib/GUIWindowManager.h"
+#include "guilib/LocalizeStrings.h"
+#include "guilib/StereoscopicsManager.h"
+#include "input/WindowTranslator.h"
+#include "input/actions/Action.h"
+#include "input/actions/ActionIDs.h"
+#include "input/actions/ActionTranslator.h"
+#include "messaging/ApplicationMessenger.h"
+#include "settings/AdvancedSettings.h"
+#include "settings/SettingsComponent.h"
+#include "utils/AlarmClock.h"
+#include "utils/RssManager.h"
+#include "utils/Screenshot.h"
+#include "utils/StringUtils.h"
+#include "utils/URIUtils.h"
+#include "utils/log.h"
+#include "windows/GUIMediaWindow.h"
+
+/*! \brief Execute a GUI action.
+ * \param params The parameters.
+ * \details params[0] = Action to execute.
+ * params[1] = Window to send action to (optional).
+ */
+static int Action(const std::vector<std::string>& params)
+{
+ // try translating the action from our ButtonTranslator
+ unsigned int actionID;
+ if (CActionTranslator::TranslateString(params[0], actionID))
+ {
+ int windowID = params.size() == 2 ? CWindowTranslator::TranslateWindow(params[1]) : WINDOW_INVALID;
+ CServiceBroker::GetAppMessenger()->SendMsg(TMSG_GUI_ACTION, windowID, -1,
+ static_cast<void*>(new CAction(actionID)));
+ }
+
+ return 0;
+}
+
+/*! \brief Activate a window.
+ * \param params The parameters.
+ * \details params[0] = The window name.
+ * params[1] = Window starting folder (optional).
+ *
+ * Set the Replace template parameter to true to replace current
+ * window in history.
+ */
+ template<bool Replace>
+static int ActivateWindow(const std::vector<std::string>& params2)
+{
+ std::vector<std::string> params(params2);
+ // get the parameters
+ std::string strWindow;
+ if (params.size())
+ {
+ strWindow = params[0];
+ params.erase(params.begin());
+ }
+
+ // confirm the window destination is valid prior to switching
+ int iWindow = CWindowTranslator::TranslateWindow(strWindow);
+ if (iWindow != WINDOW_INVALID)
+ {
+ // compare the given directory param with the current active directory
+ // if no directory is given, and you switch from a video window to another
+ // we retain history, so it makes sense to not switch to the same window in
+ // that case
+ bool bIsSameStartFolder = true;
+ if (!params.empty())
+ {
+ CGUIWindow *activeWindow = CServiceBroker::GetGUI()->GetWindowManager().GetWindow(CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow());
+ if (activeWindow && activeWindow->IsMediaWindow())
+ bIsSameStartFolder = static_cast<CGUIMediaWindow*>(activeWindow)->IsSameStartFolder(params[0]);
+ }
+
+ // activate window only if window and path differ from the current active window
+ if (iWindow != CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow() || !bIsSameStartFolder)
+ {
+ // if the window doesn't change, make sure it knows it's gonna be replaced
+ // this ensures setting the start directory if we switch paths
+ // if we change windows, that's done anyway
+ if (Replace && !params.empty() &&
+ iWindow == CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow())
+ params.emplace_back("replace");
+
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appPower = components.GetComponent<CApplicationPowerHandling>();
+ appPower->WakeUpScreenSaverAndDPMS();
+ CServiceBroker::GetGUI()->GetWindowManager().ActivateWindow(iWindow, params, Replace);
+ return 0;
+ }
+ }
+ else
+ {
+ CLog::Log(LOGERROR, "Activate/ReplaceWindow called with invalid destination window: {}",
+ strWindow);
+ return false;
+ }
+
+ return 1;
+}
+
+/*! \brief Activate a window and give given controls focus.
+ * \param params The parameters.
+ * \details params[0] = The window name.
+ * params[1,...] = Pair of (container ID, focus item).
+ *
+ * Set the Replace template parameter to true to replace current
+ * window in history.
