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Diffstat (limited to 'system/shaders/GLES/2.0/gles_convolution-4x4.frag')
-rw-r--r--system/shaders/GLES/2.0/gles_convolution-4x4.frag78
1 files changed, 78 insertions, 0 deletions
diff --git a/system/shaders/GLES/2.0/gles_convolution-4x4.frag b/system/shaders/GLES/2.0/gles_convolution-4x4.frag
new file mode 100644
index 0000000..3043b10
--- /dev/null
+++ b/system/shaders/GLES/2.0/gles_convolution-4x4.frag
@@ -0,0 +1,78 @@
+/*
+ * Copyright (C) 2010-2013 Team XBMC
+ * http://xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#version 100
+
+precision highp float;
+
+uniform sampler2D img;
+uniform vec2 stepxy;
+varying vec2 cord;
+uniform float m_alpha;
+uniform sampler2D kernelTex;
+
+vec4 weight(float pos)
+{
+#if defined(HAS_FLOAT_TEXTURE)
+ return texture2D(kernelTex, vec2(pos, 0.5));
+#else
+ return texture2D(kernelTex, vec2(pos - 0.5)) * 2.0 - 1.0;
+#endif
+}
+
+vec3 pixel(float xpos, float ypos)
+{
+ return texture2D(img, vec2(xpos, ypos)).rgb;
+}
+
+vec3 line (float ypos, vec4 xpos, vec4 linetaps)
+{
+ return pixel(xpos.r, ypos) * linetaps.r +
+ pixel(xpos.g, ypos) * linetaps.g +
+ pixel(xpos.b, ypos) * linetaps.b +
+ pixel(xpos.a, ypos) * linetaps.a;
+}
+
+void main()
+{
+ vec4 rgb;
+ vec2 pos = cord + stepxy * 0.5;
+ vec2 f = fract(pos / stepxy);
+
+ vec4 linetaps = weight(1.0 - f.x);
+ vec4 columntaps = weight(1.0 - f.y);
+
+ // make sure all taps added together is exactly 1.0, otherwise some (very small) distortion can occur
+ linetaps /= linetaps.r + linetaps.g + linetaps.b + linetaps.a;
+ columntaps /= columntaps.r + columntaps.g + columntaps.b + columntaps.a;
+
+ vec2 xystart = (-1.5 - f) * stepxy + pos;
+ vec4 xpos = vec4(xystart.x, xystart.x + stepxy.x, xystart.x + stepxy.x * 2.0, xystart.x + stepxy.x * 3.0);
+
+ rgb.rgb = line(xystart.y, xpos, linetaps) * columntaps.r +
+ line(xystart.y + stepxy.y, xpos, linetaps) * columntaps.g +
+ line(xystart.y + stepxy.y * 2.0, xpos, linetaps) * columntaps.b +
+ line(xystart.y + stepxy.y * 3.0, xpos, linetaps) * columntaps.a;
+
+ rgb.a = m_alpha;
+
+ gl_FragColor = rgb;
+}
+