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+/*
+ * Copyright (C) 2013-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "addons/IAddon.h"
+#include "interfaces/generic/ILanguageInvoker.h"
+#include "threads/CriticalSection.h"
+
+#include <map>
+#include <memory>
+#include <set>
+#include <vector>
+
+class CLanguageInvokerThread;
+typedef std::shared_ptr<CLanguageInvokerThread> CLanguageInvokerThreadPtr;
+
+class CScriptInvocationManager
+{
+public:
+ static CScriptInvocationManager& GetInstance();
+
+ void Process();
+ void Uninitialize();
+
+ void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::string &extension);
+ void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::set<std::string> &extensions);
+ void UnregisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler);
+ bool HasLanguageInvoker(const std::string &script) const;
+ LanguageInvokerPtr GetLanguageInvoker(const std::string& script);
+
+ /*!
+ * \brief Returns addon_handle if last reusable invoker is ready to use.
+ */
+ int GetReusablePluginHandle(const std::string& script);
+
+ /*!
+ * \brief Executes the given script asynchronously in a separate thread.
+ *
+ * \param script Path to the script to be executed
+ * \param addon (Optional) Addon to which the script belongs
+ * \param arguments (Optional) List of arguments passed to the script
+ * \return -1 if an error occurred, otherwise the ID of the script
+ */
+ int ExecuteAsync(const std::string& script,
+ const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
+ const std::vector<std::string>& arguments = std::vector<std::string>(),
+ bool reuseable = false,
+ int pluginHandle = -1);
+ /*!
+ * \brief Executes the given script asynchronously in a separate thread.
+ *
+ * \param script Path to the script to be executed
+ * \param languageInvoker Language invoker to be used to execute the script
+ * \param addon (Optional) Addon to which the script belongs
+ * \param arguments (Optional) List of arguments passed to the script
+ * \return -1 if an error occurred, otherwise the ID of the script
+ */
+ int ExecuteAsync(const std::string& script,
+ const LanguageInvokerPtr& languageInvoker,
+ const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
+ const std::vector<std::string>& arguments = std::vector<std::string>(),
+ bool reuseable = false,
+ int pluginHandle = -1);
+
+ /*!
+ * \brief Executes the given script synchronously.
+ *
+ * \details The script is actually executed asynchronously but the calling
+ * thread is blocked until either the script has finished or the given timeout
+ * has expired. If the given timeout has expired the script's execution is
+ * stopped and depending on the specified wait behaviour we wait for the
+ * script's execution to finish or not.
+ *
+ * \param script Path to the script to be executed
+ * \param addon (Optional) Addon to which the script belongs
+ * \param arguments (Optional) List of arguments passed to the script
+ * \param timeout (Optional) Timeout (in milliseconds) for the script's execution
+ * \param waitShutdown (Optional) Whether to wait when having to forcefully stop the script's execution or not.
+ * \return -1 if an error occurred, 0 if the script terminated or ETIMEDOUT if the given timeout expired
+ */
+ int ExecuteSync(const std::string& script,
+ const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
+ const std::vector<std::string>& arguments = std::vector<std::string>(),
+ uint32_t timeoutMs = 0,
+ bool waitShutdown = false);
+ /*!
+ * \brief Executes the given script synchronously.
+ *
+ * \details The script is actually executed asynchronously but the calling
+ * thread is blocked until either the script has finished or the given timeout
+ * has expired. If the given timeout has expired the script's execution is
+ * stopped and depending on the specified wait behaviour we wait for the
+ * script's execution to finish or not.
+ *
+ * \param script Path to the script to be executed
+ * \param languageInvoker Language invoker to be used to execute the script
+ * \param addon (Optional) Addon to which the script belongs
+ * \param arguments (Optional) List of arguments passed to the script
+ * \param timeout (Optional) Timeout (in milliseconds) for the script's execution
+ * \param waitShutdown (Optional) Whether to wait when having to forcefully stop the script's execution or not.
+ * \return -1 if an error occurred, 0 if the script terminated or ETIMEDOUT if the given timeout expired
+ */
+ int ExecuteSync(const std::string& script,
+ const LanguageInvokerPtr& languageInvoker,
+ const ADDON::AddonPtr& addon = ADDON::AddonPtr(),
+ const std::vector<std::string>& arguments = std::vector<std::string>(),
+ uint32_t timeoutMs = 0,
+ bool waitShutdown = false);
+ bool Stop(int scriptId, bool wait = false);
+ bool Stop(const std::string &scriptPath, bool wait = false);
+
+ /*!
+ *\brief Stop all running scripts
+ *\param wait if kodi should wait for each script to finish (default false)
+ */
+ void StopRunningScripts(bool wait = false);
+
+ bool IsRunning(int scriptId) const;
+ bool IsRunning(const std::string& scriptPath) const;
+
+protected:
+ friend class CLanguageInvokerThread;
+
+ void OnExecutionDone(int scriptId);
+
+private:
+ CScriptInvocationManager() = default;
+ CScriptInvocationManager(const CScriptInvocationManager&) = delete;
+ CScriptInvocationManager const& operator=(CScriptInvocationManager const&) = delete;
+ virtual ~CScriptInvocationManager();
+
+ typedef struct {
+ CLanguageInvokerThreadPtr thread;
+ std::string script;
+ bool done;
+ } LanguageInvokerThread;
+ typedef std::map<int, LanguageInvokerThread> LanguageInvokerThreadMap;
+ typedef std::map<std::string, ILanguageInvocationHandler*> LanguageInvocationHandlerMap;
+
+ LanguageInvokerThread getInvokerThread(int scriptId) const;
+
+ LanguageInvocationHandlerMap m_invocationHandlers;
+ LanguageInvokerThreadMap m_scripts;
+ CLanguageInvokerThreadPtr m_lastInvokerThread;
+ int m_lastPluginHandle = -1;
+
+ std::map<std::string, int> m_scriptPaths;
+ int m_nextId = 0;
+ mutable CCriticalSection m_critSection;
+};