+ */
+ template<bool Replace>
+static int ActivateAndFocus(const std::vector<std::string>& params)
+{
+ std::string strWindow = params[0];
+
+ // confirm the window destination is valid prior to switching
+ int iWindow = CWindowTranslator::TranslateWindow(strWindow);
+ if (iWindow != WINDOW_INVALID)
+ {
+ if (iWindow != CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindow())
+ {
+ // disable the screensaver
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appPower = components.GetComponent<CApplicationPowerHandling>();
+ appPower->WakeUpScreenSaverAndDPMS();
+ CServiceBroker::GetGUI()->GetWindowManager().ActivateWindow(iWindow, {}, Replace);
+
+ unsigned int iPtr = 1;
+ while (params.size() > iPtr + 1)
+ {
+ CGUIMessage msg(GUI_MSG_SETFOCUS, CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindowOrDialog(),
+ atol(params[iPtr].c_str()),
+ (params.size() >= iPtr + 2) ? atol(params[iPtr + 1].c_str())+1 : 0);
+ CServiceBroker::GetGUI()->GetWindowManager().SendMessage(msg);
+ iPtr += 2;
+ }
+ return 0;
+ }
+
+ }
+ else
+ CLog::Log(LOGERROR, "Replace/ActivateWindowAndFocus called with invalid destination window: {}",
+ strWindow);
+
+ return 1;
+}
+
+/*! \brief Start an alarm clock
+ * \param params The parameters.
+ * \details param[0] = name
+ * param[1] = command
+ * param[2] = Length in seconds (optional).
+ * param[3] = "silent" to suppress notifications.
+ * param[3] = "loop" to loop the alarm.
+ */
+static int AlarmClock(const std::vector<std::string>& params)
+{
+ // format is alarmclock(name,command[,time,true,false]);
+ float seconds = 0;
+ if (params.size() > 2)
+ {
+ if (params[2].find(':') == std::string::npos)
+ seconds = static_cast<float>(atoi(params[2].c_str())*60);
+ else
+ seconds = (float)StringUtils::TimeStringToSeconds(params[2]);
+ }
+ else
+ { // check if shutdown is specified in particular, and get the time for it
+ std::string strHeading;
+ if (StringUtils::EqualsNoCase(params[0], "shutdowntimer"))
+ strHeading = g_localizeStrings.Get(20145);
+ else
+ strHeading = g_localizeStrings.Get(13209);
+ std::string strTime;
+ if( CGUIDialogNumeric::ShowAndGetNumber(strTime, strHeading) )
+ seconds = static_cast<float>(atoi(strTime.c_str())*60);
+ else
+ return false;
+ }
+ bool silent = false;
+ bool loop = false;
+ for (unsigned int i = 3; i < params.size() ; i++)
+ {
+ // check "true" for backward comp
+ if (StringUtils::EqualsNoCase(params[i], "true") || StringUtils::EqualsNoCase(params[i], "silent"))
+ silent = true;
+ else if (StringUtils::EqualsNoCase(params[i], "loop"))
+ loop = true;
+ }
+
+ if( g_alarmClock.IsRunning() )
+ g_alarmClock.Stop(params[0],silent);
+ // no negative times not allowed, loop must have a positive time
+ if (seconds < 0 || (seconds == 0 && loop))
+ return false;
+ g_alarmClock.Start(params[0], seconds, params[1], silent, loop);
+
+ return 0;
+}
+
+/*! \brief Cancel an alarm clock.
+ * \param params The parameters.
+ * \details params[0] = "true" to silently cancel alarm (optional).
+ */
+static int CancelAlarm(const std::vector<std::string>& params)
+{
+ bool silent = (params.size() > 1 &&
+ (StringUtils::EqualsNoCase(params[1], "true") ||
+ StringUtils::EqualsNoCase(params[1], "silent")));
+ g_alarmClock.Stop(params[0],silent);
+
+ return 0;
+}
+
+/*! \brief Clear a property in a window.
+ * \param params The parameters.
+ * \details params[0] = The property to clear.
