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-rw-r--r--xbmc/games/addons/GameClientTranslator.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/xbmc/games/addons/GameClientTranslator.cpp b/xbmc/games/addons/GameClientTranslator.cpp
new file mode 100644
index 0000000..c48ba4a
--- /dev/null
+++ b/xbmc/games/addons/GameClientTranslator.cpp
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+/*
+ * Copyright (C) 2016-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameClientTranslator.h"
+
+using namespace KODI;
+using namespace GAME;
+
+const char* CGameClientTranslator::ToString(GAME_ERROR error)
+{
+ switch (error)
+ {
+ case GAME_ERROR_NO_ERROR:
+ return "no error";
+ case GAME_ERROR_NOT_IMPLEMENTED:
+ return "not implemented";
+ case GAME_ERROR_REJECTED:
+ return "rejected by the client";
+ case GAME_ERROR_INVALID_PARAMETERS:
+ return "invalid parameters for this method";
+ case GAME_ERROR_FAILED:
+ return "the command failed";
+ case GAME_ERROR_NOT_LOADED:
+ return "no game is loaded";
+ case GAME_ERROR_RESTRICTED:
+ return "the required resources are restricted";
+ default:
+ break;
+ }
+ return "unknown error";
+}
+
+const char* CGameClientTranslator::ToString(GAME_MEMORY memory)
+{
+ switch (memory)
+ {
+ case GAME_MEMORY_SAVE_RAM:
+ return "save ram";
+ case GAME_MEMORY_RTC:
+ return "rtc";
+ case GAME_MEMORY_SYSTEM_RAM:
+ return "system ram";
+ case GAME_MEMORY_VIDEO_RAM:
+ return "video ram";
+ case GAME_MEMORY_SNES_BSX_RAM:
+ return "snes bsx ram";
+ case GAME_MEMORY_SNES_SUFAMI_TURBO_A_RAM:
+ return "snes sufami turbo a ram";
+ case GAME_MEMORY_SNES_SUFAMI_TURBO_B_RAM:
+ return "snes sufami turbo b ram";
+ case GAME_MEMORY_SNES_GAME_BOY_RAM:
+ return "snes game boy ram";
+ case GAME_MEMORY_SNES_GAME_BOY_RTC:
+ return "snes game boy rtc";
+ default:
+ break;
+ }
+ return "unknown memory";
+}
+
+bool CGameClientTranslator::TranslateStreamType(GAME_STREAM_TYPE gameType,
+ RETRO::StreamType& retroType)
+{
+ switch (gameType)
+ {
+ case GAME_STREAM_AUDIO:
+ retroType = RETRO::StreamType::AUDIO;
+ return true;
+ case GAME_STREAM_VIDEO:
+ retroType = RETRO::StreamType::VIDEO;
+ return true;
+ case GAME_STREAM_SW_FRAMEBUFFER:
+ retroType = RETRO::StreamType::SW_BUFFER;
+ return true;
+ case GAME_STREAM_HW_FRAMEBUFFER:
+ retroType = RETRO::StreamType::HW_BUFFER;
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+AVPixelFormat CGameClientTranslator::TranslatePixelFormat(GAME_PIXEL_FORMAT format)
+{
+ switch (format)
+ {
+ case GAME_PIXEL_FORMAT_0RGB8888:
+ return AV_PIX_FMT_0RGB32;
+ case GAME_PIXEL_FORMAT_RGB565:
+ return AV_PIX_FMT_RGB565;
+ case GAME_PIXEL_FORMAT_0RGB1555:
+ return AV_PIX_FMT_RGB555;
+ default:
+ break;
+ }
+ return AV_PIX_FMT_NONE;
+}
+
+GAME_PIXEL_FORMAT CGameClientTranslator::TranslatePixelFormat(AVPixelFormat format)
+{
+ switch (format)
+ {
+ case AV_PIX_FMT_0RGB32:
+ return GAME_PIXEL_FORMAT_0RGB8888;
+ case AV_PIX_FMT_RGB565:
+ return GAME_PIXEL_FORMAT_RGB565;
+ case AV_PIX_FMT_RGB555:
+ return GAME_PIXEL_FORMAT_0RGB1555;
+ default:
+ break;
+ }
+ return GAME_PIXEL_FORMAT_UNKNOWN;
+}
+
+RETRO::PCMFormat CGameClientTranslator::TranslatePCMFormat(GAME_PCM_FORMAT format)
+{
+ switch (format)
+ {
+ case GAME_PCM_FORMAT_S16NE:
+ return RETRO::PCMFormat::FMT_S16NE;
+ default:
