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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/windowing/X11/WinSystemX11GLContext.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/windowing/X11/WinSystemX11GLContext.cpp')
-rw-r--r--xbmc/windowing/X11/WinSystemX11GLContext.cpp358
1 files changed, 358 insertions, 0 deletions
diff --git a/xbmc/windowing/X11/WinSystemX11GLContext.cpp b/xbmc/windowing/X11/WinSystemX11GLContext.cpp
new file mode 100644
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+++ b/xbmc/windowing/X11/WinSystemX11GLContext.cpp
@@ -0,0 +1,358 @@
+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "WinSystemX11GLContext.h"
+
+#include "GLContextEGL.h"
+#include "OptionalsReg.h"
+#include "VideoSyncOML.h"
+#include "X11DPMSSupport.h"
+#include "application/ApplicationComponents.h"
+#include "application/ApplicationSkinHandling.h"
+#include "cores/RetroPlayer/process/X11/RPProcessInfoX11.h"
+#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGL.h"
+#include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
+#include "cores/VideoPlayer/Process/X11/ProcessInfoX11.h"
+#include "cores/VideoPlayer/VideoRenderers/LinuxRendererGL.h"
+#include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
+#include "guilib/DispResource.h"
+#include "rendering/gl/ScreenshotSurfaceGL.h"
+#include "windowing/GraphicContext.h"
+#include "windowing/WindowSystemFactory.h"
+
+#include <mutex>
+#include <vector>
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+using namespace KODI;
+using namespace KODI::WINDOWING::X11;
+
+
+void CWinSystemX11GLContext::Register()
+{
+ KODI::WINDOWING::CWindowSystemFactory::RegisterWindowSystem(CreateWinSystem, "x11");
+}
+
+std::unique_ptr<CWinSystemBase> CWinSystemX11GLContext::CreateWinSystem()
+{
+ return std::make_unique<CWinSystemX11GLContext>();
+}
+
+CWinSystemX11GLContext::~CWinSystemX11GLContext()
+{
+ delete m_pGLContext;
+}
+
+void CWinSystemX11GLContext::PresentRenderImpl(bool rendered)
+{
+ if (rendered)
+ m_pGLContext->SwapBuffers();
+
+ if (m_delayDispReset && m_dispResetTimer.IsTimePast())
+ {
+ m_delayDispReset = false;
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ // tell any shared resources
+ for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
+ (*i)->OnResetDisplay();
+ }
+}
+
+void CWinSystemX11GLContext::SetVSyncImpl(bool enable)
+{
+ m_pGLContext->SetVSync(enable);
+}
+
+bool CWinSystemX11GLContext::IsExtSupported(const char* extension) const
+{
+ if(strncmp(extension, m_pGLContext->ExtPrefix().c_str(), 4) != 0)
+ return CRenderSystemGL::IsExtSupported(extension);
+
+ return m_pGLContext->IsExtSupported(extension);
+}
+
+XID CWinSystemX11GLContext::GetWindow() const
+{
+ return GLXGetWindow(m_pGLContext);
+}
+
+void* CWinSystemX11GLContext::GetGlxContext() const
+{
+ return GLXGetContext(m_pGLContext);
+}
+
+EGLDisplay CWinSystemX11GLContext::GetEGLDisplay() const
+{
+ return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglDisplay;
+}
+
+EGLSurface CWinSystemX11GLContext::GetEGLSurface() const
+{
+ return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglSurface;
+}
+
+EGLContext CWinSystemX11GLContext::GetEGLContext() const
