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Diffstat (limited to 'system/shaders/GL/1.5/gl_shader_frag_texture_lim.glsl')
-rw-r--r--system/shaders/GL/1.5/gl_shader_frag_texture_lim.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/system/shaders/GL/1.5/gl_shader_frag_texture_lim.glsl b/system/shaders/GL/1.5/gl_shader_frag_texture_lim.glsl
new file mode 100644
index 0000000..def4349
--- /dev/null
+++ b/system/shaders/GL/1.5/gl_shader_frag_texture_lim.glsl
@@ -0,0 +1,15 @@
+#version 150
+
+uniform sampler2D m_samp0;
+uniform vec4 m_unicol;
+in vec4 m_cord0;
+out vec4 fragColor;
+
+// SM_TEXTURE shader
+void main ()
+{
+ fragColor.rgba = vec4(texture(m_samp0, m_cord0.xy).rgba * m_unicol);
+#if !defined(KODI_LIMITED_RANGE)
+ fragColor.rgb = clamp((fragColor.rgb-(16.0/255.0)) * 255.0/219.0, 0, 1);
+#endif
+}