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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/settings/GameSettings.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/settings/GameSettings.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/xbmc/settings/GameSettings.cpp b/xbmc/settings/GameSettings.cpp new file mode 100644 index 0000000..77d58ef --- /dev/null +++ b/xbmc/settings/GameSettings.cpp @@ -0,0 +1,63 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GameSettings.h" + +using namespace KODI; + +CGameSettings &CGameSettings::operator=(const CGameSettings &rhs) +{ + if (this != &rhs) + { + m_videoFilter = rhs.m_videoFilter; + m_stretchMode = rhs.m_stretchMode; + m_rotationDegCCW = rhs.m_rotationDegCCW; + } + return *this; +} + +void CGameSettings::Reset() +{ + m_videoFilter.clear(); + m_stretchMode = RETRO::STRETCHMODE::Normal; + m_rotationDegCCW = 0; +} + +bool CGameSettings::operator==(const CGameSettings &rhs) const +{ + return m_videoFilter == rhs.m_videoFilter && + m_stretchMode == rhs.m_stretchMode && + m_rotationDegCCW == rhs.m_rotationDegCCW; +} + +void CGameSettings::SetVideoFilter(const std::string &videoFilter) +{ + if (videoFilter != m_videoFilter) + { + m_videoFilter = videoFilter; + SetChanged(); + } +} + +void CGameSettings::SetStretchMode(RETRO::STRETCHMODE stretchMode) +{ + if (stretchMode != m_stretchMode) + { + m_stretchMode = stretchMode; + SetChanged(); + } +} + +void CGameSettings::SetRotationDegCCW(unsigned int rotation) +{ + if (rotation != m_rotationDegCCW) + { + m_rotationDegCCW = rotation; + SetChanged(); + } +} |