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-rw-r--r--xbmc/guilib/GUIControlGroup.h124
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diff --git a/xbmc/guilib/GUIControlGroup.h b/xbmc/guilib/GUIControlGroup.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file GUIControlGroup.h
+\brief
+*/
+
+#include "GUIControlLookup.h"
+
+#include <vector>
+
+/*!
+ \ingroup controls
+ \brief group of controls, useful for remembering last control + animating/hiding together
+ */
+class CGUIControlGroup : public CGUIControlLookup
+{
+public:
+ CGUIControlGroup();
+ CGUIControlGroup(int parentID, int controlID, float posX, float posY, float width, float height);
+ explicit CGUIControlGroup(const CGUIControlGroup& from);
+ ~CGUIControlGroup(void) override;
+ CGUIControlGroup* Clone() const override { return new CGUIControlGroup(*this); }
+
+ void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
+ void Render() override;
+ void RenderEx() override;
+ bool OnAction(const CAction &action) override;
+ bool OnMessage(CGUIMessage& message) override;
+ virtual bool SendControlMessage(CGUIMessage& message);
+ bool HasFocus() const override;
+ void AllocResources() override;
+ void FreeResources(bool immediately = false) override;
+ void DynamicResourceAlloc(bool bOnOff) override;
+ bool CanFocus() const override;
+
+ EVENT_RESULT SendMouseEvent(const CPoint &point, const CMouseEvent &event) override;
+ void UnfocusFromPoint(const CPoint &point) override;
+
+ void SetInitialVisibility() override;
+
+ bool IsAnimating(ANIMATION_TYPE anim) override;
+ bool HasAnimation(ANIMATION_TYPE anim) override;
+ void QueueAnimation(ANIMATION_TYPE anim) override;
+ void ResetAnimation(ANIMATION_TYPE anim) override;
+ void ResetAnimations() override;
+
+ int GetFocusedControlID() const;
+ CGUIControl *GetFocusedControl() const;
+ virtual CGUIControl *GetFirstFocusableControl(int id);
+
+ virtual void AddControl(CGUIControl *control, int position = -1);
+ bool InsertControl(CGUIControl *control, const CGUIControl *insertPoint);
+ virtual bool RemoveControl(const CGUIControl *control);
+ virtual void ClearAll();
+ void SetDefaultControl(int id, bool always)
+ {
+ m_defaultControl = id;
+ m_defaultAlways = always;
+ }
+ void SetRenderFocusedLast(bool renderLast) { m_renderFocusedLast = renderLast; }
+
+ void SaveStates(std::vector<CControlState> &states) override;
+
+ bool IsGroup() const override { return true; }
+
+#ifdef _DEBUG
+ void DumpTextureUse() override;
+#endif
+protected:
+ // sub controls
+ std::vector<CGUIControl *> m_children;
+
+ typedef std::vector<CGUIControl *>::iterator iControls;
+ typedef std::vector<CGUIControl *>::const_iterator ciControls;
+ typedef std::vector<CGUIControl *>::reverse_iterator rControls;
+ typedef std::vector<CGUIControl *>::const_reverse_iterator crControls;
+
+ int m_defaultControl;
+ bool m_defaultAlways;
+ int m_focusedControl;
+ bool m_renderFocusedLast;
+private:
+ typedef std::vector< std::vector<CGUIControl *> * > COLLECTORTYPE;
+
+ struct IDCollectorList
+ {
+ ~IDCollectorList()
+ {
+ for (auto item : m_items)
+ delete item;
+ }
+
+ std::vector<CGUIControl *> *Get() {
+ if (++m_stackDepth > m_items.size())
+ m_items.push_back(new std::vector<CGUIControl *>());
+ return m_items[m_stackDepth - 1];
+ }
+
+ void Release() { --m_stackDepth; }
+
+ COLLECTORTYPE m_items;
+ size_t m_stackDepth = 0;
+ }m_idCollector;
+
+ struct IDCollector
+ {
+ explicit IDCollector(IDCollectorList& list) : m_list(list), m_collector(list.Get()) {}
+
+ ~IDCollector() { m_list.Release(); }
+
+ IDCollectorList &m_list;
+ std::vector<CGUIControl *> *m_collector;
+ };
+};
+