diff options
Diffstat (limited to 'xbmc/addons/gui/skin')
-rw-r--r-- | xbmc/addons/gui/skin/CMakeLists.txt | 7 | ||||
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimer.cpp | 97 | ||||
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimer.h | 110 | ||||
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimerManager.cpp | 222 | ||||
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimerManager.h | 77 | ||||
-rw-r--r-- | xbmc/addons/gui/skin/SkinTimers.dox | 164 |
6 files changed, 677 insertions, 0 deletions
diff --git a/xbmc/addons/gui/skin/CMakeLists.txt b/xbmc/addons/gui/skin/CMakeLists.txt new file mode 100644 index 0000000..916cd94 --- /dev/null +++ b/xbmc/addons/gui/skin/CMakeLists.txt @@ -0,0 +1,7 @@ +set(SOURCES SkinTimer.cpp + SkinTimerManager.cpp) + +set(HEADERS SkinTimer.h + SkinTimerManager.h) + +core_add_library(addons_gui_skin) diff --git a/xbmc/addons/gui/skin/SkinTimer.cpp b/xbmc/addons/gui/skin/SkinTimer.cpp new file mode 100644 index 0000000..c4e88b7 --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimer.cpp @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2022 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ +#include "SkinTimer.h" + +#include "interfaces/info/Info.h" + +CSkinTimer::CSkinTimer(const std::string& name, + const INFO::InfoPtr& startCondition, + const INFO::InfoPtr& resetCondition, + const INFO::InfoPtr& stopCondition, + const CGUIAction& startActions, + const CGUIAction& stopActions, + bool resetOnStart) + : m_name{name}, + m_startCondition{startCondition}, + m_resetCondition{resetCondition}, + m_stopCondition{stopCondition}, + m_startActions{startActions}, + m_stopActions{stopActions}, + m_resetOnStart{resetOnStart} +{ +} + +void CSkinTimer::Start() +{ + if (m_resetOnStart) + { + CStopWatch::StartZero(); + } + else + { + CStopWatch::Start(); + } + OnStart(); +} + +void CSkinTimer::Reset() +{ + CStopWatch::Reset(); +} + +void CSkinTimer::Stop() +{ + CStopWatch::Stop(); + OnStop(); +} + +bool CSkinTimer::VerifyStartCondition() const +{ + return m_startCondition && m_startCondition->Get(INFO::DEFAULT_CONTEXT); +} + +bool CSkinTimer::VerifyResetCondition() const +{ + return m_resetCondition && m_resetCondition->Get(INFO::DEFAULT_CONTEXT); +} + +bool CSkinTimer::VerifyStopCondition() const +{ + return m_stopCondition && m_stopCondition->Get(INFO::DEFAULT_CONTEXT); +} + +INFO::InfoPtr CSkinTimer::GetStartCondition() const +{ + return m_startCondition; +} + +INFO::InfoPtr CSkinTimer::GetResetCondition() const +{ + return m_resetCondition; +} + +INFO::InfoPtr CSkinTimer::GetStopCondition() const +{ + return m_stopCondition; +} + +void CSkinTimer::OnStart() +{ + if (m_startActions.HasAnyActions()) + { + m_startActions.ExecuteActions(); + } +} + +void CSkinTimer::OnStop() +{ + if (m_stopActions.HasAnyActions()) + { + m_stopActions.ExecuteActions(); + } +} diff --git a/xbmc/addons/gui/skin/SkinTimer.h b/xbmc/addons/gui/skin/SkinTimer.h new file mode 100644 index 0000000..d838ef0 --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimer.h @@ -0,0 +1,110 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "guilib/GUIAction.h" +#include "interfaces/info/InfoExpression.h" +#include "utils/Stopwatch.h" + +#include <memory> +#include <string> + +class TiXmlElement; + +/*! \brief Skin timers are skin objects that dependent on time and can be fully controlled from skins either using boolean + * conditions or builtin functions. This class represents the Skin Timer object. + * \sa Skin_Timers + */ +class CSkinTimer : public CStopWatch +{ +public: + /*! \brief Skin timer constructor + * \param name - the name of the timer + * \param startCondition - the boolean info expression to start the timer (may be null) + * \param resetCondition - the boolean info expression to reset the timer (may be null) + * \param stopCondition - the boolean info expression to stop the timer (may be null) + * \param startActions - the builtin functions to execute on timer start (actions may be empty) + * \param stopActions - the builtin functions to execute on timer stop (actions may be empty) + * \param resetOnStart - if the timer should be reset when started (i.e. start from zero if true or resumed