+ * params[1] = The window to clear property in (optional).
+ */
+static int ClearProperty(const std::vector<std::string>& params)
+{
+ CGUIWindow *window = CServiceBroker::GetGUI()->GetWindowManager().GetWindow(params.size() > 1 ? CWindowTranslator::TranslateWindow(params[1]) : CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindowOrDialog());
+ if (window)
+ window->SetProperty(params[0],"");
+
+ return 0;
+}
+
+/*! \brief Close a dialog.
+ * \param params The parameters.
+ * \details params[0] = "all" to close all dialogs, or dialog name.
+ * params[1] = "true" to force close (skip animations) (optional).
+ */
+static int CloseDialog(const std::vector<std::string>& params)
+{
+ bool bForce = false;
+ if (params.size() > 1 && StringUtils::EqualsNoCase(params[1], "true"))
+ bForce = true;
+ if (StringUtils::EqualsNoCase(params[0], "all"))
+ {
+ CServiceBroker::GetGUI()->GetWindowManager().CloseDialogs(bForce);
+ }
+ else
+ {
+ int id = CWindowTranslator::TranslateWindow(params[0]);
+ CGUIWindow *window = CServiceBroker::GetGUI()->GetWindowManager().GetWindow(id);
+ if (window && window->IsDialog())
+ static_cast<CGUIDialog*>(window)->Close(bForce);
+ }
+
+ return 0;
+}
+
+/*! \brief Send a notification.
+ * \param params The parameters.
+ * \details params[0] = Notification title.
+ * params[1] = Notification text.
+ * params[2] = Display time in milliseconds (optional).
+ * params[3] = Notification icon (optional).
+ */
+static int Notification(const std::vector<std::string>& params)
+{
+ if (params.size() < 2)
+ return -1;
+ if (params.size() == 4)
+ CGUIDialogKaiToast::QueueNotification(params[3],params[0],params[1],atoi(params[2].c_str()));
+ else if (params.size() == 3)
+ CGUIDialogKaiToast::QueueNotification("",params[0],params[1],atoi(params[2].c_str()));
+ else
+ CGUIDialogKaiToast::QueueNotification(params[0],params[1]);
+
+ return 0;
+}
+
+/*! \brief Refresh RSS feed.
+ * \param params (ignored)
+ */
+static int RefreshRSS(const std::vector<std::string>& params)
+{
+ CRssManager::GetInstance().Reload();
+
+ return 0;
+}
+
+/*! \brief Take a screenshot.
+ * \param params The parameters.
+ * \details params[0] = URL to save file to. Blank to use default.
+ * params[1] = "sync" to run synchronously (optional).
+ */
+static int Screenshot(const std::vector<std::string>& params)
+{
+ if (!params.empty())
+ {
+ // get the parameters
+ std::string strSaveToPath = params[0];
+ bool sync = false;
+ if (params.size() >= 2)
+ sync = StringUtils::EqualsNoCase(params[1], "sync");
+
+ if (!strSaveToPath.empty())
+ {
+ if (XFILE::CDirectory::Exists(strSaveToPath))
+ {
+ std::string file = CUtil::GetNextFilename(
+ URIUtils::AddFileToFolder(strSaveToPath, "screenshot{:05}.png"), 65535);
+
+ if (!file.empty())
+ {
+ CScreenShot::TakeScreenshot(file, sync);
+ }
+ else
+ {
+ CLog::Log(LOGWARNING, "Too many screen shots or invalid folder {}", strSaveToPath);
+ }
+ }
+ else
+ CScreenShot::TakeScreenshot(strSaveToPath, sync);
+ }
+ }
+ else
+ CScreenShot::TakeScreenshot();
+
+ return 0;
+}
+
+/*! \brief Set GUI language.
+ * \param params The parameters.
+ * \details params[0] = The language to use.
+ */
+static int SetLanguage(const std::vector<std::string>& params)
+{
+ CServiceBroker::GetAppMessenger()->PostMsg(TMSG_SETLANGUAGE, -1, -1, nullptr, params[0]);
+
+ return 0;
+}
+
+/*! \brief Set a property in a window.
