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Diffstat (limited to 'xbmc/guilib/GUISpinControlEx.cpp')
-rw-r--r-- | xbmc/guilib/GUISpinControlEx.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/xbmc/guilib/GUISpinControlEx.cpp b/xbmc/guilib/GUISpinControlEx.cpp new file mode 100644 index 0000000..709c2af --- /dev/null +++ b/xbmc/guilib/GUISpinControlEx.cpp @@ -0,0 +1,161 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUISpinControlEx.h" + +#include "utils/StringUtils.h" + +CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CTextureInfo& textureUpDisabled, const CTextureInfo& textureDownDisabled, const CLabelInfo& labelInfo, int iType) + : CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, textureUpDisabled, textureDownDisabled, spinInfo, iType) + , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) +{ + ControlType = GUICONTROL_SPINEX; + m_spinPosX = 0; +} + +CGUISpinControlEx::~CGUISpinControlEx(void) = default; + +void CGUISpinControlEx::AllocResources() +{ + // Correct alignment - we always align the spincontrol on the right + m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT; + CGUISpinControl::AllocResources(); + m_buttonControl.AllocResources(); + if (m_height == 0) + m_height = GetSpinHeight(); +} + +void CGUISpinControlEx::FreeResources(bool immediately) +{ + CGUISpinControl::FreeResources(immediately); + m_buttonControl.FreeResources(immediately); +} + +void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff) +{ + CGUISpinControl::DynamicResourceAlloc(bOnOff); + m_buttonControl.DynamicResourceAlloc(bOnOff); +} + + +void CGUISpinControlEx::SetInvalid() +{ + CGUISpinControl::SetInvalid(); + m_buttonControl.SetInvalid(); +} + +void CGUISpinControlEx::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) +{ + // make sure the button has focus if it should have... + m_buttonControl.SetFocus(HasFocus()); + m_buttonControl.SetPulseOnSelect(m_pulseOnSelect); + m_buttonControl.SetEnabled(m_enabled); + if (m_bInvalidated) + { + float spinPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX); + float spinPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f; + CGUISpinControl::SetPosition(spinPosX, spinPosY); + } + m_buttonControl.DoProcess(currentTime, dirtyregions); + CGUISpinControl::Process(currentTime, dirtyregions); +} + +void CGUISpinControlEx::Render() +{ + CGUISpinControl::Render(); +} + +void CGUISpinControlEx::SetPosition(float posX, float posY) +{ + m_buttonControl.SetPosition(posX, posY); + CGUISpinControl::SetInvalid(); +} + +void CGUISpinControlEx::SetWidth(float width) +{ + m_buttonControl.SetWidth(width); + CGUISpinControl::SetInvalid(); +} + +void CGUISpinControlEx::SetHeight(float height) +{ + m_buttonControl.SetHeight(height); + CGUISpinControl::SetInvalid(); +} + +bool CGUISpinControlEx::UpdateColors(const CGUIListItem* item) +{ + bool changed = CGUISpinControl::UpdateColors(nullptr); + changed |= m_buttonControl.SetColorDiffuse(m_diffuseColor); + changed |= m_buttonControl.UpdateColors(nullptr); + + return changed; +} + +void CGUISpinControlEx::SetEnabled(bool bEnable) +{ + m_buttonControl.SetEnabled(bEnable); + CGUISpinControl::SetEnabled(bEnable); +} + +const std::string CGUISpinControlEx::GetCurrentLabel() const +{ + return CGUISpinControl::GetLabel(); +} + +std::string CGUISpinControlEx::GetDescription() const +{ + return StringUtils::Format("{} ({})", m_buttonControl.GetDescription(), GetLabel()); +} + +void CGUISpinControlEx::SetItemInvalid(bool invalid) +{ + if (invalid) + { + m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().disabledColor; + m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().disabledColor; + } + else + { + m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().textColor; + m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().focusedColor; + } +} + +void CGUISpinControlEx::SetSpinPosition(float spinPosX) +{ + m_spinPosX = spinPosX; + SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); +} + +void CGUISpinControlEx::RenderText(float posX, float posY, float width, float height) +{ + const float freeSpaceWidth{m_buttonControl.GetWidth() - GetSpinWidth() * 2}; + + // Limit right label text width to max 50% of free space + // (will be slightly shifted due to offsetX padding) + const float rightTextMaxWidth{freeSpaceWidth * 0.5f}; + + float rightTextWidth{width}; + if (rightTextWidth > rightTextMaxWidth) + { + rightTextWidth = rightTextMaxWidth - m_label.GetLabelInfo().offsetX; + } + + m_label.SetScrolling(HasFocus()); + // Replace posX by using our button position + posX = m_buttonControl.GetXPosition() + freeSpaceWidth - rightTextWidth - + m_label.GetLabelInfo().offsetX; + + // Limit the max width for the left label to avoid text overlapping + m_buttonControl.SetMaxWidth(posX + m_label.GetLabelInfo().offsetX); + m_buttonControl.Render(); + + CGUISpinControl::RenderText(posX, m_buttonControl.GetYPosition(), rightTextWidth, + m_buttonControl.GetHeight()); +} |