summaryrefslogtreecommitdiffstats
path: root/xbmc/games/addons/input/GameClientController.h
diff options
context:
space:
mode:
Diffstat (limited to 'xbmc/games/addons/input/GameClientController.h')
-rw-r--r--xbmc/games/addons/input/GameClientController.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientController.h b/xbmc/games/addons/input/GameClientController.h
new file mode 100644
index 0000000..5445868
--- /dev/null
+++ b/xbmc/games/addons/input/GameClientController.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2018 Team Kodi
+ * http://kodi.tv
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this Program; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#pragma once
+
+#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
+#include "games/controllers/ControllerTypes.h"
+
+#include <string>
+#include <vector>
+
+namespace KODI
+{
+namespace GAME
+{
+class CGameClientInput;
+
+/*!
+ * \brief A container for the layout of a controller connected to a game
+ * client input port
+ */
+class CGameClientController
+{
+public:
+ /*!
+ * \brief Construct a controller layout
+ *
+ * \brief controller The controller add-on
+ */
+ CGameClientController(CGameClientInput& input, ControllerPtr controller);
+
+ /*!
+ * \brief Get a controller layout for the Game API
+ */
+ game_controller_layout TranslateController() const;
+
+private:
+ // Construction parameters
+ CGameClientInput& m_input;
+ const ControllerPtr m_controller;
+
+ // Buffer parameters
+ std::string m_controllerId;
+ std::vector<char*> m_digitalButtons;
+ std::vector<char*> m_analogButtons;
+ std::vector<char*> m_analogSticks;
+ std::vector<char*> m_accelerometers;
+ std::vector<char*> m_keys;
+ std::vector<char*> m_relPointers;
+ std::vector<char*> m_absPointers;
+ std::vector<char*> m_motors;
+};
+} // namespace GAME
+} // namespace KODI