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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "application/IApplicationComponent.h"
+
+class CAction;
+class CApplication;
+class CSetting;
+class CSettings;
+class TiXmlNode;
+
+/*!
+ * \brief Class handling application support for audio volume management.
+ */
+class CApplicationVolumeHandling : public IApplicationComponent
+{
+ friend class CApplication;
+
+public:
+ // replay gain settings struct for quick access by the player multiple
+ // times per second (saves doing settings lookup)
+ struct ReplayGainSettings
+ {
+ int iPreAmp;
+ int iNoGainPreAmp;
+ int iType;
+ bool bAvoidClipping;
+ };
+
+ float GetVolumePercent() const;
+ float GetVolumeRatio() const;
+ bool IsMuted() const;
+
+ void SetVolume(float iValue, bool isPercentage = true);
+ void SetMute(bool mute);
+ void ToggleMute(void);
+
+ const ReplayGainSettings& GetReplayGainSettings() const { return m_replayGainSettings; }
+
+ static constexpr float VOLUME_MINIMUM = 0.0f; // -60dB
+ static constexpr float VOLUME_MAXIMUM = 1.0f; // 0dB
+ static constexpr float VOLUME_DYNAMIC_RANGE = 90.0f; // 60dB
+
+ bool Load(const TiXmlNode* settings);
+ bool Save(TiXmlNode* settings) const;
+ bool OnSettingChanged(const CSetting& setting);
+
+protected:
+ bool IsMutedInternal() const { return m_muted; }
+ void ShowVolumeBar(const CAction* action = nullptr);
+
+ void CacheReplayGainSettings(const CSettings& settings);
+
+ void Mute();
+ void UnMute();
+
+ void SetHardwareVolume(float hardwareVolume);
+
+ void VolumeChanged();
+
+ bool m_muted = false;
+ float m_volumeLevel = VOLUME_MAXIMUM;
+ ReplayGainSettings m_replayGainSettings;
+};