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Diffstat (limited to 'xbmc/input/joysticks/generic/InputHandling.h')
-rw-r--r-- | xbmc/input/joysticks/generic/InputHandling.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/xbmc/input/joysticks/generic/InputHandling.h b/xbmc/input/joysticks/generic/InputHandling.h new file mode 100644 index 0000000..772d9d1 --- /dev/null +++ b/xbmc/input/joysticks/generic/InputHandling.h @@ -0,0 +1,69 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "FeatureHandling.h" +#include "input/joysticks/JoystickTypes.h" +#include "input/joysticks/interfaces/IDriverHandler.h" + +#include <map> + +namespace KODI +{ +namespace JOYSTICK +{ +class CDriverPrimitive; +class CGUIDialogNewJoystick; +class IInputHandler; +class IButtonMap; + +/*! + * \ingroup joystick + * \brief Class to translate input from the driver into higher-level features + * + * Raw driver input arrives for three elements: buttons, hats and axes. When + * driver input is handled by this class, it translates the raw driver + * elements into physical joystick features, such as buttons, analog sticks, + * etc. + * + * A button map is used to translate driver primitives to controller features. + * The button map has been abstracted away behind the IButtonMap + * interface so that it can be provided by an add-on. + */ +class CInputHandling : public IDriverHandler +{ +public: + CInputHandling(IInputHandler* handler, IButtonMap* buttonMap); + + ~CInputHandling() override; + + // implementation of IDriverHandler + bool OnButtonMotion(unsigned int buttonIndex, bool bPressed) override; + bool OnHatMotion(unsigned int hatIndex, HAT_STATE state) override; + bool OnAxisMotion(unsigned int axisIndex, + float position, + int center, + unsigned int range) override; + void OnInputFrame() override; + +private: + bool OnDigitalMotion(const CDriverPrimitive& source, bool bPressed); + bool OnAnalogMotion(const CDriverPrimitive& source, float magnitude); + + CJoystickFeature* CreateFeature(const FeatureName& featureName); + + IInputHandler* const m_handler; + IButtonMap* const m_buttonMap; + + std::map<FeatureName, FeaturePtr> m_features; + + static CGUIDialogNewJoystick* const m_dialog; +}; +} // namespace JOYSTICK +} // namespace KODI |