diff options
Diffstat (limited to 'lib/libUPnP/Neptune/Source/Core/NptThreads.cpp')
-rw-r--r-- | lib/libUPnP/Neptune/Source/Core/NptThreads.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/lib/libUPnP/Neptune/Source/Core/NptThreads.cpp b/lib/libUPnP/Neptune/Source/Core/NptThreads.cpp new file mode 100644 index 0000000..25a867d --- /dev/null +++ b/lib/libUPnP/Neptune/Source/Core/NptThreads.cpp @@ -0,0 +1,161 @@ +/***************************************************************** +| +| Neptune - Threads +| +| Copyright (c) 2002-2008, Axiomatic Systems, LLC. +| All rights reserved. +| +| Redistribution and use in source and binary forms, with or without +| modification, are permitted provided that the following conditions are met: +| * Redistributions of source code must retain the above copyright +| notice, this list of conditions and the following disclaimer. +| * Redistributions in binary form must reproduce the above copyright +| notice, this list of conditions and the following disclaimer in the +| documentation and/or other materials provided with the distribution. +| * Neither the name of Axiomatic Systems nor the +| names of its contributors may be used to endorse or promote products +| derived from this software without specific prior written permission. +| +| THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY +| EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +| DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY +| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +| ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +| + ****************************************************************/ + +/*---------------------------------------------------------------------- +| includes ++---------------------------------------------------------------------*/ +#include "NptThreads.h" + +/*---------------------------------------------------------------------- +| NPT_SingletonLock ++---------------------------------------------------------------------*/ +NPT_Mutex NPT_SingletonLock::Instance; + +/*---------------------------------------------------------------------- +| NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot ++---------------------------------------------------------------------*/ +NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot() : + m_CallbackArgs(NULL), + m_Shutdown(false), + m_NotificationHelper(NULL) +{ +} + +/*---------------------------------------------------------------------- +| NPT_ThreadCallbackSlot::Shutdown ++---------------------------------------------------------------------*/ +NPT_Result +NPT_ThreadCallbackSlot::Shutdown() +{ + // protect against concurrent access + //FIXME: This will not work if another Thread has called ReceiveCallback with a timeout + NPT_AutoLock lock(m_ReadLock); + + // signal we are shut down + m_Shutdown = true; + + // clear up any pending callbacks + m_Pending.SetValue(0); + m_Ack.SetValue(1); + + return NPT_SUCCESS; +} + +/*---------------------------------------------------------------------- +| NPT_ThreadCallbackSlot::SetNotificationHelper ++---------------------------------------------------------------------*/ +NPT_Result +NPT_ThreadCallbackSlot::SetNotificationHelper(NotificationHelper* helper) +{ + m_NotificationHelper = helper; + return NPT_SUCCESS; +} + +/*---------------------------------------------------------------------- +| NPT_ThreadCallbackSlot::ReceiveCallback ++---------------------------------------------------------------------*/ +NPT_Result +NPT_ThreadCallbackSlot::ReceiveCallback(NPT_ThreadCallbackReceiver& receiver, + NPT_Timeout timeout) +{ + // protect against concurrent access + //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - read locking, timeout=%d\n", timeout); + NPT_AutoLock lock(m_ReadLock); + + if (timeout) { + // wait until there is a pending callback + //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - waiting...\n"); + NPT_Result result = m_Pending.WaitUntilEquals(1, timeout); + if (NPT_FAILED(result)) return result; // don't log here because the result + // could be NPT_ERROR_TIMEOUT which + // is an expected normal case. + //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - got it\n"); + } else { + // see if something is pending + if (m_Pending.GetValue() == 0) { + //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - nothing pending\n"); + return NPT_ERROR_CALLBACK_NOTHING_PENDING; + } + } + + // check if we have been shutdown + if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN; + + // process the callback + //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - calling back\n"); + receiver.OnCallback(const_cast<void*>(m_CallbackArgs)); + + // signal that we've processed the callback + m_Pending.SetValue(0); + m_Ack.SetValue(1); + + return NPT_SUCCESS; +} + +/*---------------------------------------------------------------------- +| NPT_ThreadCallbackSlot::SendCallback ++---------------------------------------------------------------------*/ +NPT_Result +NPT_ThreadCallbackSlot::SendCallback(void* args) +{ + // protect against concurrent access + //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - write locking\n"); + NPT_AutoLock lock(m_WriteLock); + + // there should be nothing pending +#if defined(NPT_DEBUG) + NPT_ASSERT(m_Pending.GetValue() == 0); +#endif + + // check if we have been shutdown + if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN; + + // put the callback args + m_CallbackArgs = args; + //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - signalling\n"); + m_Pending.SetValue(1); + + // call the helper before we wait + if (m_NotificationHelper) { + m_NotificationHelper->Notify(); + } + + // wait until the callback has been process, or we've been shutdown + //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - waiting...\n"); + m_Ack.WaitUntilEquals(1); + //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - got it\n"); + + // done + m_Ack.SetValue(0); + m_CallbackArgs = NULL; + + return m_Shutdown?NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN:NPT_SUCCESS; +} |