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-rw-r--r--xbmc/guilib/GUIMultiImage.h89
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diff --git a/xbmc/guilib/GUIMultiImage.h b/xbmc/guilib/GUIMultiImage.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file GUIMultiImage.h
+\brief
+*/
+
+#include "GUIImage.h"
+#include "threads/CriticalSection.h"
+#include "utils/Job.h"
+#include "utils/Stopwatch.h"
+
+#include <vector>
+
+/*!
+ \ingroup controls
+ \brief
+ */
+class CGUIMultiImage : public CGUIControl, public IJobCallback
+{
+public:
+ CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd);
+ CGUIMultiImage(const CGUIMultiImage &from);
+ ~CGUIMultiImage(void) override;
+ CGUIMultiImage* Clone() const override { return new CGUIMultiImage(*this); }
+
+ void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
+ void Render() override;
+ void UpdateVisibility(const CGUIListItem *item = NULL) override;
+ void UpdateInfo(const CGUIListItem *item = NULL) override;
+ bool OnAction(const CAction &action) override;
+ bool OnMessage(CGUIMessage &message) override;
+ void AllocResources() override;
+ void FreeResources(bool immediately = false) override;
+ void DynamicResourceAlloc(bool bOnOff) override;
+ bool IsDynamicallyAllocated() override { return m_bDynamicResourceAlloc; }
+ void SetInvalid() override;
+ bool CanFocus() const override;
+ std::string GetDescription() const override;
+
+ void SetInfo(const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info);
+ void SetAspectRatio(const CAspectRatio &ratio);
+
+protected:
+ void LoadDirectory();
+ void OnDirectoryLoaded();
+ void CancelLoading();
+
+ enum DIRECTORY_STATUS { UNLOADED = 0, LOADING, LOADED, READY };
+ void OnJobComplete(unsigned int jobID, bool success, CJob *job) override;
+
+ class CMultiImageJob : public CJob
+ {
+ public:
+ explicit CMultiImageJob(const std::string &path);
+ bool DoWork() override;
+ const char* GetType() const override { return "multiimage"; }
+
+ std::vector<std::string> m_files;
+ std::string m_path;
+ };
+
+ KODI::GUILIB::GUIINFO::CGUIInfoLabel m_texturePath;
+ std::string m_currentPath;
+ unsigned int m_currentImage;
+ CStopWatch m_imageTimer;
+ unsigned int m_timePerImage;
+ unsigned int m_timeToPauseAtEnd;
+ bool m_randomized;
+ bool m_loop;
+
+ bool m_bDynamicResourceAlloc;
+ std::vector<std::string> m_files;
+
+ CGUIImage m_image;
+
+ CCriticalSection m_section;
+ DIRECTORY_STATUS m_directoryStatus;
+ unsigned int m_jobID;
+};
+