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Diffstat (limited to '')
-rw-r--r-- | xbmc/games/GameUtils.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/xbmc/games/GameUtils.h b/xbmc/games/GameUtils.h new file mode 100644 index 0000000..b49985c --- /dev/null +++ b/xbmc/games/GameUtils.h @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2012-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GameTypes.h" + +#include <set> +#include <string> + +class CFileItem; +class CURL; + +namespace ADDON +{ +class IAddon; +using AddonPtr = std::shared_ptr<IAddon>; +using VECADDONS = std::vector<AddonPtr>; +} // namespace ADDON + +namespace KODI +{ +namespace GAME +{ +/*! + * \ingroup games + * \brief Game related utilities. + */ +class CGameUtils +{ +public: + /*! + * \brief Set the game client property, prompt the user for a savestate if there are any + * (savestates store the information of which game client created it). + * If there are no savestates or the user wants a new savestate, prompt the user + * for a game client. + * + * \param item The item with or without a game client in its info tag + * \param savestatePath Output. The path to the savestate selected. Empty if new savestate was + * selected + * + * \return True if the item has a valid game client ID in its info tag + */ + static bool FillInGameClient(CFileItem& item, std::string& savestatePath); + + /*! + * \brief Check if the file extension is supported by an add-on in + * a local or remote repository + * + * \param path The path of the game file + * + * \return true if the path's extension is supported by a known game client + */ + static bool HasGameExtension(const std::string& path); + + /*! + * \brief Get all game extensions + */ + static std::set<std::string> GetGameExtensions(); + + /*! + * \brief Check if game script or game add-on can be launched directly + * + * \return true if the add-on can be launched, false otherwise + */ + static bool IsStandaloneGame(const ADDON::AddonPtr& addon); + +private: + static void GetGameClients(const CFileItem& file, + GameClientVector& candidates, + GameClientVector& installable, + bool& bHasVfsGameClient); + static void GetGameClients(const ADDON::VECADDONS& addons, + const CURL& translatedUrl, + GameClientVector& candidates, + bool& bHasVfsGameClient); + + /*! + * \brief Install the specified game client + * + * If the game client is not installed, a model dialog is shown installing + * the game client. If the installation fails, an error dialog is shown. + * + * \param gameClient The game client to install + * + * \return True if the game client is installed, false otherwise + */ + static bool Install(const std::string& gameClient); + + /*! + * \brief Enable the specified game client + * + * \param gameClient the game client to enable + * + * \return True if the game client is enabled, false otherwise + */ + static bool Enable(const std::string& gameClient); +}; +} // namespace GAME +} // namespace KODI |