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Diffstat (limited to '')
-rw-r--r-- | xbmc/games/controllers/guicontrols/GUIWheelButton.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp b/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp new file mode 100644 index 0000000..63c3819 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIWheelButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUIWheelButton::CGUIWheelButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, feature, index) +{ + Reset(); +} + +bool CGUIWheelButton::PromptForInput(CEvent& waitEvent) +{ + using namespace JOYSTICK; + + bool bInterrupted = false; + + // Get the prompt for the current analog stick direction + std::string strPrompt; + std::string strWarn; + switch (m_state) + { + case STATE::WHEEL_LEFT: + strPrompt = g_localizeStrings.Get(35098); // "Move %s left" + strWarn = g_localizeStrings.Get(35099); // "Move %s left (%d)" + break; + case STATE::WHEEL_RIGHT: + strPrompt = g_localizeStrings.Get(35096); // "Move %s right" + strWarn = g_localizeStrings.Get(35097); // "Move %s right (%d)" + break; + default: + break; + } + + if (!strPrompt.empty()) + { + bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); + + if (!bInterrupted) + m_state = STATE::FINISHED; // Not interrupted, must have timed out + else + m_state = GetNextState(m_state); // Interrupted by input, proceed + } + + return bInterrupted; +} + +bool CGUIWheelButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +JOYSTICK::WHEEL_DIRECTION CGUIWheelButton::GetWheelDirection(void) const +{ + using namespace JOYSTICK; + + switch (m_state) + { + case STATE::WHEEL_LEFT: + return WHEEL_DIRECTION::LEFT; + case STATE::WHEEL_RIGHT: + return WHEEL_DIRECTION::RIGHT; + default: + break; + } + + return WHEEL_DIRECTION::NONE; +} + +void CGUIWheelButton::Reset(void) +{ + m_state = STATE::WHEEL_LEFT; +} |