+{
+ return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglContext;
+}
+
+EGLConfig CWinSystemX11GLContext::GetEGLConfig() const
+{
+ return static_cast<CGLContextEGL*>(m_pGLContext)->m_eglConfig;
+}
+
+bool CWinSystemX11GLContext::SetWindow(int width, int height, bool fullscreen, const std::string &output, int *winstate)
+{
+ int newwin = 0;
+
+ CWinSystemX11::SetWindow(width, height, fullscreen, output, &newwin);
+ if (newwin)
+ {
+ RefreshGLContext(m_currentOutput.compare(output) != 0);
+ XSync(m_dpy, False);
+ CServiceBroker::GetWinSystem()->GetGfxContext().Clear(0);
+ CServiceBroker::GetWinSystem()->GetGfxContext().Flip(true, false);
+ ResetVSync();
+
+ m_windowDirty = false;
+ m_bIsInternalXrr = false;
+
+ if (!m_delayDispReset)
+ {
+ std::unique_lock<CCriticalSection> lock(m_resourceSection);
+ // tell any shared resources
+ for (std::vector<IDispResource *>::iterator i = m_resources.begin(); i != m_resources.end(); ++i)
+ (*i)->OnResetDisplay();
+ }
+ }
+ return true;
+}
+
+bool CWinSystemX11GLContext::CreateNewWindow(const std::string& name, bool fullScreen, RESOLUTION_INFO& res)
+{
+ if(!CWinSystemX11::CreateNewWindow(name, fullScreen, res))
+ return false;
+
+ m_pGLContext->QueryExtensions();
+ return true;
+}
+
+bool CWinSystemX11GLContext::ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop)
+{
+ m_newGlContext = false;
+ CWinSystemX11::ResizeWindow(newWidth, newHeight, newLeft, newTop);
+ CRenderSystemGL::ResetRenderSystem(newWidth, newHeight);
+
+ if (m_newGlContext)
+ {
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
+ appSkin->ReloadSkin();
+ }
+
+ return true;
+}
+
+void CWinSystemX11GLContext::FinishWindowResize(int newWidth, int newHeight)
+{
+ m_newGlContext = false;
+ CWinSystemX11::FinishWindowResize(newWidth, newHeight);
+ CRenderSystemGL::ResetRenderSystem(newWidth, newHeight);
+
+ if (m_newGlContext)
+ {
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
+ appSkin->ReloadSkin();
+ }
+}
+
+bool CWinSystemX11GLContext::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays)
+{
+ m_newGlContext = false;
+ CWinSystemX11::SetFullScreen(fullScreen, res, blankOtherDisplays);
+ CRenderSystemGL::ResetRenderSystem(res.iWidth, res.iHeight);
+
+ if (m_newGlContext)
+ {
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
+ appSkin->ReloadSkin();
+ }
+
+ return true;
+}
+
+bool CWinSystemX11GLContext::DestroyWindowSystem()
+{
+ if (m_pGLContext)
+ m_pGLContext->Destroy();
+ return CWinSystemX11::DestroyWindowSystem();
+}
+
+bool CWinSystemX11GLContext::DestroyWindow()
+{
+ if (m_pGLContext)
+ m_pGLContext->Detach();
+ return CWinSystemX11::DestroyWindow();
+}
+
+XVisualInfo* CWinSystemX11GLContext::GetVisual()
+{
+ int count = 0;
+ XVisualInfo vTemplate;
+ XVisualInfo *visual = nullptr;
+
+ int vMask = VisualScreenMask | VisualDepthMask | VisualClassMask;
+
+ vTemplate.screen = m_screen;
+ vTemplate.depth = 24;
+ vTemplate.c_class = TrueColor;
+
+ visual = XGetVisualInfo(m_dpy, vMask, &vTemplate, &count);
+
+ if (!visual)
+ {
+ vTemplate.depth = 30;
+ visual = XGetVisualInfo(m_dpy, vMask, &vTemplate, &count);
+ }
+
+ return visual;
+}
+
+bool CWinSystemX11GLContext::RefreshGLContext(bool force)