if false) + */ + CSkinTimer(const std::string& name, + const INFO::InfoPtr& startCondition, + const INFO::InfoPtr& resetCondition, + const INFO::InfoPtr& stopCondition, + const CGUIAction& startActions, + const CGUIAction& stopActions, + bool resetOnStart); + + /*! \brief Default skin timer destructor */ + virtual ~CSkinTimer() = default; + + /*! \brief Start the skin timer */ + void Start(); + + /*! \brief Resets the skin timer so that the elapsed time of the timer is 0 */ + void Reset(); + + /*! \brief stops the skin timer */ + void Stop(); + + /*! \brief Getter for the timer start boolean condition/expression + * \return the start boolean condition/expression (may be null) + */ + INFO::InfoPtr GetStartCondition() const; + + /*! \brief Getter for the timer reset boolean condition/expression + * \return the reset boolean condition/expression (may be null) + */ + INFO::InfoPtr GetResetCondition() const; + + /*! \brief Getter for the timer start boolean condition/expression + * \return the start boolean condition/expression (may be null) + */ + INFO::InfoPtr GetStopCondition() const; + + /*! \brief Evaluates the timer start boolean info expression returning the respective result. + * \details Called from the skin timer manager to check if the timer should be started + * \return true if the condition is true, false otherwise + */ + bool VerifyStartCondition() const; + + /*! \brief Evaluates the timer reset boolean info expression returning the respective result. + * \details Called from the skin timer manager to check if the timer should be reset to 0 + * \return true if the condition is true, false otherwise + */ + bool VerifyResetCondition() const; + + /*! \brief Evaluates the timer stop boolean info expression returning the respective result. + * \details Called from the skin timer manager to check if the timer should be stopped + * \return true if the condition is true, false otherwise + */ + bool VerifyStopCondition() const; + +private: + /*! \brief Called when this timer is started */ + void OnStart(); + + /*! \brief Called when this timer is stopped */ + void OnStop(); + + /*! The name of the skin timer */ + std::string m_name; + /*! The info boolean expression that automatically starts the timer if evaluated true */ + INFO::InfoPtr m_startCondition; + /*! The info boolean expression that automatically resets the timer if evaluated true */ + INFO::InfoPtr m_resetCondition; + /*! The info boolean expression that automatically stops the timer if evaluated true */ + INFO::InfoPtr m_stopCondition; + /*! The builtin functions to be executed when the timer is started */ + CGUIAction m_startActions; + /*! The builtin functions to be executed when the timer is stopped */ + CGUIAction m_stopActions; + /*! if the timer should be reset on start (or just resumed) */ + bool m_resetOnStart{false}; +}; diff --git a/xbmc/addons/gui/skin/SkinTimerManager.cpp b/xbmc/addons/gui/skin/SkinTimerManager.cpp new file mode 100644 index 0000000..663f5aa --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimerManager.cpp @@ -0,0 +1,222 @@ +/* + * Copyright (C) 2022 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "SkinTimerManager.h" + +#include "GUIInfoManager.h" +#include "ServiceBroker.h" +#include "guilib/GUIAction.h" +#include "guilib/GUIComponent.h" +#include "utils/StringUtils.h" +#include "utils/XBMCTinyXML.h" +#include "utils/log.h" + +#include <chrono> +#include <mutex> + +using namespace std::chrono_literals; + +void CSkinTimerManager::LoadTimers(const std::string& path) +{ + CXBMCTinyXML doc; + if (!doc.LoadFile(path)) + { + CLog::LogF(LOGWARNING, "Could not load timers file {}: {} (row: {}, col: {})", path, + doc.ErrorDesc(), doc.ErrorRow(), doc.ErrorCol()); + return; + } + + TiXmlElement* root = doc.RootElement(); + if (!root || !StringUtils::EqualsNoCase(root->Value(), "timers")) + { + CLog::LogF(LOGERROR, "Error loading timers file {}: Root element <timers> required.", path); + return; + } + + const TiXmlElement* timerNode = root->FirstChildElement("timer"); + while (timerNode) + { + LoadTimerInternal(timerNode); + timerNode = timerNode->NextSiblingElement("timer"); + } +} + +void CSkinTimerManager::LoadTimerInternal(const