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-rw-r--r--xbmc/games/addons/input/GameClientKeyboard.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientKeyboard.cpp b/xbmc/games/addons/input/GameClientKeyboard.cpp
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+++ b/xbmc/games/addons/input/GameClientKeyboard.cpp
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+/*
+ * Copyright (C) 2015-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameClientKeyboard.h"
+
+#include "GameClientInput.h"
+#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
+#include "games/addons/GameClient.h"
+#include "games/addons/GameClientTranslator.h"
+#include "input/keyboard/interfaces/IKeyboardInputProvider.h"
+#include "utils/log.h"
+
+#include <utility>
+
+using namespace KODI;
+using namespace GAME;
+
+#define BUTTON_INDEX_MASK 0x01ff
+
+CGameClientKeyboard::CGameClientKeyboard(CGameClient& gameClient,
+ std::string controllerId,
+ KEYBOARD::IKeyboardInputProvider* inputProvider)
+ : m_gameClient(gameClient),
+ m_controllerId(std::move(controllerId)),
+ m_inputProvider(inputProvider)
+{
+ m_inputProvider->RegisterKeyboardHandler(this, false);
+}
+
+CGameClientKeyboard::~CGameClientKeyboard()
+{
+ m_inputProvider->UnregisterKeyboardHandler(this);
+}
+
+std::string CGameClientKeyboard::ControllerID() const
+{
+ return m_controllerId;
+}
+
+bool CGameClientKeyboard::HasKey(const KEYBOARD::KeyName& key) const
+{
+ return m_gameClient.Input().HasFeature(ControllerID(), key);
+}
+
+bool CGameClientKeyboard::OnKeyPress(const KEYBOARD::KeyName& key,
+ KEYBOARD::Modifier mod,
+ uint32_t unicode)
+{
+ // Only allow activated input in fullscreen game
+ if (!m_gameClient.Input().AcceptsInput())
+ {
+ CLog::Log(LOGDEBUG, "GAME: key press ignored, not in fullscreen game");
+ return false;
+ }
+
+ game_input_event event;
+
+ event.type = GAME_INPUT_EVENT_KEY;
+ event.controller_id = m_controllerId.c_str();
+ event.port_type = GAME_PORT_KEYBOARD;
+ event.port_address = ""; // Not used
+ event.feature_name = key.c_str();
+ event.key.pressed = true;
+ event.key.unicode = unicode;
+ event.key.modifiers = CGameClientTranslator::GetModifiers(mod);
+
+ return m_gameClient.Input().InputEvent(event);
+}
+
+void CGameClientKeyboard::OnKeyRelease(const KEYBOARD::KeyName& key,
+ KEYBOARD::Modifier mod,
+ uint32_t unicode)
+{
+ game_input_event event;
+
+ event.type = GAME_INPUT_EVENT_KEY;
+ event.controller_id = m_controllerId.c_str();
+ event.port_type = GAME_PORT_KEYBOARD;
+ event.port_address = ""; // Not used
+ event.feature_name = key.c_str();
+ event.key.pressed = false;
+ event.key.unicode = unicode;
+ event.key.modifiers = CGameClientTranslator::GetModifiers(mod);
+
+ m_gameClient.Input().InputEvent(event);
+}
+
+void CGameClientKeyboard::SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral)
+{
+ m_sourcePeripheral = std::move(sourcePeripheral);
+}
+
+void CGameClientKeyboard::ClearSource()
+{
+ m_sourcePeripheral.reset();
+}