+ * \param params The parameters.
+ * \details params[0] = The property to set.
+ * params[1] = The property value.
+ * params[2] = The window to set property in (optional).
+ */
+static int SetProperty(const std::vector<std::string>& params)
+{
+ CGUIWindow *window = CServiceBroker::GetGUI()->GetWindowManager().GetWindow(params.size() > 2 ? CWindowTranslator::TranslateWindow(params[2]) : CServiceBroker::GetGUI()->GetWindowManager().GetActiveWindowOrDialog());
+ if (window)
+ window->SetProperty(params[0],params[1]);
+
+ return 0;
+}
+
+/*! \brief Set GUI stereo mode.
+ * \param params The parameters.
+ * \details param[0] = Stereo mode identifier.
+ */
+static int SetStereoMode(const std::vector<std::string>& params)
+{
+ CAction action = CStereoscopicsManager::ConvertActionCommandToAction("SetStereoMode", params[0]);
+ if (action.GetID() != ACTION_NONE)
+ CServiceBroker::GetAppMessenger()->SendMsg(TMSG_GUI_ACTION, WINDOW_INVALID, -1,
+ static_cast<void*>(new CAction(action)));
+ else
+ {
+ CLog::Log(LOGERROR, "Builtin 'SetStereoMode' called with unknown parameter: {}", params[0]);
+ return -2;
+ }
+
+ return 0;
+}
+
+/*! \brief Toggle visualization of dirty regions.
+ * \param params Ignored.
+ */
+static int ToggleDirty(const std::vector<std::string>&)
+{
+ CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->ToggleDirtyRegionVisualization();
+
+ return 0;
+}
+
+// Note: For new Texts with comma add a "\" before!!! Is used for table text.
+//
+/// \page page_List_of_built_in_functions
+/// \section built_in_functions_5 GUI built-in's
+///
+/// -----------------------------------------------------------------------------
+///
+/// \table_start
+/// \table_h2_l{
+/// Function,
+/// Description }
+/// \table_row2_l{
+/// <b>`Action(action[\,window])`</b>
+/// ,
+/// Executes an action (same as in keymap) for the given window or the
+/// active window if the parameter window is omitted. The parameter window
+/// can either be the window's id\, or in the case of a standard window\, the
+/// window's name. See here for a list of window names\, and their respective
+/// ids.
+/// @param[in] action Action to execute.
+/// @param[in] window Window to send action to (optional).
+/// }
+/// \table_row2_l{
+/// <b>`CancelAlarm(name[\,silent])`</b>
+/// ,
+/// Cancel a running alarm. Set silent to true to hide the alarm notification.
+/// @param[in] silent Send "true" or "silent" to silently cancel alarm (optional).
+/// }
+/// \table_row2_l{
+/// <b>`AlarmClock(name\,command[\,time\,silent\,loop])`</b>
+/// ,
+/// Pops up a dialog asking for the length of time for the alarm (unless the
+/// parameter time is specified)\, and starts a timer. When the timer runs out\,
+/// it'll execute the built-in command (the parameter command) if it is
+/// specified\, otherwise it'll pop up an alarm notice. Add silent to hide the
+/// alarm notification. Add loop for the alarm to execute the command each
+/// time the specified time interval expires.
+/// @note if using any of the last optional parameters (silent or loop)\, both must
+/// be provided for any to take effect.
+/// <p>
+/// <b>Example:</b>
+/// The following example will create an alarmclock named `mytimer` which will silently
+/// fire (a single time) and set a property (timerelapsed) with value 1 in the window with
+/// id 1109 after 5 seconds have passed.
+/// ~~~~~~~~~~~~~
+/// AlarmClock(mytimer\,SetProperty(timerelapsed\,1\,1109)\,00:00:05\,silent\,false])
+/// ~~~~~~~~~~~~~
+/// <p>
+/// @param[in] name name
+/// @param[in] command command
+/// @param[in] time [opt] <b>(a)</b> Length in minutes or <b>(b)</b> a timestring in the format `hh:mm:ss` or `mm min`.