+{
+ bool success = false;
+ if (m_pGLContext)
+ {
+ if (force)
+ {
+ auto& components = CServiceBroker::GetAppComponents();
+ const auto appSkin = components.GetComponent<CApplicationSkinHandling>();
+ appSkin->UnloadSkin();
+ CRenderSystemGL::DestroyRenderSystem();
+ }
+ success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
+ if (!success)
+ {
+ success = m_pGLContext->CreatePB();
+ m_newGlContext = true;
+ }
+ if (force)
+ CRenderSystemGL::InitRenderSystem();
+ return success;
+ }
+
+ m_dpms = std::make_shared<CX11DPMSSupport>();
+ VIDEOPLAYER::CProcessInfoX11::Register();
+ RETRO::CRPProcessInfoX11::Register();
+ RETRO::CRPProcessInfoX11::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGL);
+ CDVDFactoryCodec::ClearHWAccels();
+ VIDEOPLAYER::CRendererFactory::ClearRenderer();
+ CLinuxRendererGL::Register();
+
+ CScreenshotSurfaceGL::Register();
+
+ std::string gpuvendor;
+ const char* vend = (const char*) glGetString(GL_VENDOR);
+ if (vend)
+ gpuvendor = vend;
+ std::transform(gpuvendor.begin(), gpuvendor.end(), gpuvendor.begin(), ::tolower);
+ bool isNvidia = (gpuvendor.compare(0, 6, "nvidia") == 0);
+ bool isIntel = (gpuvendor.compare(0, 5, "intel") == 0);
+ std::string gli = (getenv("KODI_GL_INTERFACE") != nullptr) ? getenv("KODI_GL_INTERFACE") : "";
+
+ if (gli != "GLX")
+ {
+ m_pGLContext = new CGLContextEGL(m_dpy, EGL_OPENGL_API);
+ success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
+ if (success)
+ {
+ if (!isNvidia)
+ {
+ m_vaapiProxy.reset(VaapiProxyCreate());
+ VaapiProxyConfig(m_vaapiProxy.get(), GetDisplay(),
+ static_cast<CGLContextEGL*>(m_pGLContext)->m_eglDisplay);
+ bool general = false;
+ bool deepColor = false;
+ VAAPIRegisterRenderGL(m_vaapiProxy.get(), general, deepColor);
+ if (general)
+ {
+ VAAPIRegister(m_vaapiProxy.get(), deepColor);
+ return true;
+ }
+ if (isIntel || gli == "EGL")
+ return true;
+ }
+ }
+ else if (gli == "EGL_PB")
+ {
+ success = m_pGLContext->CreatePB();
+ if (success)
+ return true;
+ }
+ }
+
+ delete m_pGLContext;
+
+ // fallback for vdpau
+ m_pGLContext = GLXContextCreate(m_dpy);
+ success = m_pGLContext->Refresh(force, m_screen, m_glWindow, m_newGlContext);
+ if (success)
+ {
+ VDPAURegister();
+ VDPAURegisterRender();
+ }
+ return success;
+}
+
+std::unique_ptr<CVideoSync> CWinSystemX11GLContext::GetVideoSync(void *clock)
+{
+ std::unique_ptr<CVideoSync> pVSync;
+
+ if (dynamic_cast<CGLContextEGL*>(m_pGLContext))
+ {
+ pVSync.reset(new CVideoSyncOML(clock, *this));
+ }
+ else
+ {
+ pVSync.reset(GLXVideoSyncCreate(clock, *this));
+ }
+
+ return pVSync;
+}
+
+float CWinSystemX11GLContext::GetFrameLatencyAdjustment()
+{
+ if (m_pGLContext)
+ {
+ uint64_t msc, interval;
+ float micros = m_pGLContext->GetVblankTiming(msc, interval);
+ return micros / 1000;
+ }
+ return 0;
+}
+
+uint64_t CWinSystemX11GLContext::GetVblankTiming(uint64_t &msc, uint64_t &interval)
+{
+ if (m_pGLContext)
+ {
+ float micros = m_pGLContext->GetVblankTiming(msc, interval);
+ return micros;
+ }
+ msc = 0;
+ interval = 0;
+ return 0;
+}
+
+void CWinSystemX11GLContext::delete_CVaapiProxy::operator()(CVaapiProxy *p) const
+{
+ VaapiProxyDelete(p);
+}