diff options
Diffstat (limited to 'xbmc/games/dialogs/osd/DialogGameOSD.h')
-rw-r--r-- | xbmc/games/dialogs/osd/DialogGameOSD.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/osd/DialogGameOSD.h b/xbmc/games/dialogs/osd/DialogGameOSD.h new file mode 100644 index 0000000..3a8127b --- /dev/null +++ b/xbmc/games/dialogs/osd/DialogGameOSD.h @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "guilib/GUIDialog.h" + +#include <memory> + +namespace KODI +{ +namespace GAME +{ +class CDialogGameOSDHelp; + +class CDialogGameOSD : public CGUIDialog +{ +public: + CDialogGameOSD(); + + ~CDialogGameOSD() override = default; + + // Implementation of CGUIControl via CGUIDialog + bool OnAction(const CAction& action) override; + + // Implementation of CGUIWindow via CGUIDialog + void OnDeinitWindow(int nextWindowID) override; + + /*! + * \brief Decide if the game should play behind the given dialog + * + * If true, the game should be played at regular speed. + * + * \param dialog The current dialog + * + * \return True if the game should be played at regular speed behind the + * dialog, false otherwise + */ + static bool PlayInBackground(int dialogId); + +protected: + // Implementation of CGUIWindow via CGUIDialog + void OnInitWindow() override; + +private: + std::unique_ptr<CDialogGameOSDHelp> m_helpDialog; +}; +} // namespace GAME +} // namespace KODI |