diff options
Diffstat (limited to 'system/shaders/GL/1.5/gl_stretch.glsl')
-rw-r--r-- | system/shaders/GL/1.5/gl_stretch.glsl | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/system/shaders/GL/1.5/gl_stretch.glsl b/system/shaders/GL/1.5/gl_stretch.glsl new file mode 100644 index 0000000..9a31e54 --- /dev/null +++ b/system/shaders/GL/1.5/gl_stretch.glsl @@ -0,0 +1,22 @@ +#version 150 + +uniform sampler2D img; +uniform float m_stretch; +uniform float m_alpha; +in vec2 m_cord; +out vec4 fragColor; + +vec2 stretch(vec2 pos) +{ + // our transform should map [0..1] to itself, with f(0) = 0, f(1) = 1, f(0.5) = 0.5, and f'(0.5) = b. + // a simple curve to do this is g(x) = b(x-0.5) + (1-b)2^(n-1)(x-0.5)^n + 0.5 + // where the power preserves sign. n = 2 is the simplest non-linear case (required when b != 1) + float x = pos.x - 0.5; + return vec2(mix(x * abs(x) * 2.0, x, m_stretch) + 0.5, pos.y); +} + +void main() +{ + fragColor.rgb = texture(img, stretch(m_cord)).rgb; + fragColor.a = m_alpha; +} |