TiXmlElement* node) +{ + if ((!node->FirstChild("name") || !node->FirstChild("name")->FirstChild() || + node->FirstChild("name")->FirstChild()->ValueStr().empty())) + { + CLog::LogF(LOGERROR, "Missing required field name for valid skin. Ignoring timer."); + return; + } + + std::string timerName = node->FirstChild("name")->FirstChild()->Value(); + if (m_timers.count(timerName) > 0) + { + CLog::LogF(LOGWARNING, + "Ignoring timer with name {} - another timer with the same name already exists", + timerName); + return; + } + + // timer start + INFO::InfoPtr startInfo{nullptr}; + bool resetOnStart{false}; + if (node->FirstChild("start") && node->FirstChild("start")->FirstChild() && + !node->FirstChild("start")->FirstChild()->ValueStr().empty()) + { + startInfo = CServiceBroker::GetGUI()->GetInfoManager().Register( + node->FirstChild("start")->FirstChild()->ValueStr()); + // check if timer needs to be reset after start + if (node->FirstChildElement("start")->Attribute("reset") && + StringUtils::EqualsNoCase(node->FirstChildElement("start")->Attribute("reset"), "true")) + { + resetOnStart = true; + } + } + + // timer reset + INFO::InfoPtr resetInfo{nullptr}; + if (node->FirstChild("reset") && node->FirstChild("reset")->FirstChild() && + !node->FirstChild("reset")->FirstChild()->ValueStr().empty()) + { + resetInfo = CServiceBroker::GetGUI()->GetInfoManager().Register( + node->FirstChild("reset")->FirstChild()->ValueStr()); + } + // timer stop + INFO::InfoPtr stopInfo{nullptr}; + if (node->FirstChild("stop") && node->FirstChild("stop")->FirstChild() && + !node->FirstChild("stop")->FirstChild()->ValueStr().empty()) + { + stopInfo = CServiceBroker::GetGUI()->GetInfoManager().Register( + node->FirstChild("stop")->FirstChild()->ValueStr()); + } + + // process onstart actions + CGUIAction startActions; + startActions.EnableSendThreadMessageMode(); + const TiXmlElement* onStartElement = node->FirstChildElement("onstart"); + while (onStartElement) + { + if (onStartElement->FirstChild()) + { + const std::string conditionalActionAttribute = + onStartElement->Attribute("condition") != nullptr ? onStartElement->Attribute("condition") + : ""; + startActions.Append(CGUIAction::CExecutableAction{conditionalActionAttribute, + onStartElement->FirstChild()->Value()}); + } + onStartElement = onStartElement->NextSiblingElement("onstart"); + } + + // process onstop actions + CGUIAction stopActions; + stopActions.EnableSendThreadMessageMode(); + const TiXmlElement* onStopElement = node->FirstChildElement("onstop"); + while (onStopElement) + { + if (onStopElement->FirstChild()) + { + const std::string conditionalActionAttribute = + onStopElement->Attribute("condition") != nullptr ? onStopElement->Attribute("condition") + : ""; + stopActions.Append(CGUIAction::CExecutableAction{conditionalActionAttribute, + onStopElement->FirstChild()->Value()}); + } + onStopElement = onStopElement->NextSiblingElement("onstop"); + } + + m_timers[timerName] = std::make_unique<CSkinTimer>(CSkinTimer( + timerName, startInfo, resetInfo, stopInfo, startActions, stopActions, resetOnStart)); +} + +bool CSkinTimerManager::TimerIsRunning(const std::string& timer) const +{ + if (m_timers.count(timer) == 0) + { + CLog::LogF(LOGERROR, "Couldn't find Skin Timer with name: {}", timer); + return false; + } + return m_timers.at(timer)->IsRunning(); +} + +float CSkinTimerManager::GetTimerElapsedSeconds(const std::string& timer) const +{ + if (m_timers.count(timer) == 0) + { + CLog::LogF(LOGERROR, "Couldn't find Skin Timer with name: {}", timer); + return 0; + } + return m_timers.at(timer)->GetElapsedSeconds(); +} + +void CSkinTimerManager::TimerStart(const std::string& timer) const +{ + if (m_timers.count(timer) == 0) + { + CLog::LogF(LOGERROR, "Couldn't find Skin Timer with name: {}", timer); + return; + } + m_timers.at(timer)->Start(); +} + +void CSkinTimerManager::TimerStop(const std::string& timer) const +{ + if (m_timers.count(timer) == 0) + { + CLog::LogF(LOGERROR, "Couldn't find Skin Timer with name: {}", timer); + return; + } + m_timers.at(timer)->Stop(); +} + +void CSkinTimerManager::Stop() +{ + // skintimers, as infomanager clients register info conditions/expressions