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-rw-r--r--system/shaders/GL/1.2/gl_shader_frag_texture_noblend.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/system/shaders/GL/1.2/gl_shader_frag_texture_noblend.glsl b/system/shaders/GL/1.2/gl_shader_frag_texture_noblend.glsl
new file mode 100644
index 0000000..16a1f8b
--- /dev/null
+++ b/system/shaders/GL/1.2/gl_shader_frag_texture_noblend.glsl
@@ -0,0 +1,30 @@
+/*
+ * Copyright (C) 2010-2013 Team XBMC
+ * http://xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#version 120
+
+uniform sampler2D m_samp0;
+varying vec4 m_cord0;
+
+// SM_TEXTURE_NOBLEND shader
+void main ()
+{
+ gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba);
+}