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-rw-r--r--system/shaders/GL/1.5/gl_shader_frag_multi_blendcolor.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/system/shaders/GL/1.5/gl_shader_frag_multi_blendcolor.glsl b/system/shaders/GL/1.5/gl_shader_frag_multi_blendcolor.glsl
new file mode 100644
index 0000000..96310ce
--- /dev/null
+++ b/system/shaders/GL/1.5/gl_shader_frag_multi_blendcolor.glsl
@@ -0,0 +1,18 @@
+#version 150
+
+uniform sampler2D m_samp0;
+uniform sampler2D m_samp1;
+uniform vec4 m_unicol;
+in vec4 m_cord0;
+in vec4 m_cord1;
+out vec4 fragColor;
+
+// SM_MULTI shader
+void main ()
+{
+ fragColor.rgba = m_unicol * texture(m_samp0, m_cord0.xy) * texture(m_samp1, m_cord1.xy);
+#if defined(KODI_LIMITED_RANGE)
+ fragColor.rgb *= (235.0-16.0) / 255.0;
+ fragColor.rgb += 16.0 / 255.0;
+#endif
+}