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diff --git a/xbmc/games/addons/input/GameClientJoystick.h b/xbmc/games/addons/input/GameClientJoystick.h
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+/*
+ * Copyright (C) 2015-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "games/controllers/ControllerTypes.h"
+#include "input/joysticks/interfaces/IInputHandler.h"
+#include "peripherals/PeripheralTypes.h"
+
+#include <memory>
+
+namespace KODI
+{
+namespace JOYSTICK
+{
+class IInputProvider;
+}
+
+namespace GAME
+{
+class CGameClient;
+class CPortInput;
+
+/*!
+ * \ingroup games
+ * \brief Handles game controller events for games.
+ *
+ * Listens to game controller events and forwards them to the games (as game_input_event).
+ */
+class CGameClientJoystick : public JOYSTICK::IInputHandler
+{
+public:
+ /*!
+ * \brief Constructor.
+ * \param addon The game client implementation.
+ * \param port The port this game controller is associated with.
+ * \param controller The game controller which is used (for controller mapping).
+ * \param dllStruct The emulator or game to which the events are sent.
+ */
+ CGameClientJoystick(CGameClient& addon,
+ const std::string& portAddress,
+ const ControllerPtr& controller);
+
+ ~CGameClientJoystick() override;
+
+ void RegisterInput(JOYSTICK::IInputProvider* inputProvider);
+ void UnregisterInput(JOYSTICK::IInputProvider* inputProvider);
+
+ // Implementation of IInputHandler
+ std::string ControllerID() const override;
+ bool HasFeature(const std::string& feature) const override;
+ bool AcceptsInput(const std::string& feature) const override;
+ bool OnButtonPress(const std::string& feature, bool bPressed) override;
+ void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override {}
+ bool OnButtonMotion(const std::string& feature,
+ float magnitude,
+ unsigned int motionTimeMs) override;
+ bool OnAnalogStickMotion(const std::string& feature,
+ float x,
+ float y,
+ unsigned int motionTimeMs) override;
+ bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override;
+ bool OnWheelMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ bool OnThrottleMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ void OnInputFrame() override {}
+
+ // Input accessors
+ const std::string& GetPortAddress() const { return m_portAddress; }
+ const ControllerPtr& GetController() const { return m_controller; }
+ std::string GetControllerAddress() const;
+ const PERIPHERALS::PeripheralPtr& GetSource() const { return m_sourcePeripheral; }
+ std::string GetSourceLocation() const;
+
+ // Input mutators
+ void SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral);
+ void ClearSource();
+
+ // Input handlers
+ bool SetRumble(const std::string& feature, float magnitude);
+
+private:
+ // Construction parameters
+ CGameClient& m_gameClient;
+ const std::string m_portAddress;
+ const ControllerPtr m_controller;
+
+ // Input parameters
+ std::unique_ptr<CPortInput> m_portInput;
+ PERIPHERALS::PeripheralPtr m_sourcePeripheral;
+};
+} // namespace GAME
+} // namespace KODI