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Diffstat (limited to 'xbmc/guilib/TextureManager.h')
-rw-r--r-- | xbmc/guilib/TextureManager.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/xbmc/guilib/TextureManager.h b/xbmc/guilib/TextureManager.h new file mode 100644 index 0000000..ef3128e --- /dev/null +++ b/xbmc/guilib/TextureManager.h @@ -0,0 +1,131 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIComponent.h" +#include "TextureBundle.h" +#include "threads/CriticalSection.h" + +#include <chrono> +#include <cstddef> +#include <cstdint> +#include <list> +#include <memory> +#include <string> +#include <utility> +#include <vector> + +class CTexture; + +/************************************************************************/ +/* */ +/************************************************************************/ +class CTextureArray +{ +public: + CTextureArray(int width, int height, int loops, bool texCoordsArePixels = false); + CTextureArray(); + + virtual ~CTextureArray(); + + void Reset(); + + void Add(std::shared_ptr<CTexture> texture, int delay); + void Set(std::shared_ptr<CTexture> texture, int width, int height); + void Free(); + unsigned int size() const; + + std::vector<std::shared_ptr<CTexture>> m_textures; + std::vector<int> m_delays; + int m_width; + int m_height; + int m_orientation; + int m_loops; + int m_texWidth; + int m_texHeight; + bool m_texCoordsArePixels; +}; + +/*! + \ingroup textures + \brief + */ +/************************************************************************/ +/* */ +/************************************************************************/ +class CTextureMap +{ +public: + CTextureMap(); + CTextureMap(const std::string& textureName, int width, int height, int loops); + virtual ~CTextureMap(); + + void Add(std::unique_ptr<CTexture> texture, int delay); + bool Release(); + + const std::string& GetName() const; + const CTextureArray& GetTexture(); + void Dump() const; + uint32_t GetMemoryUsage() const; + void Flush(); + bool IsEmpty() const; + void SetHeight(int height); + void SetWidth(int height); +protected: + void FreeTexture(); + + CTextureArray m_texture; + std::string m_textureName; + unsigned int m_referenceCount; + uint32_t m_memUsage; +}; + +/*! + \ingroup textures + \brief + */ +/************************************************************************/ +/* */ +/************************************************************************/ +class CGUITextureManager +{ +public: + CGUITextureManager(void); + virtual ~CGUITextureManager(void); + + bool HasTexture(const std::string &textureName, std::string *path = NULL, int *bundle = NULL, int *size = NULL); + static bool CanLoad(const std::string &texturePath); ///< Returns true if the texture manager can load this texture + const CTextureArray& Load(const std::string& strTextureName, bool checkBundleOnly = false); + void ReleaseTexture(const std::string& strTextureName, bool immediately = false); + void Cleanup(); + void Dump() const; + uint32_t GetMemoryUsage() const; + void Flush(); + std::string GetTexturePath(const std::string& textureName, bool directory = false); + std::vector<std::string> GetBundledTexturesFromPath(const std::string& texturePath); + + void AddTexturePath(const std::string &texturePath); ///< Add a new path to the paths to check when loading media + void SetTexturePath(const std::string &texturePath); ///< Set a single path as the path to check when loading media (clear then add) + void RemoveTexturePath(const std::string &texturePath); ///< Remove a path from the paths to check when loading media + + void FreeUnusedTextures(unsigned int timeDelay = 0); ///< Free textures (called from app thread only) + void ReleaseHwTexture(unsigned int texture); +protected: + std::vector<CTextureMap*> m_vecTextures; + std::list<std::pair<CTextureMap*, std::chrono::time_point<std::chrono::steady_clock>>> + m_unusedTextures; + std::vector<unsigned int> m_unusedHwTextures; + typedef std::vector<CTextureMap*>::iterator ivecTextures; + // we have 2 texture bundles (one for the base textures, one for the theme) + CTextureBundle m_TexBundle[2]; + + std::vector<std::string> m_texturePaths; + CCriticalSection m_section; +}; + |