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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+namespace KODI
+{
+namespace MESSAGING
+{
+class ThreadMessage;
+
+/*!
+ * \class IMessageTarget IMessageTarget.h "messaging/IMessageTarget.h"
+ * \brief A class wishing to receive messages should implement this
+ * and call \sa CApplicationMessenger::RegisterReceiver
+ * to start receiving messages
+ */
+class IMessageTarget
+{
+public:
+ virtual ~IMessageTarget() = default;
+ /*!
+ * \brief Should return the message mask that it wishes to receive
+ * messages for
+ *
+ * The message mask is defined in "messaging/ApplicationMessenger.h"
+ * pick the next one available when creating a new
+ */
+ virtual int GetMessageMask() = 0;
+
+ /*!
+ * \brief This gets called whenever a message matching the registered
+ * message mask is processed.
+ *
+ * There are no ordering guarantees here so implementations should never
+ * rely on a certain ordering of messages.
+ *
+ * Cleaning up any pointers stored in the message payload is not specified
+ * and is decided by the implementer of the message.
+ * In general prefer to delete any data in this method to keep the callsites cleaner
+ * and simpler but if data is to be passed back it's perfectly valid to handle it any way
+ * that fits the situation as long as it's documented along with the message.
+ *
+ * To return a simple value the result parameter of \sa ThreadMessage can be used
+ * as it will be used as the return value for \sa CApplicationMessenger::SendMsg.
+ * It is up to the implementer to decide if this is to be used and it should be documented
+ * along with any new message implemented.
+ */
+ virtual void OnApplicationMessage(ThreadMessage* msg) = 0;
+};
+}
+}