summaryrefslogtreecommitdiffstats
path: root/cmake/scripts/windowsstore/ArchSetup.cmake
diff options
context:
space:
mode:
Diffstat (limited to 'cmake/scripts/windowsstore/ArchSetup.cmake')
-rw-r--r--cmake/scripts/windowsstore/ArchSetup.cmake127
1 files changed, 127 insertions, 0 deletions
diff --git a/cmake/scripts/windowsstore/ArchSetup.cmake b/cmake/scripts/windowsstore/ArchSetup.cmake
new file mode 100644
index 0000000..f71ca7a
--- /dev/null
+++ b/cmake/scripts/windowsstore/ArchSetup.cmake
@@ -0,0 +1,127 @@
+# Minimum SDK version we support
+set(VS_MINIMUM_SDK_VERSION 10.0.17763.0)
+
+if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION)
+ message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n"
+ "Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n"
+ "INFO: Windows SDKs can be installed from the Visual Studio installer.")
+endif()
+
+# -------- Host Settings ---------
+
+set(_gentoolset ${CMAKE_GENERATOR_TOOLSET})
+string(REPLACE "host=" "" HOSTTOOLSET ${_gentoolset})
+unset(_gentoolset)
+
+# -------- Architecture settings ---------
+
+check_symbol_exists(_X86_ "Windows.h" _X86_)
+check_symbol_exists(_AMD64_ "Windows.h" _AMD64_)
+check_symbol_exists(_ARM_ "Windows.h" _ARM_)
+
+if(_X86_)
+ set(ARCH win32)
+ set(SDK_TARGET_ARCH x86)
+elseif(_AMD64_)
+ set(ARCH x64)
+ set(SDK_TARGET_ARCH x64)
+elseif(_ARM_)
+ set(ARCH arm)
+ set(SDK_TARGET_ARCH arm)
+else()
+ message(FATAL_ERROR "Unsupported architecture")
+endif()
+
+unset(_X86_)
+unset(_AMD64_)
+unset(_ARM_)
+
+# -------- Paths (mainly for find_package) ---------
+
+set(PLATFORM_DIR platform/win32)
+set(APP_RENDER_SYSTEM dx11)
+set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp)
+
+# Precompiled headers fail with per target output directory. (needs CMake 3.1)
+set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
+
+set(CMAKE_SYSTEM_NAME WindowsStore)
+set(CORE_SYSTEM_NAME "windowsstore")
+set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2")
+set(APP_MANIFEST_NAME package.appxmanifest)
+set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
+
+set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools)
+set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH})
+set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH})
+
+# mingw libs
+list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR})
+list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
+
+if(NOT TARBALL_DIR)
+ set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads")
+endif()
+
+# -------- Compiler options ---------
+
+add_options(CXX ALL_BUILDS "/wd\"4996\"")
+add_options(CXX ALL_BUILDS "/wd\"4146\"")
+add_options(CXX ALL_BUILDS "/wd\"4251\"")
+add_options(CXX ALL_BUILDS "/wd\"4668\"")
+add_options(CXX ALL_BUILDS "/wd\"5033\"")
+set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP -DMS_STORE)
+if(NOT SDK_TARGET_ARCH STREQUAL arm)
+ list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__)
+endif()
+set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
+ -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
+ -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DUNICODE -D_UNICODE
+ -DFRIBIDI_STATIC
+ $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
+
+# Additional SYSTEM_DEFINES
+list(APPEND SYSTEM_DEFINES -DHAS_WIN10_NETWORK)
+
+# The /MP option enables /FS by default.
+if(DEFINED ENV{MAXTHREADS})
+ set(MP_FLAG "/MP$ENV{MAXTHREADS}")
+else()
+ set(MP_FLAG "/MP")
+endif()
+set(CMAKE_CXX_FLAGS "${MP_FLAG} ${CMAKE_CXX_FLAGS} /EHsc /await /permissive-")
+# Google Test needs to use shared version of runtime libraries
+set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
+
+
+# -------- Linker options ---------
+
+# For #pragma comment(lib X)
+# TODO: It would certainly be better to handle these libraries via CMake modules.
+link_directories(${MINGW_LIBS_DIR}/lib
+ ${DEPENDS_PATH}/lib)
+
+list(APPEND DEPLIBS bcrypt.lib d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib WindowsApp.lib)
+
+set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /WINMD:NO")
+set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:msvcrt /DEBUG:FASTLINK /OPT:NOREF /OPT:NOICF")
+
+# Make the Release version create a PDB
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+# Minimize the size or the resulting DLLs
+set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
+# remove warning
+set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264")
+
+
+# -------- Visual Studio options ---------
+
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+endif()
+
+# -------- Build options ---------
+
+set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE)