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-rw-r--r--cmake/scripts/windows/ArchSetup.cmake128
1 files changed, 128 insertions, 0 deletions
diff --git a/cmake/scripts/windows/ArchSetup.cmake b/cmake/scripts/windows/ArchSetup.cmake
new file mode 100644
index 0000000..f0f8a08
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+++ b/cmake/scripts/windows/ArchSetup.cmake
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+# Minimum SDK version we support
+set(VS_MINIMUM_SDK_VERSION 10.0.14393.0)
+
+if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION)
+ message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n"
+ "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n"
+ "INFO: Windows SDKs can be installed from the Visual Studio installer.")
+endif()
+
+# -------- Host Settings ---------
+
+set(_gentoolset ${CMAKE_GENERATOR_TOOLSET})
+string(REPLACE "host=" "" HOSTTOOLSET "${_gentoolset}")
+unset(_gentoolset)
+
+# -------- Architecture settings ---------
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 4)
+ set(ARCH win32)
+ set(SDK_TARGET_ARCH x86)
+elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(ARCH x64)
+ set(SDK_TARGET_ARCH x64)
+endif()
+
+
+# -------- Paths (mainly for find_package) ---------
+
+set(PLATFORM_DIR platform/win32)
+set(APP_RENDER_SYSTEM dx11)
+
+set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/WinMain.cpp)
+
+# Precompiled headers fail with per target output directory. (needs CMake 3.1)
+set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
+set(CMAKE_SYSTEM_NAME Windows)
+set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
+set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools)
+set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/${ARCH})
+set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/${ARCH})
+
+# mingw libs
+list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR})
+list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
+
+if(NOT TARBALL_DIR)
+ set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads")
+endif()
+
+# -------- Compiler options ---------
+
+add_options(CXX ALL_BUILDS "/wd\"4996\"")
+set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_DESKTOP -D__SSE__ -D__SSE2__)
+set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
+ -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
+ -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DUNICODE -D_UNICODE
+ -DFRIBIDI_STATIC
+ $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
+
+# Additional SYSTEM_DEFINES
+list(APPEND SYSTEM_DEFINES -DHAS_WIN32_NETWORK -DHAS_FILESYSTEM_SMB)
+
+# The /MP option enables /FS by default.
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ if(DEFINED ENV{MAXTHREADS})
+ set(MP_FLAG "/MP$ENV{MAXTHREADS}")
+ else()
+ set(MP_FLAG "/MP")
+ endif()
+
+ set(CMAKE_CXX_FLAGS "/permissive- ${MP_FLAG} ${CMAKE_CXX_FLAGS}")
+endif()
+
+# Google Test needs to use shared version of runtime libraries
+set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
+
+
+# -------- Linker options ---------
+
+set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
+
+# For #pragma comment(lib X)
+# TODO: It would certainly be better to handle these libraries via CMake modules.
+link_directories(${DEPENDS_PATH}/lib)
+
+# Additional libraries
+list(APPEND DEPLIBS bcrypt.lib d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib WS2_32.lib
+ PowrProf.lib setupapi.lib Shlwapi.lib dwmapi.lib dxguid.lib DelayImp.lib version.lib
+ crypt32.lib)
+
+# NODEFAULTLIB option
+set(_nodefaultlibs_RELEASE libcmt)
+set(_nodefaultlibs_DEBUG libcmt msvcrt)
+foreach(_lib ${_nodefaultlibs_RELEASE})
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+foreach(_lib ${_nodefaultlibs_DEBUG})
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+
+# DELAYLOAD option
+set(_delayloadlibs zlib.dll libmariadb.dll libxslt.dll dnssd.dll dwmapi.dll sqlite3.dll
+ d3dcompiler_47.dll)
+foreach(_lib ${_delayloadlibs})
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"")
+endforeach()
+
+# Make the Release version create a PDB
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+# Minimize the size or the resulting DLLs
+set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
+
+
+# -------- Visual Studio options ---------
+
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+ # Generate a batch file that opens Visual Studio with the necessary env variables set.
+ file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat
+ "@echo off\n"
+ "set KODI_HOME=%~dp0\n"
+ "set PATH=%~dp0\\system\n"
+ "set PreferredToolArchitecture=x64\n"
+ "start %~dp0\\${PROJECT_NAME}.sln")
+endif()