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+/*
+ * Copyright (C) 2014-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "FeatureHandling.h"
+#include "input/joysticks/JoystickTypes.h"
+#include "input/joysticks/interfaces/IDriverHandler.h"
+
+#include <map>
+
+namespace KODI
+{
+namespace JOYSTICK
+{
+class CDriverPrimitive;
+class CGUIDialogNewJoystick;
+class IInputHandler;
+class IButtonMap;
+
+/*!
+ * \ingroup joystick
+ * \brief Class to translate input from the driver into higher-level features
+ *
+ * Raw driver input arrives for three elements: buttons, hats and axes. When
+ * driver input is handled by this class, it translates the raw driver
+ * elements into physical joystick features, such as buttons, analog sticks,
+ * etc.
+ *
+ * A button map is used to translate driver primitives to controller features.
+ * The button map has been abstracted away behind the IButtonMap
+ * interface so that it can be provided by an add-on.
+ */
+class CInputHandling : public IDriverHandler
+{
+public:
+ CInputHandling(IInputHandler* handler, IButtonMap* buttonMap);
+
+ ~CInputHandling() override;
+
+ // implementation of IDriverHandler
+ bool OnButtonMotion(unsigned int buttonIndex, bool bPressed) override;
+ bool OnHatMotion(unsigned int hatIndex, HAT_STATE state) override;
+ bool OnAxisMotion(unsigned int axisIndex,
+ float position,
+ int center,
+ unsigned int range) override;
+ void OnInputFrame() override;
+
+private:
+ bool OnDigitalMotion(const CDriverPrimitive& source, bool bPressed);
+ bool OnAnalogMotion(const CDriverPrimitive& source, float magnitude);
+
+ CJoystickFeature* CreateFeature(const FeatureName& featureName);
+
+ IInputHandler* const m_handler;
+ IButtonMap* const m_buttonMap;
+
+ std::map<FeatureName, FeaturePtr> m_features;
+
+ static CGUIDialogNewJoystick* const m_dialog;
+};
+} // namespace JOYSTICK
+} // namespace KODI