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diff --git a/xbmc/games/addons/input/GameClientMouse.h b/xbmc/games/addons/input/GameClientMouse.h
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+/*
+ * Copyright (C) 2015-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "input/mouse/interfaces/IMouseInputHandler.h"
+#include "peripherals/PeripheralTypes.h"
+
+namespace KODI
+{
+namespace MOUSE
+{
+class IMouseInputProvider;
+}
+
+namespace GAME
+{
+class CGameClient;
+
+/*!
+ * \ingroup games
+ * \brief Handles mouse events for games.
+ *
+ * Listens to mouse events and forwards them to the games (as game_input_event).
+ */
+class CGameClientMouse : public MOUSE::IMouseInputHandler
+{
+public:
+ /*!
+ * \brief Constructor registers for mouse events at CInputManager.
+ * \param gameClient The game client implementation.
+ * \param controllerId The controller profile used for input
+ * \param dllStruct The emulator or game to which the events are sent.
+ * \param inputProvider The interface providing us with mouse input.
+ */
+ CGameClientMouse(CGameClient& gameClient,
+ std::string controllerId,
+ MOUSE::IMouseInputProvider* inputProvider);
+
+ /*!
+ * \brief Destructor unregisters from mouse events from CInputManager.
+ */
+ ~CGameClientMouse() override;
+
+ // implementation of IMouseInputHandler
+ std::string ControllerID() const override;
+ bool OnMotion(const std::string& relpointer, int dx, int dy) override;
+ bool OnButtonPress(const std::string& button) override;
+ void OnButtonRelease(const std::string& button) override;
+
+ // Input accessors
+ const std::string& GetControllerID() const { return m_controllerId; }
+ const PERIPHERALS::PeripheralPtr& GetSource() const { return m_sourcePeripheral; }
+
+ // Input mutators
+ void SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral);
+ void ClearSource();
+
+private:
+ // Construction parameters
+ CGameClient& m_gameClient;
+ const std::string m_controllerId;
+ MOUSE::IMouseInputProvider* const m_inputProvider;
+
+ // Input parameters
+ PERIPHERALS::PeripheralPtr m_sourcePeripheral;
+};
+} // namespace GAME
+} // namespace KODI