in the infomanager. + // The infomanager is linked to skins, being initialized or cleared when + // skins are loaded (or unloaded). All the registered boolean conditions from + // skin timers will end up being removed when the skin is unloaded. However, to + // self-contain this component unregister them all here. + for (auto const& [key, val] : m_timers) + { + const std::unique_ptr<CSkinTimer>::pointer timer = val.get(); + if (timer->GetStartCondition()) + { + CServiceBroker::GetGUI()->GetInfoManager().UnRegister(timer->GetStartCondition()); + } + if (timer->GetStopCondition()) + { + CServiceBroker::GetGUI()->GetInfoManager().UnRegister(timer->GetStopCondition()); + } + if (timer->GetResetCondition()) + { + CServiceBroker::GetGUI()->GetInfoManager().UnRegister(timer->GetResetCondition()); + } + } + m_timers.clear(); +} + +void CSkinTimerManager::Process() +{ + for (const auto& [key, val] : m_timers) + { + const std::unique_ptr<CSkinTimer>::pointer timer = val.get(); + if (!timer->IsRunning() && timer->VerifyStartCondition()) + { + timer->Start(); + } + else if (timer->IsRunning() && timer->VerifyStopCondition()) + { + timer->Stop(); + } + if (timer->GetElapsedSeconds() > 0 && timer->VerifyResetCondition()) + { + timer->Reset(); + } + } +} diff --git a/xbmc/addons/gui/skin/SkinTimerManager.h b/xbmc/addons/gui/skin/SkinTimerManager.h new file mode 100644 index 0000000..fdf44d1 --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimerManager.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "SkinTimer.h" + +#include <map> +#include <memory> +#include <string> + +/*! \brief CSkinTimerManager is the container and manager for Skin timers. Its role is that of + * checking if the timer boolean conditions are valid, start or stop timers and execute the respective + * builtin actions linked to the timer lifecycle + * \note This component should only be called by the main/rendering thread + * \sa Skin_Timers + * \sa CSkinTimer + */ +class CSkinTimerManager +{ +public: + /*! \brief Skin timer manager constructor */ + CSkinTimerManager() = default; + + /*! \brief Default skin timer manager destructor */ + ~CSkinTimerManager() = default; + + /*! \brief Loads all the skin timers + * \param path - the path for the skin Timers.xml file + */ + void LoadTimers(const std::string& path); + + /*! \brief Stops the manager */ + void Stop(); + + /*! \brief Checks if the timer with name `timer` is running + \param timer the name of the skin timer + \return true if the given timer exists and is running, false otherwise + */ + bool TimerIsRunning(const std::string& timer) const; + + /*! \brief Get the elapsed seconds since the timer with name `timer` was started + \param timer the name of the skin timer + \return the elapsed time in seconds the given timer is running (0 if not running or if it does not exist) + */ + float GetTimerElapsedSeconds(const std::string& timer) const; + + /*! \brief Starts/Enables a given skin timer + \param timer the name of the skin timer + */ + void TimerStart(const std::string& timer) const; + + /*! \brief Stops/Disables a given skin timer + \param timer the name of the skin timer + */ + void TimerStop(const std::string& timer) const; + + // CThread methods + + /*! \brief Run the main manager processing loop */ + void Process(); + +private: + /*! \brief Loads a specific timer + * \note Called internally from LoadTimers + * \param node - the XML representation of a skin timer object + */ + void LoadTimerInternal(const TiXmlElement* node); + + /*! Container for the skin timers */ + std::map<std::string, std::unique_ptr<CSkinTimer>> m_timers; +}; diff --git a/xbmc/addons/gui/skin/SkinTimers.dox b/xbmc/addons/gui/skin/SkinTimers.dox new file mode 100644 index 0000000..0d6f171 --- /dev/null +++ b/xbmc/addons/gui/skin/SkinTimers.dox @@ -0,0 +1,164 @@ +/*! + +\page Skin_Timers Skin Timers +\brief **Programatic time-based resources for Skins** + +\tableofcontents + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect1 Description + +Skin timers are skin resources that are dependent on time and can be fully controlled from skins either using +\link page_List_of_built_in_functions **Builtin functions**\endlink