diff options
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUIGameController.cpp')
-rw-r--r-- | xbmc/games/controllers/guicontrols/GUIGameController.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUIGameController.cpp b/xbmc/games/controllers/guicontrols/GUIGameController.cpp new file mode 100644 index 0000000..8990cf2 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIGameController.cpp @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIGameController.h" + +#include "games/controllers/Controller.h" +#include "games/controllers/ControllerLayout.h" +#include "utils/log.h" + +#include <mutex> + +using namespace KODI; +using namespace GAME; + +CGUIGameController::CGUIGameController( + int parentID, int controlID, float posX, float posY, float width, float height) + : CGUIImage(parentID, controlID, posX, posY, width, height, CTextureInfo()) +{ + // Initialize CGUIControl + ControlType = GUICONTROL_GAMECONTROLLER; +} + +CGUIGameController::CGUIGameController(const CGUIGameController& from) : CGUIImage(from) +{ + // Initialize CGUIControl + ControlType = GUICONTROL_GAMECONTROLLER; +} + +CGUIGameController* CGUIGameController::Clone(void) const +{ + return new CGUIGameController(*this); +} + +void CGUIGameController::Render(void) +{ + CGUIImage::Render(); + + std::unique_lock<CCriticalSection> lock(m_mutex); + + if (m_currentController) + { + //! @todo Render pressed buttons + } +} + +void CGUIGameController::ActivateController(const ControllerPtr& controller) +{ + std::unique_lock<CCriticalSection> lock(m_mutex); + + if (controller && controller != m_currentController) + { + m_currentController = controller; + + lock.unlock(); + + //! @todo Sometimes this fails on window init + SetFileName(m_currentController->Layout().ImagePath()); + } +} |