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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/utils/GLUtils.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/utils/GLUtils.h')
-rw-r--r-- | xbmc/utils/GLUtils.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/xbmc/utils/GLUtils.h b/xbmc/utils/GLUtils.h new file mode 100644 index 0000000..5c36030 --- /dev/null +++ b/xbmc/utils/GLUtils.h @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +// GL Error checking macro +// this function is useful for tracking down GL errors, which otherwise +// just result in undefined behavior and can be difficult to track down. +// +// Just call it 'VerifyGLState()' after a sequence of GL calls +// +// if GL_DEBUGGING and HAS_GL are defined, the function checks +// for GL errors and prints the current state of the various matrices; +// if not it's just an empty inline stub, and thus won't affect performance +// and will be optimized out. + +#include "system_gl.h" + +namespace KODI +{ +namespace UTILS +{ +namespace GL +{ +void GlErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +int glFormatElementByteCount(GLenum format); + +enum class ColorChannel +{ + A, + R, + G, + B, +}; + +uint8_t GetChannelFromARGB(const ColorChannel colorChannel, const uint32_t argb); +} +} +} + +void _VerifyGLState(const char* szfile, const char* szfunction, int lineno); +#if defined(GL_DEBUGGING) && (defined(HAS_GL) || defined(HAS_GLES)) +#define VerifyGLState() _VerifyGLState(__FILE__, __FUNCTION__, __LINE__) +#else +#define VerifyGLState() +#endif + +void LogGraphicsInfo(); |