+/// @param[in] silent [opt] Send "silent" to suppress notifications.
+/// @param[in] loop [opt] Send "loop" to loop the alarm.
+/// }
+/// \table_row2_l{
+/// <b>`ActivateWindow(window[\,dir\, return])`</b>
+/// ,
+/// Opens the given window. The parameter window can either be the window's id\,
+/// or in the case of a standard window\, the window's name. See \ref window_ids "here" for a list
+/// of window names\, and their respective ids.
+/// If\, furthermore\, the window is
+/// Music\, Video\, Pictures\, or Program files\, then the optional dir parameter
+/// specifies which folder Kodi should default to once the window is opened.
+/// This must be a source as specified in sources.xml\, or a subfolder of a
+/// valid source. For some windows (MusicLibrary and VideoLibrary)\, a third
+/// parameter (return) may be specified\, which indicates that Kodi should use this
+/// folder as the "root" of the level\, and thus the "parent directory" action
+/// from within this folder will return the user to where they were prior to
+/// the window activating.
+/// @param[in] window The window name.
+/// @param[in] dir Window starting folder (optional).
+/// @param[in] return if dir should be used as the rootfolder of the level
+/// }
+/// \table_row2_l{
+/// <b>`ActivateWindowAndFocus(id1\, id2\,item1\, id3\,item2)`</b>
+/// ,
+/// Activate window with id1\, first focus control id2 and then focus control
+/// id3. if either of the controls is a container\, you can specify which
+/// item to focus (else\, set it to 0).
+/// @param[in] id1 The window name.
+/// @param[in] params[1\,...] Pair of (container ID\, focus item).
+/// }
+/// \table_row2_l{
+/// <b>`ClearProperty(key[\,id])`</b>
+/// ,
+/// Clears a window property for the current focused window/dialog(key)\, or
+/// the specified window (key\,id).
+/// @param[in] key The property to clear.
+/// @param[in] id The window to clear property in (optional).
+/// }
+/// \table_row2_l{
+/// <b>`Dialog.Close(dialog[\,force])`</b>
+/// ,
+/// Close a dialog. Set force to true to bypass animations. Use (all\,true)
+/// to close all opened dialogs at once.
+/// @param[in] dialog Send "all" to close all dialogs\, or dialog name.
+/// @param[in] force Send "true" to force close (skip animations) (optional).
+/// }
+/// \table_row2_l{
+/// <b>`Notification(header\,message[\,time\,image])`</b>
+/// ,
+/// Will display a notification dialog with the specified header and message\,
+/// in addition you can set the length of time it displays in milliseconds
+/// and a icon image.
+/// @param[in] header Notification title.
+/// @param[in] message Notification text.
+/// @param[in] time Display time in milliseconds (optional).
+/// @param[in] image Notification icon (optional).
+/// }
+/// \table_row2_l{
+/// <b>`RefreshRSS`</b>
+/// ,
+/// Reload RSS feeds from RSSFeeds.xml
+/// }
+/// \table_row2_l{
+/// <b>`ReplaceWindow(window\,dir)`</b>
+/// ,
+/// Replaces the current window with the given window. This is the same as
+/// ActivateWindow() but it doesn't update the window history list\, so when
+/// you go back from the new window it will not return to the previous
+/// window\, rather will return to the previous window's previous window.
+/// @param[in] window The window name.
+/// @param[in] dir Window starting folder (optional).
+/// }
+/// \table_row2_l{
+/// <b>`ReplaceWindowAndFocus(id1\, id2\,item1\, id3\,item2)`</b>
+/// ,
+/// Replace window with id1\, first focus control id2 and then focus control
+/// id3. if either of the controls is a container\, you can specify which
+/// item to focus (else\, set it to 0).
+/// @param[in] id1 The window name.
+/// @param[in] params[1\,...] Pair of (container ID\, focus item).
+/// }
+/// \table_row2_l{
+/// <b>`Resolution(resIdent)`</b>
+/// ,
+/// Change Kodi's Resolution (default is 4x3).
