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-rw-r--r--xbmc/games/addons/streams/GameClientStreamAudio.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/xbmc/games/addons/streams/GameClientStreamAudio.cpp b/xbmc/games/addons/streams/GameClientStreamAudio.cpp
new file mode 100644
index 0000000..a38f054
--- /dev/null
+++ b/xbmc/games/addons/streams/GameClientStreamAudio.cpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameClientStreamAudio.h"
+
+#include "cores/RetroPlayer/streams/RetroPlayerAudio.h"
+#include "games/addons/GameClientTranslator.h"
+#include "utils/log.h"
+
+using namespace KODI;
+using namespace GAME;
+
+CGameClientStreamAudio::CGameClientStreamAudio(double sampleRate) : m_sampleRate(sampleRate)
+{
+}
+
+bool CGameClientStreamAudio::OpenStream(RETRO::IRetroPlayerStream* stream,
+ const game_stream_properties& properties)
+{
+ RETRO::CRetroPlayerAudio* audioStream = dynamic_cast<RETRO::CRetroPlayerAudio*>(stream);
+ if (audioStream == nullptr)
+ {
+ CLog::Log(LOGERROR, "GAME: RetroPlayer stream is not an audio stream");
+ return false;
+ }
+
+ std::unique_ptr<RETRO::AudioStreamProperties> audioProperties(
+ TranslateProperties(properties.audio, m_sampleRate));
+ if (audioProperties)
+ {
+ if (audioStream->OpenStream(static_cast<const RETRO::StreamProperties&>(*audioProperties)))
+ m_stream = stream;
+ }
+
+ return m_stream != nullptr;
+}
+
+void CGameClientStreamAudio::CloseStream()
+{
+ if (m_stream != nullptr)
+ {
+ m_stream->CloseStream();
+ m_stream = nullptr;
+ }
+}
+
+void CGameClientStreamAudio::AddData(const game_stream_packet& packet)
+{
+ if (packet.type != GAME_STREAM_AUDIO)
+ return;
+
+ if (m_stream != nullptr)
+ {
+ const game_stream_audio_packet& audio = packet.audio;
+
+ RETRO::AudioStreamPacket audioPacket{audio.data, audio.size};
+
+ m_stream->AddStreamData(static_cast<RETRO::StreamPacket&>(audioPacket));
+ }
+}
+
+RETRO::AudioStreamProperties* CGameClientStreamAudio::TranslateProperties(
+ const game_stream_audio_properties& properties, double sampleRate)
+{
+ const RETRO::PCMFormat pcmFormat = CGameClientTranslator::TranslatePCMFormat(properties.format);
+ if (pcmFormat == RETRO::PCMFormat::FMT_UNKNOWN)
+ {
+ CLog::Log(LOGERROR, "GAME: Unknown PCM format: {}", static_cast<int>(properties.format));
+ return nullptr;
+ }
+
+ RETRO::AudioChannelMap channelMap = {{RETRO::AudioChannel::CH_NULL}};
+ unsigned int i = 0;
+ if (properties.channel_map != nullptr)
+ {
+ for (const GAME_AUDIO_CHANNEL* channelPtr = properties.channel_map; *channelPtr != GAME_CH_NULL;
+ channelPtr++)
+ {
+ RETRO::AudioChannel channel = CGameClientTranslator::TranslateAudioChannel(*channelPtr);
+ if (channel == RETRO::AudioChannel::CH_NULL)
+ {
+ CLog::Log(LOGERROR, "GAME: Unknown channel ID: {}", static_cast<int>(*channelPtr));
+ return nullptr;
+ }
+
+ channelMap[i++] = channel;
+ if (i + 1 >= channelMap.size())
+ break;
+ }
+ }
+ channelMap[i] = RETRO::AudioChannel::CH_NULL;
+
+ if (channelMap[0] == RETRO::AudioChannel::CH_NULL)
+ {
+ CLog::Log(LOGERROR, "GAME: Empty channel layout");
+ return nullptr;
+ }
+
+ return new RETRO::AudioStreamProperties{pcmFormat, sampleRate, channelMap};
+}