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Diffstat (limited to 'system/shaders/GL/1.5/gl_shader_frag_texture_noblend.glsl')
-rw-r--r--system/shaders/GL/1.5/gl_shader_frag_texture_noblend.glsl15
1 files changed, 15 insertions, 0 deletions
diff --git a/system/shaders/GL/1.5/gl_shader_frag_texture_noblend.glsl b/system/shaders/GL/1.5/gl_shader_frag_texture_noblend.glsl
new file mode 100644
index 0000000..e5d627e
--- /dev/null
+++ b/system/shaders/GL/1.5/gl_shader_frag_texture_noblend.glsl
@@ -0,0 +1,15 @@
+#version 150
+
+uniform sampler2D m_samp0;
+in vec4 m_cord0;
+out vec4 fragColor;
+
+// SM_TEXTURE_NOBLEND shader
+void main ()
+{
+ fragColor.rgba = vec4(texture(m_samp0, m_cord0.xy).rgba);
+#if defined(KODI_LIMITED_RANGE)
+ fragColor.rgb *= (235.0-16.0) / 255.0;
+ fragColor.rgb += 16.0 / 255.0;
+#endif
+}