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Diffstat (limited to '')
-rw-r--r-- | xbmc/games/addons/GameClientSubsystem.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/xbmc/games/addons/GameClientSubsystem.h b/xbmc/games/addons/GameClientSubsystem.h new file mode 100644 index 0000000..4711011 --- /dev/null +++ b/xbmc/games/addons/GameClientSubsystem.h @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include <memory> + +struct AddonInstance_Game; +class CCriticalSection; + +namespace KODI +{ +namespace GAME +{ +class CGameClient; +class CGameClientCheevos; +class CGameClientInput; +class CGameClientProperties; +class CGameClientStreams; + +struct GameClientSubsystems +{ + std::unique_ptr<CGameClientCheevos> Cheevos; + std::unique_ptr<CGameClientInput> Input; + std::unique_ptr<CGameClientProperties> AddonProperties; + std::unique_ptr<CGameClientStreams> Streams; +}; + +/*! + * \brief Base class for game client subsystems + */ +class CGameClientSubsystem +{ +protected: + CGameClientSubsystem(CGameClient& gameClient, + AddonInstance_Game& addonStruct, + CCriticalSection& clientAccess); + + virtual ~CGameClientSubsystem(); + +public: + /*! + * \brief Create a struct with the allocated subsystems + * + * \param gameClient The owner of the subsystems + * \param gameStruct The game client's add-on function table + * \param clientAccess Mutex guarding client function access + * + * \return A fully-allocated GameClientSubsystems struct + */ + static GameClientSubsystems CreateSubsystems(CGameClient& gameClient, + AddonInstance_Game& gameStruct, + CCriticalSection& clientAccess); + + /*! + * \brief Deallocate subsystems + * + * \param subsystems The subsystems created by CreateSubsystems() + */ + static void DestroySubsystems(GameClientSubsystems& subsystems); + +protected: + // Subsystems + CGameClientCheevos& Cheevos() const; + CGameClientInput& Input() const; + CGameClientProperties& AddonProperties() const; + CGameClientStreams& Streams() const; + + // Construction parameters + CGameClient& m_gameClient; + AddonInstance_Game& m_struct; + CCriticalSection& m_clientAccess; +}; + +} // namespace GAME +} // namespace KODI |