summaryrefslogtreecommitdiffstats
path: root/xbmc/games/addons/input/GameClientMouse.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'xbmc/games/addons/input/GameClientMouse.cpp')
-rw-r--r--xbmc/games/addons/input/GameClientMouse.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientMouse.cpp b/xbmc/games/addons/input/GameClientMouse.cpp
new file mode 100644
index 0000000..5cc9676
--- /dev/null
+++ b/xbmc/games/addons/input/GameClientMouse.cpp
@@ -0,0 +1,106 @@
+/*
+ * Copyright (C) 2015-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameClientMouse.h"
+
+#include "GameClientInput.h"
+#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
+#include "games/addons/GameClient.h"
+#include "input/mouse/interfaces/IMouseInputProvider.h"
+
+#include <utility>
+
+using namespace KODI;
+using namespace GAME;
+
+CGameClientMouse::CGameClientMouse(CGameClient& gameClient,
+ std::string controllerId,
+ MOUSE::IMouseInputProvider* inputProvider)
+ : m_gameClient(gameClient),
+ m_controllerId(std::move(controllerId)),
+ m_inputProvider(inputProvider)
+{
+ inputProvider->RegisterMouseHandler(this, false);
+}
+
+CGameClientMouse::~CGameClientMouse()
+{
+ m_inputProvider->UnregisterMouseHandler(this);
+}
+
+std::string CGameClientMouse::ControllerID(void) const
+{
+ return m_controllerId;
+}
+
+bool CGameClientMouse::OnMotion(const std::string& relpointer, int dx, int dy)
+{
+ // Only allow activated input in fullscreen game
+ if (!m_gameClient.Input().AcceptsInput())
+ {
+ return false;
+ }
+
+ const std::string controllerId = ControllerID();
+
+ game_input_event event;
+
+ event.type = GAME_INPUT_EVENT_RELATIVE_POINTER;
+ event.controller_id = m_controllerId.c_str();
+ event.port_type = GAME_PORT_MOUSE;
+ event.port_address = ""; // Not used
+ event.feature_name = relpointer.c_str();
+ event.rel_pointer.x = dx;
+ event.rel_pointer.y = dy;
+
+ return m_gameClient.Input().InputEvent(event);
+}
+
+bool CGameClientMouse::OnButtonPress(const std::string& button)
+{
+ // Only allow activated input in fullscreen game
+ if (!m_gameClient.Input().AcceptsInput())
+ {
+ return false;
+ }
+
+ game_input_event event;
+
+ event.type = GAME_INPUT_EVENT_DIGITAL_BUTTON;
+ event.controller_id = m_controllerId.c_str();
+ event.port_type = GAME_PORT_MOUSE;
+ event.port_address = ""; // Not used
+ event.feature_name = button.c_str();
+ event.digital_button.pressed = true;
+
+ return m_gameClient.Input().InputEvent(event);
+}
+
+void CGameClientMouse::OnButtonRelease(const std::string& button)
+{
+ game_input_event event;
+
+ event.type = GAME_INPUT_EVENT_DIGITAL_BUTTON;
+ event.controller_id = m_controllerId.c_str();
+ event.port_type = GAME_PORT_MOUSE;
+ event.port_address = ""; // Not used
+ event.feature_name = button.c_str();
+ event.digital_button.pressed = false;
+
+ m_gameClient.Input().InputEvent(event);
+}
+
+void CGameClientMouse::SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral)
+{
+ m_sourcePeripheral = std::move(sourcePeripheral);
+}
+
+void CGameClientMouse::ClearSource()
+{
+ m_sourcePeripheral.reset();
+}