+ break;
+ }
+ return RETRO::PCMFormat::FMT_UNKNOWN;
+}
+
+RETRO::AudioChannel CGameClientTranslator::TranslateAudioChannel(GAME_AUDIO_CHANNEL channel)
+{
+ switch (channel)
+ {
+ case GAME_CH_FL:
+ return RETRO::AudioChannel::CH_FL;
+ case GAME_CH_FR:
+ return RETRO::AudioChannel::CH_FR;
+ case GAME_CH_FC:
+ return RETRO::AudioChannel::CH_FC;
+ case GAME_CH_LFE:
+ return RETRO::AudioChannel::CH_LFE;
+ case GAME_CH_BL:
+ return RETRO::AudioChannel::CH_BL;
+ case GAME_CH_BR:
+ return RETRO::AudioChannel::CH_BR;
+ case GAME_CH_FLOC:
+ return RETRO::AudioChannel::CH_FLOC;
+ case GAME_CH_FROC:
+ return RETRO::AudioChannel::CH_FROC;
+ case GAME_CH_BC:
+ return RETRO::AudioChannel::CH_BC;
+ case GAME_CH_SL:
+ return RETRO::AudioChannel::CH_SL;
+ case GAME_CH_SR:
+ return RETRO::AudioChannel::CH_SR;
+ case GAME_CH_TFL:
+ return RETRO::AudioChannel::CH_TFL;
+ case GAME_CH_TFR:
+ return RETRO::AudioChannel::CH_TFR;
+ case GAME_CH_TFC:
+ return RETRO::AudioChannel::CH_TFC;
+ case GAME_CH_TC:
+ return RETRO::AudioChannel::CH_TC;
+ case GAME_CH_TBL:
+ return RETRO::AudioChannel::CH_TBL;
+ case GAME_CH_TBR:
+ return RETRO::AudioChannel::CH_TBR;
+ case GAME_CH_TBC:
+ return RETRO::AudioChannel::CH_TBC;
+ case GAME_CH_BLOC:
+ return RETRO::AudioChannel::CH_BLOC;
+ case GAME_CH_BROC:
+ return RETRO::AudioChannel::CH_BROC;
+ default:
+ break;
+ }
+ return RETRO::AudioChannel::CH_NULL;
+}
+
+RETRO::VideoRotation CGameClientTranslator::TranslateRotation(GAME_VIDEO_ROTATION rotation)
+{
+ switch (rotation)
+ {
+ case GAME_VIDEO_ROTATION_90_CCW:
+ return RETRO::VideoRotation::ROTATION_90_CCW;
+ case GAME_VIDEO_ROTATION_180_CCW:
+ return RETRO::VideoRotation::ROTATION_180_CCW;
+ case GAME_VIDEO_ROTATION_270_CCW:
+ return RETRO::VideoRotation::ROTATION_270_CCW;
+ default:
+ break;
+ }
+ return RETRO::VideoRotation::ROTATION_0;
+}
+
+GAME_KEY_MOD CGameClientTranslator::GetModifiers(KEYBOARD::Modifier modifier)
+{
+ using namespace KEYBOARD;
+
+ unsigned int mods = GAME_KEY_MOD_NONE;
+
+ if (modifier & Modifier::MODIFIER_CTRL)
+ mods |= GAME_KEY_MOD_CTRL;
+ if (modifier & Modifier::MODIFIER_SHIFT)
+ mods |= GAME_KEY_MOD_SHIFT;
+ if (modifier & Modifier::MODIFIER_ALT)
+ mods |= GAME_KEY_MOD_ALT;
+ if (modifier & Modifier::MODIFIER_RALT)
+ mods |= GAME_KEY_MOD_ALT;
+ if (modifier & Modifier::MODIFIER_META)
+ mods |= GAME_KEY_MOD_META;
+ if (modifier & Modifier::MODIFIER_SUPER)
+ mods |= GAME_KEY_MOD_SUPER;
+ if (modifier & Modifier::MODIFIER_NUMLOCK)
+ mods |= GAME_KEY_MOD_NUMLOCK;
+ if (modifier & Modifier::MODIFIER_CAPSLOCK)
+ mods |= GAME_KEY_MOD_CAPSLOCK;
+ if (modifier & Modifier::MODIFIER_SCROLLLOCK)
+ mods |= GAME_KEY_MOD_SCROLLOCK;
+
+ return static_cast<GAME_KEY_MOD>(mods);
+}
+
+const char* CGameClientTranslator::TranslateRegion(GAME_REGION region)
+{
+ switch (region)
+ {
+ case GAME_REGION_NTSC:
+ return "NTSC";
+ case GAME_REGION_PAL:
+ return "PAL";
+ default:
+ break;
+ }
+ return "Unknown";
+}
+
+PORT_TYPE CGameClientTranslator::TranslatePortType(GAME_PORT_TYPE portType)
+{
+ switch (portType)
+ {
+ case GAME_PORT_KEYBOARD:
+ return PORT_TYPE::KEYBOARD;
+ case GAME_PORT_MOUSE:
+ return PORT_TYPE::MOUSE;
+ case GAME_PORT_CONTROLLER:
+ return PORT_TYPE::CONTROLLER;
+ default:
+ break;
+ }
+
+ return PORT_TYPE::UNKNOWN;
+}