or +\link modules__infolabels_boolean_conditions **Infolabels and Boolean conditions**\endlink. One can see them +as stopwatches that can be activated and deactivated automatically depending on the value of info expressions or simply activated/deactivated +manually from builtins. +The framework was created to allow skins to control the visibility of windows (and controls) depending on +the elapsed time of timers the skin defines. Skin timers allow multiple use cases in skins, previously only available via the execution +of python scripts: +- Closing a specific window after x seconds have elapsed +- Controlling the visibility of a group (or triggering an animation) depending on the elapsed time of a given timer +- Defining a buffer time window that is kept activated for a short period of time (e.g. keep controls visible for x seconds after a player seek) +- Executing timed actions (on timer stop or timer start) +- etc + +Skin timers are defined in the `Timers.xml` file within the xml directory of the skin. The file has the following "schema": + +~~~~~~~~~~~~~{.xml} +<timers> + <timer>...</timer> + <timer>...</timer> +</timers> +~~~~~~~~~~~~~ + +see \link Skin_Timers_sect2 the examples section\endlink and \link Skin_Timers_sect3 the list of available tags\endlink for concrete details. + +\skinning_v20 Added skin timers + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect2 Examples + +The following example illustrates the simplest possible skin timer. This timer is completely manual (it has to be manually started and stopped): + +~~~~~~~~~~~~~{.xml} +<timer> + <name>mymanualtimer</name> + <description>100% manual timer</description> +</timer> +~~~~~~~~~~~~~ + +This timer can be controlled from your skin by executing the \link Builtin_SkinStartTimer `Skin.TimerStart(mymanualtimer)` builtin\endlink or +\link Builtin_SkinStopTimer `Skin.TimerStop(mymanualtimer)` builtin\endlink. You can define the visibility of skin elements based on the internal +properties of the timer, such as the fact that the timer is active/running using \link Skin_TimerIsRunning `Skin.TimerIsRunning(mymanualtimer)` info\endlink +or depending on the elapsed time (e.g. 5 seconds) using the \link Skin_TimerElapsedSecs Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualtimer),5) info\endlink. + +The following timer is a variation of the previous timer but with the added ability of being automatically stopped by the skinning engine after a maximum of elapsed +5 seconds without having to issue the `Skin.TimerStop(mymanualtimer)` builtin: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>mymanualautocloseabletimer</name> + <description>100% manual autocloseable timer</description> + <stop>Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualautocloseabletimer),5)</stop> +</timer> +~~~~~~~~~~~~~ + +This type of timer is particularly useful if you want to automatically close a specific window (or triggering a close animation) after x time has elapsed, +while guaranteeing the timer is also stopped. See the example below: + +~~~~~~~~~~~~~{.xml} +<?xml version="1.0" encoding="utf-8"?> +<window type="dialog" id="1109"> + <onload>Skin.TimerStart(mymanualautocloseabletimer)</onload> + ... + <controls> + <control type="group"> + <animation effect="slide" start="0,0" end="0,-80" time="300" condition="Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(mymanualautocloseabletimer),5)">Conditional</animation> + ... + </control> + </controls> +</window> +~~~~~~~~~~~~~ + +The following timer presents a notification (for 1 sec) whenever the timer is activated or deactivated: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>manualtimerwithactions</name> + <description>100% manual timer with actions</description> + <onstart>Notification(skintimer, My timer was started, 1000)</onstart> + <onstop>Notification(skintimer, My timer was stopped, 1000)</onstop> +</timer> +~~~~~~~~~~~~~ + +The following timer is an example of a completely automatic timer. The timer is automatically activated or deactivated based on the value +of boolean info expressions. In this particular example, the timer is automatically started whenever the Player is playing a file (if