diff options
Diffstat (limited to 'addons/skin.estuary/xml/Includes_Animations.xml')
-rw-r--r-- | addons/skin.estuary/xml/Includes_Animations.xml | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/addons/skin.estuary/xml/Includes_Animations.xml b/addons/skin.estuary/xml/Includes_Animations.xml new file mode 100644 index 0000000..1b02def --- /dev/null +++ b/addons/skin.estuary/xml/Includes_Animations.xml @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="UTF-8"?> +<includes> + <include name="Animation_FocusTextureFade"> + <animation effect="fade" start="0" end="100" time="200" tween="sine">Focus</animation> + <animation effect="fade" start="100" end="0" time="0">UnFocus</animation> + </include> + <include name="Animation_DialogPopupOpenClose"> + <animation type="WindowOpen" reversible="false"> + <effect type="zoom" start="80" end="100" center="50%,50%" delay="160" tween="back" time="240" /> + <effect type="fade" delay="160" end="100" time="240" /> + </animation> + <animation type="WindowClose" reversible="false"> + <effect type="zoom" start="100" end="80" center="50%,50%" easing="in" tween="back" time="240" /> + <effect type="fade" start="100" end="0" time="240" /> + </animation> + <depth>DepthDialog</depth> + </include> + <include name="Animation_DialogPopupVisible"> + <animation type="Visible" reversible="false"> + <effect type="zoom" start="80" end="100" center="50%,50%" delay="160" tween="back" time="240" /> + <effect type="fade" delay="160" end="100" time="240" /> + </animation> + <animation type="Hidden" reversible="false"> + <effect type="zoom" start="100" end="80" center="50%,50%" easing="in" tween="back" time="240" /> + <effect type="fade" start="100" end="0" time="240" /> + </animation> + </include> + <include name="Visible_Fade"> + <animation effect="fade" end="100" time="200">Visible</animation> + <animation effect="fade" start="100" end="0" time="200">Hidden</animation> + </include> + <include name="OpenClose_Fade"> + <animation effect="fade" end="100" time="200">WindowOpen</animation> + <animation effect="fade" start="100" end="0" time="200">WindowClose</animation> + </include> + <include name="Visible_Right_Delayed"> + <include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include> + <include content="Vis_FadeSlide_Right_Delayed" condition="!Skin.HasSetting(no_slide_animations)"> + <param name="id" value="$PARAM[id]" /> + </include> + </include> + <include name="Vis_FadeSlide_Right_Delayed"> + <animation type="Conditional" condition="String.IsEqual(Container(9000).ListItem.Property(id),$PARAM[id])"> + <effect type="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" /> + <effect type="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" /> + </animation> + <animation type="Hidden"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="Visible_Right"> + <include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include> + <include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Right</include> + </include> + <include name="Animation_TopSlide"> + <animation type="WindowOpen" reversible="False"> + <effect type="fade" start="0" end="100" time="300"/> + <effect type="slide" start="0,-200" end="0,0" time="300" tween="cubic" easing="out" /> + </animation> + <animation type="WindowClose" reversible="False"> + <effect type="fade" start="100" end="0" time="300"/> + <effect type="slide" start="0,0" end="0,-200" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="Animation_BottomSlide"> + <animation type="WindowOpen" reversible="False"> + <effect type="fade" start="0" end="100" time="300"/> + <effect type="slide" start="0,200" end="0,0" time="300" tween="cubic" easing="out" /> + </animation> + <animation type="WindowClose" reversible="False"> + <effect type="fade" start="100" end="0" time="300"/> + <effect type="slide" start="0,0" end="0,200" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="Vis_FadeSlide_Right"> + <animation type="Visible" reversible="False"> + <effect type="fade" start="0" end="100" time="300" tween="sine" easing="out"/> + <effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" /> + </animation> + <animation type="Hidden" reversible="False"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="Visible_Left"> + <include condition="Skin.HasSetting(no_slide_animations)">Visible_Fade</include> + <include condition="!Skin.HasSetting(no_slide_animations)">Vis_FadeSlide_Left</include> + </include> + <include name="Vis_FadeSlide_Left"> + <animation type="Visible" reversible="False"> + <effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" /> + <effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" /> + </animation> + <animation type="Hidden" reversible="False"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="OpenClose_Left"> + <include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include> + <include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Left</include> + </include> + <include name="OpenClose_FadeSlide_Left"> + <animation type="WindowOpen"> + <effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" /> + <effect type="slide" start="-320" end="0" time="400" tween="cubic" easing="out" /> + </animation> + <animation type="WindowClose"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0" end="-320" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="OpenClose_Right"> + <include condition="Skin.HasSetting(no_slide_animations)">OpenClose_Fade</include> + <include condition="!Skin.HasSetting(no_slide_animations)">OpenClose_FadeSlide_Right</include> + </include> + <include name="OpenClose_FadeSlide_Right"> + <animation type="WindowOpen"> + <effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" /> + <effect type="slide" start="320" end="0" time="400" tween="cubic" easing="out" /> + </animation> + <animation type="WindowClose"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0" end="320" time="300" tween="cubic" easing="out" /> + </animation> + </include> + <include name="Keyboard_Slide_Up"> + <animation type="WindowOpen"> + <effect type="fade" start="0" end="100" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0,1080" end="0,0" time="400" tween="cubic" easing="out" /> + </animation> + <animation type="WindowClose"> + <effect type="fade" start="100" end="0" time="300" tween="sine" easing="out" /> + <effect type="slide" start="0,0" end="0,1080" time="400" tween="cubic" easing="out" /> + </animation> + </include> +</includes> |