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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/weather/GUIWindowWeather.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/weather/GUIWindowWeather.cpp')
-rw-r--r-- | xbmc/weather/GUIWindowWeather.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/xbmc/weather/GUIWindowWeather.cpp b/xbmc/weather/GUIWindowWeather.cpp new file mode 100644 index 0000000..66b93b5 --- /dev/null +++ b/xbmc/weather/GUIWindowWeather.cpp @@ -0,0 +1,299 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIWindowWeather.h" + +#include "GUIUserMessages.h" +#include "LangInfo.h" +#include "ServiceBroker.h" +#include "guilib/WindowIDs.h" +#include "utils/StringUtils.h" +#include "utils/URIUtils.h" +#include "utils/Variant.h" +#include "weather/WeatherManager.h" + +#include <utility> + +using namespace ADDON; + +#define CONTROL_BTNREFRESH 2 +#define CONTROL_SELECTLOCATION 3 +#define CONTROL_LABELUPDATED 11 + +#define CONTROL_STATICTEMP 223 +#define CONTROL_STATICFEEL 224 +#define CONTROL_STATICUVID 225 +#define CONTROL_STATICWIND 226 +#define CONTROL_STATICDEWP 227 +#define CONTROL_STATICHUMI 228 + +#define CONTROL_LABELD0DAY 31 +#define CONTROL_LABELD0HI 32 +#define CONTROL_LABELD0LOW 33 +#define CONTROL_LABELD0GEN 34 +#define CONTROL_IMAGED0IMG 35 + +#define LOCALIZED_TOKEN_FIRSTID 370 +#define LOCALIZED_TOKEN_LASTID 395 + +/* +FIXME'S +>strings are not centered +*/ + +CGUIWindowWeather::CGUIWindowWeather(void) + : CGUIWindow(WINDOW_WEATHER, "MyWeather.xml") +{ + m_loadType = KEEP_IN_MEMORY; +} + +CGUIWindowWeather::~CGUIWindowWeather(void) = default; + +bool CGUIWindowWeather::OnMessage(CGUIMessage& message) +{ + switch ( message.GetMessage() ) + { + case GUI_MSG_CLICKED: + { + int iControl = message.GetSenderId(); + if (iControl == CONTROL_BTNREFRESH) + { + CServiceBroker::GetWeatherManager().Refresh(); // Refresh clicked so do a complete update + } + else if (iControl == CONTROL_SELECTLOCATION) + { + CGUIMessage msg(GUI_MSG_ITEM_SELECTED,GetID(),CONTROL_SELECTLOCATION); + OnMessage(msg); + + SetLocation(msg.GetParam1()); + } + } + break; + case GUI_MSG_NOTIFY_ALL: + if (message.GetParam1() == GUI_MSG_WINDOW_RESET) + { + CServiceBroker::GetWeatherManager().Reset(); + return true; + } + else if (message.GetParam1() == GUI_MSG_WEATHER_FETCHED) + { + UpdateLocations(); + SetProperties(); + } + break; + case GUI_MSG_ITEM_SELECT: + { + if (message.GetSenderId() == 0) //handle only message from builtin + { + SetLocation(message.GetParam1()); + return true; + } + } + break; + case GUI_MSG_MOVE_OFFSET: + { + if (message.GetSenderId() == 0 && m_maxLocation > 0) //handle only message from builtin + { + // Clamp location between 1 and m_maxLocation + int v = (CServiceBroker::GetWeatherManager().GetArea() + message.GetParam1() - 1) % m_maxLocation + 1; + if (v < 1) v += m_maxLocation; + SetLocation(v); + return true; + } + } + break; + default: + break; + } + + return CGUIWindow::OnMessage(message); +} + +void CGUIWindowWeather::OnInitWindow() +{ + // call UpdateButtons() so that we start with our initial stuff already present + UpdateButtons(); + UpdateLocations(); + CGUIWindow::OnInitWindow(); +} + +void CGUIWindowWeather::UpdateLocations() +{ + if (!IsActive()) return; + m_maxLocation = strtol(GetProperty("Locations").asString().c_str(),0,10); + if (m_maxLocation < 1) return; + + std::vector< std::pair<std::string, int> > labels; + + unsigned int iCurWeather = CServiceBroker::GetWeatherManager().GetArea(); + + if (iCurWeather > m_maxLocation) + { + CServiceBroker::GetWeatherManager().SetArea(m_maxLocation); + iCurWeather = m_maxLocation; + ClearProperties(); + CServiceBroker::GetWeatherManager().Refresh(); + } + + for (unsigned int i = 1; i <= m_maxLocation; i++) + { + std::string strLabel = CServiceBroker::GetWeatherManager().GetLocation(i); + if (strLabel.size() > 1) //got the location string yet? + { + size_t iPos = strLabel.rfind(", "); + if (iPos != std::string::npos) + { + std::string strLabel2(strLabel); + strLabel = strLabel2.substr(0,iPos); + } + labels.emplace_back(strLabel, i); + } + else + { + strLabel = StringUtils::Format("AreaCode {}", i); + labels.emplace_back(strLabel, i); + } + // in case it's a button, set the label + if (i == iCurWeather) + SET_CONTROL_LABEL(CONTROL_SELECTLOCATION,strLabel); + } + + SET_CONTROL_LABELS(CONTROL_SELECTLOCATION, iCurWeather, &labels); +} + +void CGUIWindowWeather::UpdateButtons() +{ + CONTROL_ENABLE(CONTROL_BTNREFRESH); + + SET_CONTROL_LABEL(CONTROL_BTNREFRESH, 184); //Refresh + + SET_CONTROL_LABEL(WEATHER_LABEL_LOCATION, CServiceBroker::GetWeatherManager().GetLocation(CServiceBroker::GetWeatherManager().GetArea())); + SET_CONTROL_LABEL(CONTROL_LABELUPDATED, CServiceBroker::GetWeatherManager().GetLastUpdateTime()); + + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_COND, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_COND)); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_TEMP, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_TEMP) + g_langInfo.GetTemperatureUnitString()); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_FEEL, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_FEEL) + g_langInfo.GetTemperatureUnitString()); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_UVID, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_UVID)); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_WIND, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_WIND)); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_DEWP, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_DEWP) + g_langInfo.GetTemperatureUnitString()); + SET_CONTROL_LABEL(WEATHER_LABEL_CURRENT_HUMI, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_HUMI)); + SET_CONTROL_FILENAME(WEATHER_IMAGE_CURRENT_ICON, CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON)); + + //static labels + SET_CONTROL_LABEL(CONTROL_STATICTEMP, 401); //Temperature + SET_CONTROL_LABEL(CONTROL_STATICFEEL, 402); //Feels Like + SET_CONTROL_LABEL(CONTROL_STATICUVID, 403); //UV Index + SET_CONTROL_LABEL(CONTROL_STATICWIND, 404); //Wind + SET_CONTROL_LABEL(CONTROL_STATICDEWP, 405); //Dew Point + SET_CONTROL_LABEL(CONTROL_STATICHUMI, 406); //Humidity + + for (int i = 0; i < NUM_DAYS; i++) + { + SET_CONTROL_LABEL(CONTROL_LABELD0DAY + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_day); + SET_CONTROL_LABEL(CONTROL_LABELD0HI + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_high + g_langInfo.GetTemperatureUnitString()); + SET_CONTROL_LABEL(CONTROL_LABELD0LOW + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_low + g_langInfo.GetTemperatureUnitString()); + SET_CONTROL_LABEL(CONTROL_LABELD0GEN + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_overview); + SET_CONTROL_FILENAME(CONTROL_IMAGED0IMG + (i*10), CServiceBroker::GetWeatherManager().GetForecast(i).m_icon); + } +} + +void CGUIWindowWeather::FrameMove() +{ + // update our controls + UpdateButtons(); + + CGUIWindow::FrameMove(); +} + +/*! + \brief Sets the location to the specified index and refreshes the weather + \param loc the location index (in the range [1..MAXLOCATION]) + */ +void CGUIWindowWeather::SetLocation(int loc) +{ + if (loc < 1 || loc > (int)m_maxLocation) + return; + // Avoid a settings write if old location == new location + if (CServiceBroker::GetWeatherManager().GetArea() != loc) + { + ClearProperties(); + CServiceBroker::GetWeatherManager().SetArea(loc); + std::string strLabel = CServiceBroker::GetWeatherManager().GetLocation(loc); + size_t iPos = strLabel.rfind(", "); + if (iPos != std::string::npos) + strLabel = strLabel.substr(0, iPos); + SET_CONTROL_LABEL(CONTROL_SELECTLOCATION, strLabel); + } + CServiceBroker::GetWeatherManager().Refresh(); +} + +void CGUIWindowWeather::SetProperties() +{ + // Current weather + int iCurWeather = CServiceBroker::GetWeatherManager().GetArea(); + SetProperty("Location", CServiceBroker::GetWeatherManager().GetLocation(iCurWeather)); + SetProperty("LocationIndex", iCurWeather); + SetProperty("Updated", CServiceBroker::GetWeatherManager().GetLastUpdateTime()); + SetProperty("Current.ConditionIcon", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON)); + SetProperty("Current.Condition", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_COND)); + SetProperty("Current.Temperature", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_TEMP)); + SetProperty("Current.FeelsLike", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_FEEL)); + SetProperty("Current.UVIndex", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_UVID)); + SetProperty("Current.Wind", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_WIND)); + SetProperty("Current.DewPoint", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_DEWP)); + SetProperty("Current.Humidity", CServiceBroker::GetWeatherManager().GetInfo(WEATHER_LABEL_CURRENT_HUMI)); + // we use the icons code number for fanart as it's the safest way + std::string fanartcode = URIUtils::GetFileName(CServiceBroker::GetWeatherManager().GetInfo(WEATHER_IMAGE_CURRENT_ICON)); + URIUtils::RemoveExtension(fanartcode); + SetProperty("Current.FanartCode", fanartcode); + + // Future weather + std::string day; + for (int i = 0; i < NUM_DAYS; i++) + { + day = StringUtils::Format("Day{}.", i); + SetProperty(day + "Title", CServiceBroker::GetWeatherManager().GetForecast(i).m_day); + SetProperty(day + "HighTemp", CServiceBroker::GetWeatherManager().GetForecast(i).m_high); + SetProperty(day + "LowTemp", CServiceBroker::GetWeatherManager().GetForecast(i).m_low); + SetProperty(day + "Outlook", CServiceBroker::GetWeatherManager().GetForecast(i).m_overview); + SetProperty(day + "OutlookIcon", CServiceBroker::GetWeatherManager().GetForecast(i).m_icon); + fanartcode = URIUtils::GetFileName(CServiceBroker::GetWeatherManager().GetForecast(i).m_icon); + URIUtils::RemoveExtension(fanartcode); + SetProperty(day + "FanartCode", fanartcode); + } +} + +void CGUIWindowWeather::ClearProperties() +{ + // Current weather + SetProperty("Location", ""); + SetProperty("LocationIndex", ""); + SetProperty("Updated", ""); + SetProperty("Current.ConditionIcon", ""); + SetProperty("Current.Condition", ""); + SetProperty("Current.Temperature", ""); + SetProperty("Current.FeelsLike", ""); + SetProperty("Current.UVIndex", ""); + SetProperty("Current.Wind", ""); + SetProperty("Current.DewPoint", ""); + SetProperty("Current.Humidity", ""); + SetProperty("Current.FanartCode", ""); + + // Future weather + std::string day; + for (int i = 0; i < NUM_DAYS; i++) + { + day = StringUtils::Format("Day{}.", i); + SetProperty(day + "Title", ""); + SetProperty(day + "HighTemp", ""); + SetProperty(day + "LowTemp", ""); + SetProperty(day + "Outlook", ""); + SetProperty(day + "OutlookIcon", ""); + SetProperty(day + "FanartCode", ""); + } +} |