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-rw-r--r--xbmc/games/dialogs/osd/DialogGameOSD.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/osd/DialogGameOSD.h b/xbmc/games/dialogs/osd/DialogGameOSD.h
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+++ b/xbmc/games/dialogs/osd/DialogGameOSD.h
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "guilib/GUIDialog.h"
+
+#include <memory>
+
+namespace KODI
+{
+namespace GAME
+{
+class CDialogGameOSDHelp;
+
+class CDialogGameOSD : public CGUIDialog
+{
+public:
+ CDialogGameOSD();
+
+ ~CDialogGameOSD() override = default;
+
+ // Implementation of CGUIControl via CGUIDialog
+ bool OnAction(const CAction& action) override;
+
+ // Implementation of CGUIWindow via CGUIDialog
+ void OnDeinitWindow(int nextWindowID) override;
+
+ /*!
+ * \brief Decide if the game should play behind the given dialog
+ *
+ * If true, the game should be played at regular speed.
+ *
+ * \param dialog The current dialog
+ *
+ * \return True if the game should be played at regular speed behind the
+ * dialog, false otherwise
+ */
+ static bool PlayInBackground(int dialogId);
+
+protected:
+ // Implementation of CGUIWindow via CGUIDialog
+ void OnInitWindow() override;
+
+private:
+ std::unique_ptr<CDialogGameOSDHelp> m_helpDialog;
+};
+} // namespace GAME
+} // namespace KODI