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-rw-r--r--xbmc/input/joysticks/keymaps/KeymapHandler.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/xbmc/input/joysticks/keymaps/KeymapHandler.h b/xbmc/input/joysticks/keymaps/KeymapHandler.h
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+++ b/xbmc/input/joysticks/keymaps/KeymapHandler.h
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "input/joysticks/JoystickTypes.h"
+#include "input/joysticks/interfaces/IButtonSequence.h"
+#include "input/joysticks/interfaces/IInputHandler.h"
+#include "input/joysticks/interfaces/IKeymapHandler.h"
+
+#include <map>
+#include <memory>
+#include <string>
+
+class IActionListener;
+class IKeymap;
+
+namespace KODI
+{
+namespace JOYSTICK
+{
+class IKeyHandler;
+
+/*!
+ * \ingroup joystick
+ * \brief
+ */
+class CKeymapHandler : public IKeymapHandler, public IInputHandler
+{
+public:
+ CKeymapHandler(IActionListener* actionHandler, const IKeymap* keymap);
+
+ ~CKeymapHandler() override = default;
+
+ // implementation of IKeymapHandler
+ bool HotkeysPressed(const std::set<std::string>& keyNames) const override;
+ std::string GetLastPressed() const override { return m_lastPressed; }
+ void OnPress(const std::string& keyName) override { m_lastPressed = keyName; }
+
+ // implementation of IInputHandler
+ std::string ControllerID() const override;
+ bool HasFeature(const FeatureName& feature) const override { return true; }
+ bool AcceptsInput(const FeatureName& feature) const override;
+ bool OnButtonPress(const FeatureName& feature, bool bPressed) override;
+ void OnButtonHold(const FeatureName& feature, unsigned int holdTimeMs) override;
+ bool OnButtonMotion(const FeatureName& feature,
+ float magnitude,
+ unsigned int motionTimeMs) override;
+ bool OnAnalogStickMotion(const FeatureName& feature,
+ float x,
+ float y,
+ unsigned int motionTimeMs) override;
+ bool OnAccelerometerMotion(const FeatureName& feature, float x, float y, float z) override;
+ bool OnWheelMotion(const FeatureName& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ bool OnThrottleMotion(const FeatureName& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ void OnInputFrame() override {}
+
+protected:
+ // Keep track of cheat code presses
+ std::unique_ptr<IButtonSequence> m_easterEgg;
+
+private:
+ // Analog stick helper functions
+ bool ActivateDirection(const FeatureName& feature,
+ float magnitude,
+ ANALOG_STICK_DIRECTION dir,
+ unsigned int motionTimeMs);
+ void DeactivateDirection(const FeatureName& feature, ANALOG_STICK_DIRECTION dir);
+
+ // Wheel helper functions
+ bool ActivateDirection(const FeatureName& feature,
+ float magnitude,
+ WHEEL_DIRECTION dir,
+ unsigned int motionTimeMs);
+ void DeactivateDirection(const FeatureName& feature, WHEEL_DIRECTION dir);
+
+ // Throttle helper functions
+ bool ActivateDirection(const FeatureName& feature,
+ float magnitude,
+ THROTTLE_DIRECTION dir,
+ unsigned int motionTimeMs);
+ void DeactivateDirection(const FeatureName& feature, THROTTLE_DIRECTION dir);
+
+ // Helper functions
+ IKeyHandler* GetKeyHandler(const std::string& keyName);
+ bool HasAction(const std::string& keyName) const;
+
+ // Construction parameters
+ IActionListener* const m_actionHandler;
+ const IKeymap* const m_keymap;
+
+ // Handlers for individual keys
+ std::map<std::string, std::unique_ptr<IKeyHandler>> m_keyHandlers; // Key name -> handler
+
+ // Last pressed key
+ std::string m_lastPressed;
+};
+} // namespace JOYSTICK
+} // namespace KODI