+/// param[in] resIdent A resolution identifier.
+/// | | Identifiers | |
+/// |:--------:|:-----------:|:--------:|
+/// | pal | pal16x9 | ntsc |
+/// | ntsc16x9 | 720p | 720psbs |
+/// | 720ptb | 1080psbs | 1080ptb |
+/// | 1080i | | |
+/// }
+/// \table_row2_l{
+/// <b>`SetGUILanguage(lang)`</b>
+/// ,
+/// Set GUI Language
+/// @param[in] lang The language to use.
+/// }
+/// \table_row2_l{
+/// <b>`SetProperty(key\,value[\,id])`</b>
+/// ,
+/// Sets a window property for the current window (key\,value)\, or the
+/// specified window (key\,value\,id).
+/// @param[in] key The property to set.
+/// @param[in] value The property value.
+/// @param[in] id The window to set property in (optional).
+/// }
+/// \table_row2_l{
+/// <b>`SetStereoMode(ident)`</b>
+/// ,
+/// Changes the stereo mode of the GUI.
+/// Params can be:
+/// toggle\, next\, previous\, select\, tomono or any of the supported stereomodes (off\,
+/// split_vertical\, split_horizontal\, row_interleaved\, hardware_based\, anaglyph_cyan_red\, anaglyph_green_magenta\, monoscopic)
+/// @param[in] ident Stereo mode identifier.
+/// }
+/// \table_row2_l{
+/// <b>`TakeScreenshot(url[\,sync)`</b>
+/// ,
+/// Takes a Screenshot
+/// @param[in] url URL to save file to. Blank to use default.
+/// @param[in] sync Add "sync" to run synchronously (optional).
+/// }
+/// \table_row2_l{
+/// <b>`ToggleDirtyRegionVisualization`</b>
+/// ,
+/// makes dirty regions visible for debugging proposes.
+/// }
+/// \table_end
+///
+
+CBuiltins::CommandMap CGUIBuiltins::GetOperations() const
+{
+ return {
+ {"action", {"Executes an action for the active window (same as in keymap)", 1, Action}},
+ {"cancelalarm", {"Cancels an alarm", 1, CancelAlarm}},
+ {"alarmclock", {"Prompt for a length of time and start an alarm clock", 2, AlarmClock}},
+ {"activatewindow", {"Activate the specified window", 1, ActivateWindow<false>}},
+ {"activatewindowandfocus", {"Activate the specified window and sets focus to the specified id", 1, ActivateAndFocus<false>}},
+ {"clearproperty", {"Clears a window property for the current focused window/dialog (key,value)", 1, ClearProperty}},
+ {"dialog.close", {"Close a dialog", 1, CloseDialog}},
+ {"notification", {"Shows a notification on screen, specify header, then message, and optionally time in milliseconds and a icon.", 2, Notification}},
+ {"refreshrss", {"Reload RSS feeds from RSSFeeds.xml", 0, RefreshRSS}},
+ {"replacewindow", {"Replaces the current window with the new one", 1, ActivateWindow<true>}},
+ {"replacewindowandfocus", {"Replaces the current window with the new one and sets focus to the specified id", 1, ActivateAndFocus<true>}},
+ {"setguilanguage", {"Set GUI Language", 1, SetLanguage}},
+ {"setproperty", {"Sets a window property for the current focused window/dialog (key,value)", 2, SetProperty}},
+ {"setstereomode", {"Changes the stereo mode of the GUI. Params can be: toggle, next, previous, select, tomono or any of the supported stereomodes (off, split_vertical, split_horizontal, row_interleaved, hardware_based, anaglyph_cyan_red, anaglyph_green_magenta, anaglyph_yellow_blue, monoscopic)", 1, SetStereoMode}},
+ {"takescreenshot", {"Takes a Screenshot", 0, Screenshot}},
+ {"toggledirtyregionvisualization", {"Enables/disables dirty-region visualization", 0, ToggleDirty}}
+ };
+}