diff options
Diffstat (limited to 'xbmc/games/addons/input/GameClientController.cpp')
-rw-r--r-- | xbmc/games/addons/input/GameClientController.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientController.cpp b/xbmc/games/addons/input/GameClientController.cpp new file mode 100644 index 0000000..435e277 --- /dev/null +++ b/xbmc/games/addons/input/GameClientController.cpp @@ -0,0 +1,138 @@ +/* + * Copyright (C) 2018 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this Program; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "GameClientController.h" + +#include "GameClientInput.h" +#include "games/controllers/Controller.h" +#include "games/controllers/ControllerLayout.h" +#include "games/controllers/input/PhysicalFeature.h" +#include "games/controllers/input/PhysicalTopology.h" + +#include <algorithm> +#include <vector> + +using namespace KODI; +using namespace GAME; + +CGameClientController::CGameClientController(CGameClientInput& input, ControllerPtr controller) + : m_input(input), m_controller(std::move(controller)), m_controllerId(m_controller->ID()) +{ + // Generate arrays of features + for (const CPhysicalFeature& feature : m_controller->Features()) + { + // Skip feature if not supported by the game client + if (!m_input.HasFeature(m_controller->ID(), feature.Name())) + continue; + + // Add feature to array of the appropriate type + switch (feature.Type()) + { + case FEATURE_TYPE::SCALAR: + { + switch (feature.InputType()) + { + case JOYSTICK::INPUT_TYPE::DIGITAL: + m_digitalButtons.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case JOYSTICK::INPUT_TYPE::ANALOG: + m_analogButtons.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + default: + break; + } + break; + } + case FEATURE_TYPE::ANALOG_STICK: + m_analogSticks.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case FEATURE_TYPE::ACCELEROMETER: + m_accelerometers.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case FEATURE_TYPE::KEY: + m_keys.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case FEATURE_TYPE::RELPOINTER: + m_relPointers.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case FEATURE_TYPE::ABSPOINTER: + m_absPointers.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + case FEATURE_TYPE::MOTOR: + m_motors.emplace_back(const_cast<char*>(feature.Name().c_str())); + break; + default: + break; + } + } + + //! @todo Sort vectors +} + +game_controller_layout CGameClientController::TranslateController() const +{ + game_controller_layout controllerStruct{}; + + controllerStruct.controller_id = const_cast<char*>(m_controllerId.c_str()); + controllerStruct.provides_input = m_controller->Layout().Topology().ProvidesInput(); + + if (!m_digitalButtons.empty()) + { + controllerStruct.digital_buttons = const_cast<char**>(m_digitalButtons.data()); + controllerStruct.digital_button_count = static_cast<unsigned int>(m_digitalButtons.size()); + } + if (!m_analogButtons.empty()) + { + controllerStruct.analog_buttons = const_cast<char**>(m_analogButtons.data()); + controllerStruct.analog_button_count = static_cast<unsigned int>(m_analogButtons.size()); + } + if (!m_analogSticks.empty()) + { + controllerStruct.analog_sticks = const_cast<char**>(m_analogSticks.data()); + controllerStruct.analog_stick_count = static_cast<unsigned int>(m_analogSticks.size()); + } + if (!m_accelerometers.empty()) + { + controllerStruct.accelerometers = const_cast<char**>(m_accelerometers.data()); + controllerStruct.accelerometer_count = static_cast<unsigned int>(m_accelerometers.size()); + } + if (!m_keys.empty()) + { + controllerStruct.keys = const_cast<char**>(m_keys.data()); + controllerStruct.key_count = static_cast<unsigned int>(m_keys.size()); + } + if (!m_relPointers.empty()) + { + controllerStruct.rel_pointers = const_cast<char**>(m_relPointers.data()); + controllerStruct.rel_pointer_count = static_cast<unsigned int>(m_relPointers.size()); + } + if (!m_absPointers.empty()) + { + controllerStruct.abs_pointers = const_cast<char**>(m_absPointers.data()); + controllerStruct.abs_pointer_count = static_cast<unsigned int>(m_absPointers.size()); + } + if (!m_motors.empty()) + { + controllerStruct.motors = const_cast<char**>(m_motors.data()); + controllerStruct.motor_count = static_cast<unsigned int>(m_motors.size()); + } + + return controllerStruct; +} |