not already running). It is stopped if +there is no file being played (and of course if previously running). Since the timer can be activated/deactivated multiple times, `reset="true"` ensures the timer is +always reset to 0 on each start operation. Whenever the timer is started or stopped, notifications are issued. + +~~~~~~~~~~~~~{.xml} +<timer> + <name>myautomatictimer</name> + <description>Player state checker</description> + <start reset="true">Player.Playing</start> + <stop>!Player.Playing</stop> + <onstart>Notification(skintimer, Player has started playing a file, 1000)</onstart> + <onstop>Notification(skintimer, Player is no longer playing a file, 1000)</onstop> +</timer> +~~~~~~~~~~~~~ + +In certain situations you might want to reset your timer without having to stop and start. For instance, if you want to stop the timer after 5 seconds +but have the timer resetting to 0 seconds if the user provides some input to Kodi. For such cases the `<reset/>` condition can be used: + +~~~~~~~~~~~~~{.xml} +<timer> + <name>windowtimer</name> + <description>Reset on idle</description> + <start reset="true">Window.IsActive(mywindow)</start> + <reset>Window.IsActive(mywindow) + !System.IdleTime(1) + Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(windowtimer), 1)</reset> + <stop>!Window.IsActive(mywindow) + Integer.IsGreaterOrEqual(Skin.TimerElapsedSecs(windowtimer), 5)</stop> + <onstop>Dialog.Close(mywindow)</onstop> +</timer> +~~~~~~~~~~~~~ + +Finer conditional granularity can also be applied to the `onstop` or `onstart` actions. This allows the skinner to create generic timers which respect a +limited set of conditions but trigger different actions depending on a condition applied only to the action. +The following timer plays the trailer of a given item when the user is in the videos window, the item has a trailer, the player is not playing and the +global idle time is greater than 3 seconds. +As you can see, the first action (notification) is triggered for any item. The actual playback, on the other hand, will only play if the focused +item has the label "MyAwesomeMovie". + +~~~~~~~~~~~~~{.xml} +<timer> + <name>trailer_autoplay_idle_timer</name> + <start reset="true">System.IdleTime(3) + Window.IsVisible(videos) + !Player.HasMedia + !String.IsEmpty(ListItem.Trailer)</start> + <onstart>Notification(skintimer try play, $INFO[ListItem.Trailer], 1000)</onstart> + <onstart condition="String.IsEqual(ListItem.Label,MyAwesomeMovie)">PlayMedia($INFO[ListItem.Trailer],1,noresume)</onstart> +</timer> +~~~~~~~~~~~~~ + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect3 Available tags + +Skin timers have the following available tags: + +| Tag | Description | +|--------------:|:--------------------------------------------------------------| +| name | The unique name of the timer. The name is used as the id of the timer, hence needs to be unique. <b>(required)</b> +| description | The description of the timer, a helper string. <b>(optional)</b> +| start | An info bool expression that the skinning engine should use to automatically start the timer <b>(optional)</b> +| reset | An info bool expression that the skinning engine should use to automatically reset the timer <b>(optional)</b> +| stop | An info bool expression that the skinning engine should use to automatically stop the timer <b>(optional)</b> +| onstart | A builtin function that the skinning engine should execute when the timer is started <b>(optional)</b><b>(can be repeated)</b>. Supports an additional `"condition"` as element attribute. +| onstop | A builtin function that the skinning engine should execute when the timer is stopped <b>(optional)</b><b>(can be repeated)</b>. Supports an additional `"condition"` as element attribute. + +@note If multiple onstart or onstop actions exist, their execution is triggered sequentially. +@note Both onstart and onstop actions support fine-grained conditional granularity by specifying a "condition" attribute (see the examples above). + +-------------------------------------------------------------------------------- +\section Skin_Timers_sect4 See also +#### Development: + +- [Skinning](http://kodi.wiki/view/Skinning) + +*/ |